At the threshold into new worlds: Virtual reality game worlds beyond narratives

Virtual and Augmented Reality systems are becoming increasingly popular in our everyday lives. Although these systems are extraordinary examples of the new role played by the human body in digital media ecologies much of the academic scholarship conducted in this area tends to interpret such phenome...

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Main Authors: Kai Matuszkiewicz, Franziska Weidle
Format: Article
Language:English
Published: Amsterdam University Press 2019-01-01
Series:NECSUS : European journal of media studies
Online Access:https://necsus-ejms.org/at-the-threshold-into-new-worlds-virtual-reality-game-worlds-beyond-narratives/
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spelling doaj-3e7183a293774a9f87f115a70c3036b12020-11-25T02:48:09ZengAmsterdam University PressNECSUS : European journal of media studies2213-02172019-01-018252310.25969/mediarep/13120At the threshold into new worlds: Virtual reality game worlds beyond narrativesKai MatuszkiewiczFranziska WeidleVirtual and Augmented Reality systems are becoming increasingly popular in our everyday lives. Although these systems are extraordinary examples of the new role played by the human body in digital media ecologies much of the academic scholarship conducted in this area tends to interpret such phenomena from a narrativist standpoint. Such approaches often overlook the essential characteristics of non-narrative media. As a counter-strategy, we propose virtual fictionality – a concept emphasising central aspects of worldliness in VR-based works that lie beyond the narrative paradigm. The aim of the paper is to outline virtual fictionality as a particular world-making strategy of digital games that turns players into configurators.https://necsus-ejms.org/at-the-threshold-into-new-worlds-virtual-reality-game-worlds-beyond-narratives/
collection DOAJ
language English
format Article
sources DOAJ
author Kai Matuszkiewicz
Franziska Weidle
spellingShingle Kai Matuszkiewicz
Franziska Weidle
At the threshold into new worlds: Virtual reality game worlds beyond narratives
NECSUS : European journal of media studies
author_facet Kai Matuszkiewicz
Franziska Weidle
author_sort Kai Matuszkiewicz
title At the threshold into new worlds: Virtual reality game worlds beyond narratives
title_short At the threshold into new worlds: Virtual reality game worlds beyond narratives
title_full At the threshold into new worlds: Virtual reality game worlds beyond narratives
title_fullStr At the threshold into new worlds: Virtual reality game worlds beyond narratives
title_full_unstemmed At the threshold into new worlds: Virtual reality game worlds beyond narratives
title_sort at the threshold into new worlds: virtual reality game worlds beyond narratives
publisher Amsterdam University Press
series NECSUS : European journal of media studies
issn 2213-0217
publishDate 2019-01-01
description Virtual and Augmented Reality systems are becoming increasingly popular in our everyday lives. Although these systems are extraordinary examples of the new role played by the human body in digital media ecologies much of the academic scholarship conducted in this area tends to interpret such phenomena from a narrativist standpoint. Such approaches often overlook the essential characteristics of non-narrative media. As a counter-strategy, we propose virtual fictionality – a concept emphasising central aspects of worldliness in VR-based works that lie beyond the narrative paradigm. The aim of the paper is to outline virtual fictionality as a particular world-making strategy of digital games that turns players into configurators.
url https://necsus-ejms.org/at-the-threshold-into-new-worlds-virtual-reality-game-worlds-beyond-narratives/
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