Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework

Live streaming commerce, which evolved from social commerce, has continued to flourish rapidly over the past few years in China. It is a new business model that allows vendors to directly face and interact with consumers. This study focuses on the impulsive buying behavior on consumers in live strea...

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Main Authors: Chao-Hsing Lee, Chien-Wen Chen
Format: Article
Language:English
Published: MDPI AG 2021-06-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/12/6/241
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spelling doaj-3dcde9935d934500b2e22e62987247482021-06-30T23:35:27ZengMDPI AGInformation2078-24892021-06-011224124110.3390/info12060241Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response FrameworkChao-Hsing Lee0Chien-Wen Chen1School of Economics and Management, Shangrao Normal University, Shangrao 334001, ChinaDepartment of Business Administration, Feng Chia University, Taichung 40724, TaiwanLive streaming commerce, which evolved from social commerce, has continued to flourish rapidly over the past few years in China. It is a new business model that allows vendors to directly face and interact with consumers. This study focuses on the impulsive buying behavior on consumers in live streaming commerce. We proposed a research model based on the stimulus organism response (S-O-R) framework to explore the reaction and behavior of consumers after certain stimuli factors. A total of 433 valid sample questionnaires with the shopping experience in the live streaming platform were taken. This research adopted PLS-SEM statistical analysis as an empirical research evaluation. After the empirical investigation, we found that perceived enjoyment positively affects the urge to buy impulsively. Perceived usefulness positively affects perceived enjoyment. However, perceived usefulness does not positively affect the urge to buy impulsively. Attractiveness and expertise positively affect perceived enjoyment. Product usefulness and purchase convenience positively affect perceived usefulness. We found that consumers in live streaming commerce are easier to have impulsive buying through the presentation and urging of the live streamer in a short period. In this paper, we build a model for impulsive buying in live streaming commerce. We verify this model under the Chinese context. The findings of this paper provide concrete suggestions to vendors.https://www.mdpi.com/2078-2489/12/6/241impulse buyinginfluence marketinglive streamerlive streaming commerce
collection DOAJ
language English
format Article
sources DOAJ
author Chao-Hsing Lee
Chien-Wen Chen
spellingShingle Chao-Hsing Lee
Chien-Wen Chen
Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework
Information
impulse buying
influence marketing
live streamer
live streaming commerce
author_facet Chao-Hsing Lee
Chien-Wen Chen
author_sort Chao-Hsing Lee
title Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework
title_short Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework
title_full Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework
title_fullStr Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework
title_full_unstemmed Impulse Buying Behaviors in Live Streaming Commerce Based on the Stimulus-Organism-Response Framework
title_sort impulse buying behaviors in live streaming commerce based on the stimulus-organism-response framework
publisher MDPI AG
series Information
issn 2078-2489
publishDate 2021-06-01
description Live streaming commerce, which evolved from social commerce, has continued to flourish rapidly over the past few years in China. It is a new business model that allows vendors to directly face and interact with consumers. This study focuses on the impulsive buying behavior on consumers in live streaming commerce. We proposed a research model based on the stimulus organism response (S-O-R) framework to explore the reaction and behavior of consumers after certain stimuli factors. A total of 433 valid sample questionnaires with the shopping experience in the live streaming platform were taken. This research adopted PLS-SEM statistical analysis as an empirical research evaluation. After the empirical investigation, we found that perceived enjoyment positively affects the urge to buy impulsively. Perceived usefulness positively affects perceived enjoyment. However, perceived usefulness does not positively affect the urge to buy impulsively. Attractiveness and expertise positively affect perceived enjoyment. Product usefulness and purchase convenience positively affect perceived usefulness. We found that consumers in live streaming commerce are easier to have impulsive buying through the presentation and urging of the live streamer in a short period. In this paper, we build a model for impulsive buying in live streaming commerce. We verify this model under the Chinese context. The findings of this paper provide concrete suggestions to vendors.
topic impulse buying
influence marketing
live streamer
live streaming commerce
url https://www.mdpi.com/2078-2489/12/6/241
work_keys_str_mv AT chaohsinglee impulsebuyingbehaviorsinlivestreamingcommercebasedonthestimulusorganismresponseframework
AT chienwenchen impulsebuyingbehaviorsinlivestreamingcommercebasedonthestimulusorganismresponseframework
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