Development of mechanism for entertainment device
The objective of this project is based on the design and manufacture of a mechanism for a didactic product, awakening the interest of those who have affinity to horses and their skills. It is intended for people between 20 and 50 years old. Ergonomic, functional, use, aesthetic, structural and me...
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Universidad Distrital Francisco José de Caldas
2019-07-01
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Online Access: | https://revistas.udistrital.edu.co/index.php/visele/article/view/15161 |
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doaj-3d4868ca30de461b9a7da9ba79ff1a812020-11-25T03:39:16ZengUniversidad Distrital Francisco José de CaldasVisión Electrónica1909-97462248-47282019-07-0113230030410.14483/22484728.1516115161Development of mechanism for entertainment deviceMaria Katalina Bonilla-RamírezKarol Geraldinne Torres-PachónStefany Puentes-CantorKaren Juliette Forero-RubioYolanda Torres-PérezEdwin Yesid Gómez-PachónThe objective of this project is based on the design and manufacture of a mechanism for a didactic product, awakening the interest of those who have affinity to horses and their skills. It is intended for people between 20 and 50 years old. Ergonomic, functional, use, aesthetic, structural and mechanical aspects were taken into account. In addition, the mechanisms were verified through the Working Model and SolidWorks software, with their corresponding static and kinematic calculations of the mechanism. The purpose of the project was to design a toy in the shape of a racecourse where there were two horses in competition, these displacements being generated by a crank movement exercised by the user, which was determined by kinematic calculations with the use of polar coordinates, finally we developed a prototype in scale 1-1 where we observed the speed of movement, the trajectory and the time it takes to carry out the activity. We conclude that for the development of competitiveness it is necessary to use a train of gears, which allowed the reduction of speed and the linear movement of the horsehttps://revistas.udistrital.edu.co/index.php/visele/article/view/15161fun devicehorse racekinematicsmechanismmovementstatic |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Maria Katalina Bonilla-Ramírez Karol Geraldinne Torres-Pachón Stefany Puentes-Cantor Karen Juliette Forero-Rubio Yolanda Torres-Pérez Edwin Yesid Gómez-Pachón |
spellingShingle |
Maria Katalina Bonilla-Ramírez Karol Geraldinne Torres-Pachón Stefany Puentes-Cantor Karen Juliette Forero-Rubio Yolanda Torres-Pérez Edwin Yesid Gómez-Pachón Development of mechanism for entertainment device Visión Electrónica fun device horse race kinematics mechanism movement static |
author_facet |
Maria Katalina Bonilla-Ramírez Karol Geraldinne Torres-Pachón Stefany Puentes-Cantor Karen Juliette Forero-Rubio Yolanda Torres-Pérez Edwin Yesid Gómez-Pachón |
author_sort |
Maria Katalina Bonilla-Ramírez |
title |
Development of mechanism for entertainment device |
title_short |
Development of mechanism for entertainment device |
title_full |
Development of mechanism for entertainment device |
title_fullStr |
Development of mechanism for entertainment device |
title_full_unstemmed |
Development of mechanism for entertainment device |
title_sort |
development of mechanism for entertainment device |
publisher |
Universidad Distrital Francisco José de Caldas |
series |
Visión Electrónica |
issn |
1909-9746 2248-4728 |
publishDate |
2019-07-01 |
description |
The objective of this project is based on the design and manufacture of a mechanism for a didactic product, awakening the interest of those who have affinity to horses and their skills. It is intended for people between 20 and 50 years old.
Ergonomic, functional, use, aesthetic, structural and mechanical aspects were taken into account. In addition, the mechanisms were verified through the Working Model and SolidWorks software, with their corresponding static and kinematic calculations of the mechanism.
The purpose of the project was to design a toy in the shape of a racecourse where there were two horses in competition, these displacements being generated by a crank movement exercised by the user, which was determined by kinematic calculations with the use of polar coordinates, finally we developed a prototype in scale 1-1 where we observed the speed of movement, the trajectory and the time it takes to carry out the activity.
We conclude that for the development of competitiveness it is necessary to use a train of gears, which allowed the reduction of speed and the linear movement of the horse |
topic |
fun device horse race kinematics mechanism movement static |
url |
https://revistas.udistrital.edu.co/index.php/visele/article/view/15161 |
work_keys_str_mv |
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