The patterns of social interaction influencing pupils´ work at computers An empirical study within a Learning Design Sequence

This paper considers how computerized work is organized in a class for younger pupils in a compulsory school and how patterns of interaction and use of digital learning resources influence the pupils’ work at computers within a Learning Design Sequence (LDS). Data come from a case study, which is a...

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Main Author: Eva Svärdemo Åberg
Format: Article
Language:English
Published: Stockholm University Press 2008-12-01
Series:Designs for Learning
Online Access:http://www.designsforlearning.nu/articles/11
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spelling doaj-3aee352dea8d406691a484229ee357cf2020-11-24T22:39:55ZengStockholm University PressDesigns for Learning2001-74802008-12-011282510.16993/dfl.1111The patterns of social interaction influencing pupils´ work at computers An empirical study within a Learning Design SequenceEva Svärdemo Åberg0Stockholm University, SwedenThis paper considers how computerized work is organized in a class for younger pupils in a compulsory school and how patterns of interaction and use of digital learning resources influence the pupils’ work at computers within a Learning Design Sequence (LDS). Data come from a case study, which is a part of a wider research project, “Digital media and learning design sequences in Swedish schools – user perspective”. The case study is in the research field of information and communication technology (ICT) and the theoretical framework is based on socio-semiotic and socio-cultural perspectives. The methodological approach is user-oriented and the methods I employ refer to field observation and observation of video recordings. Learning Design Sequence is an analytical model, which is constructed by the research project and the data in the case study derives from the phase of “transforming and forming” within LDS. The result shows that processes of organization, patterns of interaction and affordances of the digital learning resources provide essential semiotic resources that mediate and constrain the pupils’ work at the computers.http://www.designsforlearning.nu/articles/11
collection DOAJ
language English
format Article
sources DOAJ
author Eva Svärdemo Åberg
spellingShingle Eva Svärdemo Åberg
The patterns of social interaction influencing pupils´ work at computers An empirical study within a Learning Design Sequence
Designs for Learning
author_facet Eva Svärdemo Åberg
author_sort Eva Svärdemo Åberg
title The patterns of social interaction influencing pupils´ work at computers An empirical study within a Learning Design Sequence
title_short The patterns of social interaction influencing pupils´ work at computers An empirical study within a Learning Design Sequence
title_full The patterns of social interaction influencing pupils´ work at computers An empirical study within a Learning Design Sequence
title_fullStr The patterns of social interaction influencing pupils´ work at computers An empirical study within a Learning Design Sequence
title_full_unstemmed The patterns of social interaction influencing pupils´ work at computers An empirical study within a Learning Design Sequence
title_sort patterns of social interaction influencing pupils´ work at computers an empirical study within a learning design sequence
publisher Stockholm University Press
series Designs for Learning
issn 2001-7480
publishDate 2008-12-01
description This paper considers how computerized work is organized in a class for younger pupils in a compulsory school and how patterns of interaction and use of digital learning resources influence the pupils’ work at computers within a Learning Design Sequence (LDS). Data come from a case study, which is a part of a wider research project, “Digital media and learning design sequences in Swedish schools – user perspective”. The case study is in the research field of information and communication technology (ICT) and the theoretical framework is based on socio-semiotic and socio-cultural perspectives. The methodological approach is user-oriented and the methods I employ refer to field observation and observation of video recordings. Learning Design Sequence is an analytical model, which is constructed by the research project and the data in the case study derives from the phase of “transforming and forming” within LDS. The result shows that processes of organization, patterns of interaction and affordances of the digital learning resources provide essential semiotic resources that mediate and constrain the pupils’ work at the computers.
url http://www.designsforlearning.nu/articles/11
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