Friendly Fire Off
The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour. Previous research on social behaviour in relation to playing videogames has often focused on either cooperation (playing in pairs against the game) or com...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
University of Glasgow
2020-06-01
|
Series: | Press Start |
Subjects: | |
Online Access: | http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=185 |
id |
doaj-397baa2f8c694073af977f5a3a6797fe |
---|---|
record_format |
Article |
spelling |
doaj-397baa2f8c694073af977f5a3a6797fe2020-11-25T03:20:14ZengUniversity of GlasgowPress Start2055-81982020-06-0161Friendly Fire OffTamara Verheij0Daniëlle N. M. Bleize1Christine L. Cook2Communication Science, Faculty of Social Sciences, Radboud UniversityBehavioural Science Institute, Radboud University, Nijmegen, The NetherlandsDepartment of Communication and Cognition, Tilburg University, Tilburg, The Netherlands The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour. Previous research on social behaviour in relation to playing videogames has often focused on either cooperation (playing in pairs against the game) or competition (playing alone against other players); however, videogames, particularly multiplayer online games, often include both. This study investigates prosocial behaviour in videogames with both cooperative and competitive elements—team-based player versus player (PvP) games—and aims to examine whether the amount of time spent playing these games is related to in-game prosocial behaviour. A cross-sectional survey was conducted among 727 respondents and results were analysed using conditional process modelling. No significant direct or indirect relationship between the amount of time spent playing team-based PvP games and in-game prosocial behaviour was found. However, an exploratory linear regression analysis revealed a significant, positive relationship between in-game and offline prosocial behaviour. Implications and recommendations for future research are discussed. http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=185online videogamesprosocial behaviourcooperationcompetitioninterdependencereciprocity |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Tamara Verheij Daniëlle N. M. Bleize Christine L. Cook |
spellingShingle |
Tamara Verheij Daniëlle N. M. Bleize Christine L. Cook Friendly Fire Off Press Start online videogames prosocial behaviour cooperation competition interdependence reciprocity |
author_facet |
Tamara Verheij Daniëlle N. M. Bleize Christine L. Cook |
author_sort |
Tamara Verheij |
title |
Friendly Fire Off |
title_short |
Friendly Fire Off |
title_full |
Friendly Fire Off |
title_fullStr |
Friendly Fire Off |
title_full_unstemmed |
Friendly Fire Off |
title_sort |
friendly fire off |
publisher |
University of Glasgow |
series |
Press Start |
issn |
2055-8198 |
publishDate |
2020-06-01 |
description |
The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour. Previous research on social behaviour in relation to playing videogames has often focused on either cooperation (playing in pairs against the game) or competition (playing alone against other players); however, videogames, particularly multiplayer online games, often include both. This study investigates prosocial behaviour in videogames with both cooperative and competitive elements—team-based player versus player (PvP) games—and aims to examine whether the amount of time spent playing these games is related to in-game prosocial behaviour. A cross-sectional survey was conducted among 727 respondents and results were analysed using conditional process modelling. No significant direct or indirect relationship between the amount of time spent playing team-based PvP games and in-game prosocial behaviour was found. However, an exploratory linear regression analysis revealed a significant, positive relationship between in-game and offline prosocial behaviour. Implications and recommendations for future research are discussed.
|
topic |
online videogames prosocial behaviour cooperation competition interdependence reciprocity |
url |
http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=185 |
work_keys_str_mv |
AT tamaraverheij friendlyfireoff AT daniellenmbleize friendlyfireoff AT christinelcook friendlyfireoff |
_version_ |
1724618661884329984 |