Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework
Live streaming commerce, which evolved from social commerce, has continued to flourish rapidly over the past few years in China. It is a new business model that allows vendors to directly face and interact with consumers. This study focuses on the impulsive buying behavior on consumers in live strea...
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doaj-3dcde9935d934500b2e22e62987247482021-06-30T23:35:27ZengMDPI AGInformation2078-24892021-06-011224124110.3390/info12060241Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response FrameworkChao-Hsing Lee0Chien-Wen Chen1School of Economics and Management, Shangrao Normal University, Shangrao 334001, ChinaDepartment of Business Administration, Feng Chia University, Taichung 40724, TaiwanLive streaming commerce, which evolved from social commerce, has continued to flourish rapidly over the past few years in China. It is a new business model that allows vendors to directly face and interact with consumers. This study focuses on the impulsive buying behavior on consumers in live streaming commerce. We proposed a research model based on the stimulus organism response (S-O-R) framework to explore the reaction and behavior of consumers after certain stimuli factors. A total of 433 valid sample questionnaires with the shopping experience in the live streaming platform were taken. This research adopted PLS-SEM statistical analysis as an empirical research evaluation. After the empirical investigation, we found that perceived enjoyment positively affects the urge to buy impulsively. Perceived usefulness positively affects perceived enjoyment. However, perceived usefulness does not positively affect the urge to buy impulsively. Attractiveness and expertise positively affect perceived enjoyment. Product usefulness and purchase convenience positively affect perceived usefulness. We found that consumers in live streaming commerce are easier to have impulsive buying through the presentation and urging of the live streamer in a short period. In this paper, we build a model for impulsive buying in live streaming commerce. We verify this model under the Chinese context. The findings of this paper provide concrete suggestions to vendors.https://www.mdpi.com/2078-2489/12/6/241impulse buyinginfluence marketinglive streamerlive streaming commerce |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Chao-Hsing Lee Chien-Wen Chen |
spellingShingle |
Chao-Hsing Lee Chien-Wen Chen Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework Information impulse buying influence marketing live streamer live streaming commerce |
author_facet |
Chao-Hsing Lee Chien-Wen Chen |
author_sort |
Chao-Hsing Lee |
title |
Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework |
title_short |
Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework |
title_full |
Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework |
title_fullStr |
Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework |
title_full_unstemmed |
Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework |
title_sort |
impulse buying behaviors in live streaming commerce based on the stimulus-organism-response framework |
publisher |
MDPI AG |
series |
Information |
issn |
2078-2489 |
publishDate |
2021-06-01 |
description |
Live streaming commerce, which evolved from social commerce, has continued to flourish rapidly over the past few years in China. It is a new business model that allows vendors to directly face and interact with consumers. This study focuses on the impulsive buying behavior on consumers in live streaming commerce. We proposed a research model based on the stimulus organism response (S-O-R) framework to explore the reaction and behavior of consumers after certain stimuli factors. A total of 433 valid sample questionnaires with the shopping experience in the live streaming platform were taken. This research adopted PLS-SEM statistical analysis as an empirical research evaluation. After the empirical investigation, we found that perceived enjoyment positively affects the urge to buy impulsively. Perceived usefulness positively affects perceived enjoyment. However, perceived usefulness does not positively affect the urge to buy impulsively. Attractiveness and expertise positively affect perceived enjoyment. Product usefulness and purchase convenience positively affect perceived usefulness. We found that consumers in live streaming commerce are easier to have impulsive buying through the presentation and urging of the live streamer in a short period. In this paper, we build a model for impulsive buying in live streaming commerce. We verify this model under the Chinese context. The findings of this paper provide concrete suggestions to vendors. |
topic |
impulse buying influence marketing live streamer live streaming commerce |
url |
https://www.mdpi.com/2078-2489/12/6/241 |
work_keys_str_mv |
AT chaohsinglee impulsebuyingbehaviorsinlivestreamingcommercebasedonthestimulusorganismresponseframework AT chienwenchen impulsebuyingbehaviorsinlivestreamingcommercebasedonthestimulusorganismresponseframework |
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