Association Between Time Spent for Internet Gaming, Grade Point Average and Internet Gaming Disorder Risk Among Medical Students

The negative and positive consequences of internet games were less explored among medical students’ population. The aim of this current study was to investigated the association between time spent for playing internet games and Grade Point Average (GPA) as well as Internet Gaming Disorder (IGD) risk...

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Main Authors: Nia Kurnianingsih, Retty Ratnawati, Dearisa Surya Yudhantara, Rizqi Bagus Setyo Prawiro, Maryam Permatasari, Heidyana Rachma, Adilla Surya Ariadi
Format: Article
Language:English
Published: University of Brawijaya 2018-12-01
Series:Research Journal of Life Science
Subjects:
Online Access:https://rjls.ub.ac.id/index.php/rjls/article/view/239
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spelling doaj-3c1a9d21ac87442f8db09d62149599312020-11-25T00:52:15ZengUniversity of BrawijayaResearch Journal of Life Science2355-99262018-12-015314014810.21776/ub.rjls.2018.005.03.1116Association Between Time Spent for Internet Gaming, Grade Point Average and Internet Gaming Disorder Risk Among Medical StudentsNia Kurnianingsih0Retty Ratnawati1Dearisa Surya Yudhantara2Rizqi Bagus Setyo Prawiro3Maryam Permatasari4Heidyana Rachma5Adilla Surya Ariadi6Departement of Physiology, Faculty of Medicine, University of BrawijayaDepartement of Physiology, Faculty of Medicine, University of BrawijayaDepartement of Psychiatry, Faculty of Medicine, University of BrawijayaMedical Program, Faculty of Medicine, University of BrawijayaMedical Program, Faculty of Medicine, University of BrawijayaMedical Program, Faculty of Medicine, University of BrawijayaMedical Program, Faculty of Medicine, University of BrawijayaThe negative and positive consequences of internet games were less explored among medical students’ population. The aim of this current study was to investigated the association between time spent for playing internet games and Grade Point Average (GPA) as well as Internet Gaming Disorder (IGD) risk among medical students. A total of 438 students in academic year 2016-2017 completed the self-report questionnaire, that covered socio-demographic information, GPA, time spent for internet gaming/day, and IGD screening. The statistical analysis used c2 test. The average age of the respondents was 20.2 ±1.57 year. The respondents comprised of 37.13% male and 62.87% female students. The percentage of male and female players was 97.5% and 93.8% respectively. Male students were more at risk of IGD (29.56%) compared to their female counterparts (10.04%). Although time spent for internet gaming/day was associated with IGD risk (p<0.001), it was not associated with GPA (p=0.501). There was no significant GPA difference between students who played internet games <3 hours/day and >3 hours/day and those who never play at all. Further study is required to explore the factors related to GPA among medical students.https://rjls.ub.ac.id/index.php/rjls/article/view/239InternetGamesDaysMedicalStudents
collection DOAJ
language English
format Article
sources DOAJ
author Nia Kurnianingsih
Retty Ratnawati
Dearisa Surya Yudhantara
Rizqi Bagus Setyo Prawiro
Maryam Permatasari
Heidyana Rachma
Adilla Surya Ariadi
spellingShingle Nia Kurnianingsih
Retty Ratnawati
Dearisa Surya Yudhantara
Rizqi Bagus Setyo Prawiro
Maryam Permatasari
Heidyana Rachma
Adilla Surya Ariadi
Association Between Time Spent for Internet Gaming, Grade Point Average and Internet Gaming Disorder Risk Among Medical Students
Research Journal of Life Science
Internet
Games
Days
Medical
Students
author_facet Nia Kurnianingsih
Retty Ratnawati
Dearisa Surya Yudhantara
Rizqi Bagus Setyo Prawiro
Maryam Permatasari
Heidyana Rachma
Adilla Surya Ariadi
author_sort Nia Kurnianingsih
title Association Between Time Spent for Internet Gaming, Grade Point Average and Internet Gaming Disorder Risk Among Medical Students
title_short Association Between Time Spent for Internet Gaming, Grade Point Average and Internet Gaming Disorder Risk Among Medical Students
title_full Association Between Time Spent for Internet Gaming, Grade Point Average and Internet Gaming Disorder Risk Among Medical Students
title_fullStr Association Between Time Spent for Internet Gaming, Grade Point Average and Internet Gaming Disorder Risk Among Medical Students
title_full_unstemmed Association Between Time Spent for Internet Gaming, Grade Point Average and Internet Gaming Disorder Risk Among Medical Students
title_sort association between time spent for internet gaming, grade point average and internet gaming disorder risk among medical students
publisher University of Brawijaya
series Research Journal of Life Science
issn 2355-9926
publishDate 2018-12-01
description The negative and positive consequences of internet games were less explored among medical students’ population. The aim of this current study was to investigated the association between time spent for playing internet games and Grade Point Average (GPA) as well as Internet Gaming Disorder (IGD) risk among medical students. A total of 438 students in academic year 2016-2017 completed the self-report questionnaire, that covered socio-demographic information, GPA, time spent for internet gaming/day, and IGD screening. The statistical analysis used c2 test. The average age of the respondents was 20.2 ±1.57 year. The respondents comprised of 37.13% male and 62.87% female students. The percentage of male and female players was 97.5% and 93.8% respectively. Male students were more at risk of IGD (29.56%) compared to their female counterparts (10.04%). Although time spent for internet gaming/day was associated with IGD risk (p<0.001), it was not associated with GPA (p=0.501). There was no significant GPA difference between students who played internet games <3 hours/day and >3 hours/day and those who never play at all. Further study is required to explore the factors related to GPA among medical students.
topic Internet
Games
Days
Medical
Students
url https://rjls.ub.ac.id/index.php/rjls/article/view/239
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