A Topological Framework for Interactive Queries on 3D Models in the Web
Several technologies exist to create 3D content for the web. With X3D, WebGL, and X3DOM, it is possible to visualize and interact with 3D models in a web browser. Frequently, three-dimensional objects are stored using the X3D file format for the web. However, there is no explicit topological inform...
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doaj-3aed2fa067884cb9a3707d15422150292020-11-25T01:57:38ZengHindawi LimitedThe Scientific World Journal2356-61401537-744X2014-01-01201410.1155/2014/920985920985A Topological Framework for Interactive Queries on 3D Models in the WebMauro Figueiredo0José I. Rodrigues1Ivo Silvestre2Cristina Veiga-Pires3Centro de Investigação Marinha e Ambiental (CIMA), PortugalCentro de Investigação Marinha e Ambiental (CIMA), PortugalCentro de Investigação Marinha e Ambiental (CIMA), PortugalCentro de Investigação Marinha e Ambiental (CIMA), PortugalSeveral technologies exist to create 3D content for the web. With X3D, WebGL, and X3DOM, it is possible to visualize and interact with 3D models in a web browser. Frequently, three-dimensional objects are stored using the X3D file format for the web. However, there is no explicit topological information, which makes it difficult to design fast algorithms for applications that require adjacency and incidence data. This paper presents a new open source toolkit TopTri (Topological model for Triangle meshes) for Web3D servers that builds the topological model for triangular meshes of manifold or nonmanifold models. Web3D client applications using this toolkit make queries to the web server to get adjacent and incidence information of vertices, edges, and faces. This paper shows the application of the topological information to get minimal local points and iso-lines in a 3D mesh in a web browser. As an application, we present also the interactive identification of stalactites in a cave chamber in a 3D web browser. Several tests show that even for large triangular meshes with millions of triangles, the adjacency and incidence information is returned in real time making the presented toolkit appropriate for interactive Web3D applications.http://dx.doi.org/10.1155/2014/920985 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Mauro Figueiredo José I. Rodrigues Ivo Silvestre Cristina Veiga-Pires |
spellingShingle |
Mauro Figueiredo José I. Rodrigues Ivo Silvestre Cristina Veiga-Pires A Topological Framework for Interactive Queries on 3D Models in the Web The Scientific World Journal |
author_facet |
Mauro Figueiredo José I. Rodrigues Ivo Silvestre Cristina Veiga-Pires |
author_sort |
Mauro Figueiredo |
title |
A Topological Framework for Interactive Queries on 3D Models in the Web |
title_short |
A Topological Framework for Interactive Queries on 3D Models in the Web |
title_full |
A Topological Framework for Interactive Queries on 3D Models in the Web |
title_fullStr |
A Topological Framework for Interactive Queries on 3D Models in the Web |
title_full_unstemmed |
A Topological Framework for Interactive Queries on 3D Models in the Web |
title_sort |
topological framework for interactive queries on 3d models in the web |
publisher |
Hindawi Limited |
series |
The Scientific World Journal |
issn |
2356-6140 1537-744X |
publishDate |
2014-01-01 |
description |
Several technologies exist to create 3D content for the web. With X3D, WebGL, and X3DOM, it is possible to visualize and interact with 3D models in a web browser.
Frequently, three-dimensional objects are stored using the X3D file format for the web. However, there is no explicit topological information, which makes it difficult to design fast algorithms for applications that require adjacency and incidence data.
This paper presents a new open source toolkit TopTri (Topological model for Triangle meshes) for Web3D servers that builds the topological model for triangular meshes of manifold or nonmanifold models. Web3D client applications using this toolkit make queries to the web server to get adjacent and incidence information of vertices, edges, and faces. This paper shows the application of the topological information to get minimal local points and iso-lines in a 3D mesh in a web browser. As an application, we present also the interactive identification of stalactites in a cave chamber in a 3D web browser. Several tests show that even for large triangular meshes with millions of triangles, the adjacency and incidence information is returned in real time making the presented toolkit appropriate for interactive Web3D applications. |
url |
http://dx.doi.org/10.1155/2014/920985 |
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