CHARACTERISTICS OF GAMIFICATION WORKING WITH HUMAN RESOURCES: PHILOSOPHICAL ASPECT

Introduction: This paper examines the current situation with companies in the market and examines the need for such companies to make a qualitative leap in competitive strategy, because the dynamics of social processes requires continuous technological and ideological development of the HR departmen...

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Main Authors: A. V. Babaeva, A. A. Klyuev
Format: Article
Language:English
Published: Minin Nizhny Novgorod State Pedagogical University 2017-12-01
Series:Вестник Мининского университета
Subjects:
hr
Online Access:https://vestnik.mininuniver.ru/jour/article/view/708
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spelling doaj-3a3123fd9672485d9e8399a10a02e7512021-09-07T07:03:25ZengMinin Nizhny Novgorod State Pedagogical University Вестник Мининского университета2307-12812017-12-010410.26795/2307-1281-2017-4-13594CHARACTERISTICS OF GAMIFICATION WORKING WITH HUMAN RESOURCES: PHILOSOPHICAL ASPECTA. V. Babaeva0A. A. Klyuev1Minin Nizhny Novgorod State Pedagogical University.Minin Nizhny Novgorod State Pedagogical University.Introduction: This paper examines the current situation with companies in the market and examines the need for such companies to make a qualitative leap in competitive strategy, because the dynamics of social processes requires continuous technological and ideological development of the HR departments are responsible for dealing with personnel problems in the organization. The modern concept of "lifelong learning" represents necessitaty of including in the process the development of postgraduate educational path specialist.Materials and methods: For better understanding, the role of gamification is needed to be defined, so the article also analyses the current state of the theory of gamification and main approaches to its interpretation. The article provides an overview of the discussions that unfolded in the last two decades around the phenomenon of gamification and the legality of its inclusion into scientific use. The authors insist on the distinction between the concepts "game" and "gamification". Gamification is treated as a special principle of social practices in contrast to "pure" game as self-contained, offline activity. Regardless of extra features, the game itself is not peculiar to the pragmatic, utilitarian character. In other words, the goal of the game lies within the game itself and could not exist outside it, while the goal of a gamified activity is always set to practical goals.Results: Such a leap could be made possible in human resources by introducing gamification, which is proven to provide a significant improvement in performance with HR services in the enterprise. We conducted research to see the connection between gamification and the four types of games considered by the theorist R. Caillois such as «agon», «mimicry», «illinx», «alea». These four applications of gamification both have advantages and disadvantages which have been identified.Discussion and Conclusions:  The findings make a conclusion on the applicability of these practices and their role in HR services.https://vestnik.mininuniver.ru/jour/article/view/708gamificationgamemanpower farceshraleaagonmimicryillinx
collection DOAJ
language English
format Article
sources DOAJ
author A. V. Babaeva
A. A. Klyuev
spellingShingle A. V. Babaeva
A. A. Klyuev
CHARACTERISTICS OF GAMIFICATION WORKING WITH HUMAN RESOURCES: PHILOSOPHICAL ASPECT
Вестник Мининского университета
gamification
game
manpower farces
hr
alea
agon
mimicry
illinx
author_facet A. V. Babaeva
A. A. Klyuev
author_sort A. V. Babaeva
title CHARACTERISTICS OF GAMIFICATION WORKING WITH HUMAN RESOURCES: PHILOSOPHICAL ASPECT
title_short CHARACTERISTICS OF GAMIFICATION WORKING WITH HUMAN RESOURCES: PHILOSOPHICAL ASPECT
title_full CHARACTERISTICS OF GAMIFICATION WORKING WITH HUMAN RESOURCES: PHILOSOPHICAL ASPECT
title_fullStr CHARACTERISTICS OF GAMIFICATION WORKING WITH HUMAN RESOURCES: PHILOSOPHICAL ASPECT
title_full_unstemmed CHARACTERISTICS OF GAMIFICATION WORKING WITH HUMAN RESOURCES: PHILOSOPHICAL ASPECT
title_sort characteristics of gamification working with human resources: philosophical aspect
publisher Minin Nizhny Novgorod State Pedagogical University
series Вестник Мининского университета
issn 2307-1281
publishDate 2017-12-01
description Introduction: This paper examines the current situation with companies in the market and examines the need for such companies to make a qualitative leap in competitive strategy, because the dynamics of social processes requires continuous technological and ideological development of the HR departments are responsible for dealing with personnel problems in the organization. The modern concept of "lifelong learning" represents necessitaty of including in the process the development of postgraduate educational path specialist.Materials and methods: For better understanding, the role of gamification is needed to be defined, so the article also analyses the current state of the theory of gamification and main approaches to its interpretation. The article provides an overview of the discussions that unfolded in the last two decades around the phenomenon of gamification and the legality of its inclusion into scientific use. The authors insist on the distinction between the concepts "game" and "gamification". Gamification is treated as a special principle of social practices in contrast to "pure" game as self-contained, offline activity. Regardless of extra features, the game itself is not peculiar to the pragmatic, utilitarian character. In other words, the goal of the game lies within the game itself and could not exist outside it, while the goal of a gamified activity is always set to practical goals.Results: Such a leap could be made possible in human resources by introducing gamification, which is proven to provide a significant improvement in performance with HR services in the enterprise. We conducted research to see the connection between gamification and the four types of games considered by the theorist R. Caillois such as «agon», «mimicry», «illinx», «alea». These four applications of gamification both have advantages and disadvantages which have been identified.Discussion and Conclusions:  The findings make a conclusion on the applicability of these practices and their role in HR services.
topic gamification
game
manpower farces
hr
alea
agon
mimicry
illinx
url https://vestnik.mininuniver.ru/jour/article/view/708
work_keys_str_mv AT avbabaeva characteristicsofgamificationworkingwithhumanresourcesphilosophicalaspect
AT aaklyuev characteristicsofgamificationworkingwithhumanresourcesphilosophicalaspect
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