A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations

In architectural design, sketching is an important means to explore the first conceptual developments in the design process. It is necessary to understand the conventions of depiction and encoding in sketches and drawings if we want to support the architect in the sketching activity. The theory of g...

Full description

Bibliographic Details
Main Authors: H. Achten, J. Jessurun
Format: Article
Language:English
Published: CTU Central Library 2003-01-01
Series:Acta Polytechnica
Subjects:
Online Access:https://ojs.cvut.cz/ojs/index.php/ap/article/view/416
id doaj-3e728a33e8ce4f39a973c2ba83e9c875
record_format Article
spelling doaj-3e728a33e8ce4f39a973c2ba83e9c8752020-11-24T21:38:20ZengCTU Central LibraryActa Polytechnica1210-27091805-23632003-01-01432416A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic RepresentationsH. AchtenJ. JessurunIn architectural design, sketching is an important means to explore the first conceptual developments in the design process. It is necessary to understand the conventions of depiction and encoding in sketches and drawings if we want to support the architect in the sketching activity. The theory of graphic units provides a comprehensive list of conventions of depiction and encoding that are widely used among architects. These graphic units form useful building blocks to understand design drawings. We investigate whether it is possible to build a system that can recognize graphic units. The technology we are looking at is multi-agent systems. It was chosen for the following reasons: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. Currently there is no general approach or technology available for multi-agent systems. Therefore, in our research we first set out to make such a multi-agent system. In order to keep the complexity low, we first aim to make a system that can do something simple: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) a dynamically changing environment; and (4) search activity for more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems, followed by a description of the multi-agent framework and its implementation. A number of systems that can play Mah Jong at various degrees of competence and accordingly degrees of complexity of multi-agent system, are distinguished. Finally, the paper demonstrates how the findings are informative for a system that can recognize graphic units.https://ojs.cvut.cz/ojs/index.php/ap/article/view/416H. AchtenJ. Jessurun: A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations
collection DOAJ
language English
format Article
sources DOAJ
author H. Achten
J. Jessurun
spellingShingle H. Achten
J. Jessurun
A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations
Acta Polytechnica
H. Achten
J. Jessurun: A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations
author_facet H. Achten
J. Jessurun
author_sort H. Achten
title A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations
title_short A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations
title_full A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations
title_fullStr A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations
title_full_unstemmed A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations
title_sort multi-agent mah jong playing system: towards real-time recognition of graphic units in graphic representations
publisher CTU Central Library
series Acta Polytechnica
issn 1210-2709
1805-2363
publishDate 2003-01-01
description In architectural design, sketching is an important means to explore the first conceptual developments in the design process. It is necessary to understand the conventions of depiction and encoding in sketches and drawings if we want to support the architect in the sketching activity. The theory of graphic units provides a comprehensive list of conventions of depiction and encoding that are widely used among architects. These graphic units form useful building blocks to understand design drawings. We investigate whether it is possible to build a system that can recognize graphic units. The technology we are looking at is multi-agent systems. It was chosen for the following reasons: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. Currently there is no general approach or technology available for multi-agent systems. Therefore, in our research we first set out to make such a multi-agent system. In order to keep the complexity low, we first aim to make a system that can do something simple: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) a dynamically changing environment; and (4) search activity for more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems, followed by a description of the multi-agent framework and its implementation. A number of systems that can play Mah Jong at various degrees of competence and accordingly degrees of complexity of multi-agent system, are distinguished. Finally, the paper demonstrates how the findings are informative for a system that can recognize graphic units.
topic H. Achten
J. Jessurun: A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations
url https://ojs.cvut.cz/ojs/index.php/ap/article/view/416
work_keys_str_mv AT hachten amultiagentmahjongplayingsystemtowardsrealtimerecognitionofgraphicunitsingraphicrepresentations
AT jjessurun amultiagentmahjongplayingsystemtowardsrealtimerecognitionofgraphicunitsingraphicrepresentations
AT hachten multiagentmahjongplayingsystemtowardsrealtimerecognitionofgraphicunitsingraphicrepresentations
AT jjessurun multiagentmahjongplayingsystemtowardsrealtimerecognitionofgraphicunitsingraphicrepresentations
_version_ 1725934702155530240