Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting. Competition rewards our existing skills and prompts us to identify and improve our weaker skills. In games, player engagement is...
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doaj-39aa7ea8462048d58dc5ed9576584b422020-11-25T03:10:46ZengMDPI AGInformation2078-24892020-03-0111315610.3390/info11030156info11030156Creating Competitive Opponents for Serious Games through Dynamic Difficulty AdjustmentDavid Kristan0Pedro Bessa1Ricardo Costa2Carlos Vaz de Carvalho3Games, Interaction, Learning Technologies, Instituto Superior de Engenharia do Porto, 4200-072 Porto, PortugalGames, Interaction, Learning Technologies, Instituto Superior de Engenharia do Porto, 4200-072 Porto, PortugalGames, Interaction, Learning Technologies, Instituto Superior de Engenharia do Porto, 4200-072 Porto, PortugalGames, Interaction, Learning Technologies, Instituto Superior de Engenharia do Porto, 4200-072 Porto, PortugalCompetition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting. Competition rewards our existing skills and prompts us to identify and improve our weaker skills. In games, player engagement is achieved, at least in part, by providing him/her with competition at the right amount of difficulty. Achieving and maintaining this exact level of challenge is one of the most difficult tasks for a game designer. The use of Dynamic Difficulty Adjustment techniques allows the game to dynamically adjust the challenge according to player performance, therefore keeping him/her always on edge, immersed and fully active. New information can then be more easily acquired, which is especially important in Serious Games. This paper describes how DDA techniques were used to create two strategic, goal-oriented computer-controlled (CC) players in order to deliver a higher level of competitiveness for the user in Transform@, a Serious Game aimed at developing entrepreneurship skills. As a result, the strength of the computer controlled player increased by more than 100%. By developing a good strategy for the AI and using DDA the game includes now a powerful opponent which has increased the engagement level of the player.https://www.mdpi.com/2078-2489/11/3/156serious gamesartificial intelligencedynamic difficulty adjustmentflow zoneentrepreneurship |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
David Kristan Pedro Bessa Ricardo Costa Carlos Vaz de Carvalho |
spellingShingle |
David Kristan Pedro Bessa Ricardo Costa Carlos Vaz de Carvalho Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment Information serious games artificial intelligence dynamic difficulty adjustment flow zone entrepreneurship |
author_facet |
David Kristan Pedro Bessa Ricardo Costa Carlos Vaz de Carvalho |
author_sort |
David Kristan |
title |
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment |
title_short |
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment |
title_full |
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment |
title_fullStr |
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment |
title_full_unstemmed |
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment |
title_sort |
creating competitive opponents for serious games through dynamic difficulty adjustment |
publisher |
MDPI AG |
series |
Information |
issn |
2078-2489 |
publishDate |
2020-03-01 |
description |
Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting. Competition rewards our existing skills and prompts us to identify and improve our weaker skills. In games, player engagement is achieved, at least in part, by providing him/her with competition at the right amount of difficulty. Achieving and maintaining this exact level of challenge is one of the most difficult tasks for a game designer. The use of Dynamic Difficulty Adjustment techniques allows the game to dynamically adjust the challenge according to player performance, therefore keeping him/her always on edge, immersed and fully active. New information can then be more easily acquired, which is especially important in Serious Games. This paper describes how DDA techniques were used to create two strategic, goal-oriented computer-controlled (CC) players in order to deliver a higher level of competitiveness for the user in Transform@, a Serious Game aimed at developing entrepreneurship skills. As a result, the strength of the computer controlled player increased by more than 100%. By developing a good strategy for the AI and using DDA the game includes now a powerful opponent which has increased the engagement level of the player. |
topic |
serious games artificial intelligence dynamic difficulty adjustment flow zone entrepreneurship |
url |
https://www.mdpi.com/2078-2489/11/3/156 |
work_keys_str_mv |
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