Research Based on Visual Sensors and VR in the Field of Visual Culture

Visual sensors provide us with a wealth of multimedia data; one of the core parts of VR technology is to present people with a real and immersive simulation environment; the application of this technology makes the human narrative to achieve visual transformation and further strengthens the central...

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Bibliographic Details
Main Author: Yunpeng Li
Format: Article
Language:English
Published: Hindawi Limited 2021-01-01
Series:Journal of Sensors
Online Access:http://dx.doi.org/10.1155/2021/2013303
Description
Summary:Visual sensors provide us with a wealth of multimedia data; one of the core parts of VR technology is to present people with a real and immersive simulation environment; the application of this technology makes the human narrative to achieve visual transformation and further strengthens the central position of visual culture. This paper studies the field of visual culture from two aspects of visual sensor and VR. In this paper, the HSV color model models task processing problems in visual sensor networks using separable load theory and studies ways to seek optimal task scheduling strategies to minimize the completion time of the visual task. This paper mainly uses literature research method, questionnaire survey method, and statistical analysis method to design a model image output process to explore the application of visual culture under the development of visual sensor and VR and analyzes the development status of film, game, and cultural tourism industry VR in the field of visual culture. Questionnaire data show that compared with traditional video games, more people chose games under the application of VR technology for entertainment; in VR game experience, more than 70% are satisfied with game color and style, operation form, scene design, and experience of VR game itself, which shows to some extent the role of visual sensor and VR in visual culture.
ISSN:1687-7268