Development of mechanism for entertainment device

The objective of this project is based on the design and manufacture of a mechanism for a didactic product, awakening the interest of those who have affinity to horses and their skills. It is intended for people between 20 and 50 years old. Ergonomic, functional, use, aesthetic, structural and me...

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Main Authors: Maria Katalina Bonilla-Ramírez, Karol Geraldinne Torres-Pachón, Stefany Puentes-Cantor, Karen Juliette Forero-Rubio, Yolanda Torres-Pérez, Edwin Yesid Gómez-Pachón
Format: Article
Language:English
Published: Universidad Distrital Francisco José de Caldas 2019-07-01
Series:Visión Electrónica
Subjects:
Online Access:https://revistas.udistrital.edu.co/index.php/visele/article/view/15161
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spelling doaj-3d4868ca30de461b9a7da9ba79ff1a812020-11-25T03:39:16ZengUniversidad Distrital Francisco José de CaldasVisión Electrónica1909-97462248-47282019-07-0113230030410.14483/22484728.1516115161Development of mechanism for entertainment deviceMaria Katalina Bonilla-RamírezKarol Geraldinne Torres-PachónStefany Puentes-CantorKaren Juliette Forero-RubioYolanda Torres-PérezEdwin Yesid Gómez-PachónThe objective of this project is based on the design and manufacture of a mechanism for a didactic product, awakening the interest of those who have affinity to horses and their skills. It is intended for people between 20 and 50 years old. Ergonomic, functional, use, aesthetic, structural and mechanical aspects were taken into account. In addition, the mechanisms were verified through the Working Model and SolidWorks software, with their corresponding static and kinematic calculations of the mechanism. The purpose of the project was to design a toy in the shape of a racecourse where there were two horses in competition, these displacements being generated by a crank movement exercised by the user, which was determined by kinematic calculations with the use of polar coordinates, finally we developed a prototype in scale 1-1 where we observed the speed of movement, the trajectory and the time it takes to carry out the activity. We conclude that for the development of competitiveness it is necessary to use a train of gears, which allowed the reduction of speed and the linear movement of the horsehttps://revistas.udistrital.edu.co/index.php/visele/article/view/15161fun devicehorse racekinematicsmechanismmovementstatic
collection DOAJ
language English
format Article
sources DOAJ
author Maria Katalina Bonilla-Ramírez
Karol Geraldinne Torres-Pachón
Stefany Puentes-Cantor
Karen Juliette Forero-Rubio
Yolanda Torres-Pérez
Edwin Yesid Gómez-Pachón
spellingShingle Maria Katalina Bonilla-Ramírez
Karol Geraldinne Torres-Pachón
Stefany Puentes-Cantor
Karen Juliette Forero-Rubio
Yolanda Torres-Pérez
Edwin Yesid Gómez-Pachón
Development of mechanism for entertainment device
Visión Electrónica
fun device
horse race
kinematics
mechanism
movement
static
author_facet Maria Katalina Bonilla-Ramírez
Karol Geraldinne Torres-Pachón
Stefany Puentes-Cantor
Karen Juliette Forero-Rubio
Yolanda Torres-Pérez
Edwin Yesid Gómez-Pachón
author_sort Maria Katalina Bonilla-Ramírez
title Development of mechanism for entertainment device
title_short Development of mechanism for entertainment device
title_full Development of mechanism for entertainment device
title_fullStr Development of mechanism for entertainment device
title_full_unstemmed Development of mechanism for entertainment device
title_sort development of mechanism for entertainment device
publisher Universidad Distrital Francisco José de Caldas
series Visión Electrónica
issn 1909-9746
2248-4728
publishDate 2019-07-01
description The objective of this project is based on the design and manufacture of a mechanism for a didactic product, awakening the interest of those who have affinity to horses and their skills. It is intended for people between 20 and 50 years old. Ergonomic, functional, use, aesthetic, structural and mechanical aspects were taken into account. In addition, the mechanisms were verified through the Working Model and SolidWorks software, with their corresponding static and kinematic calculations of the mechanism. The purpose of the project was to design a toy in the shape of a racecourse where there were two horses in competition, these displacements being generated by a crank movement exercised by the user, which was determined by kinematic calculations with the use of polar coordinates, finally we developed a prototype in scale 1-1 where we observed the speed of movement, the trajectory and the time it takes to carry out the activity. We conclude that for the development of competitiveness it is necessary to use a train of gears, which allowed the reduction of speed and the linear movement of the horse
topic fun device
horse race
kinematics
mechanism
movement
static
url https://revistas.udistrital.edu.co/index.php/visele/article/view/15161
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AT karenjulietteforerorubio developmentofmechanismforentertainmentdevice
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