At the threshold into new worlds: Virtual reality game worlds beyond narratives

Virtual and Augmented Reality systems are becoming increasingly popular in our everyday lives. Although these systems are extraordinary examples of the new role played by the human body in digital media ecologies much of the academic scholarship conducted in this area tends to interpret such phenome...

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Bibliographic Details
Main Authors: Kai Matuszkiewicz, Franziska Weidle
Format: Article
Language:English
Published: Amsterdam University Press 2019-01-01
Series:NECSUS : European journal of media studies
Online Access:https://necsus-ejms.org/at-the-threshold-into-new-worlds-virtual-reality-game-worlds-beyond-narratives/
Description
Summary:Virtual and Augmented Reality systems are becoming increasingly popular in our everyday lives. Although these systems are extraordinary examples of the new role played by the human body in digital media ecologies much of the academic scholarship conducted in this area tends to interpret such phenomena from a narrativist standpoint. Such approaches often overlook the essential characteristics of non-narrative media. As a counter-strategy, we propose virtual fictionality – a concept emphasising central aspects of worldliness in VR-based works that lie beyond the narrative paradigm. The aim of the paper is to outline virtual fictionality as a particular world-making strategy of digital games that turns players into configurators.
ISSN:2213-0217