Friendly Fire Off

The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour. Previous research on social behaviour in relation to playing videogames has often focused on either cooperation (playing in pairs against the game) or com...

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Main Authors: Tamara Verheij, Daniëlle N. M. Bleize, Christine L. Cook
Format: Article
Language:English
Published: University of Glasgow 2020-06-01
Series:Press Start
Subjects:
Online Access:http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=185
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spelling doaj-397baa2f8c694073af977f5a3a6797fe2020-11-25T03:20:14ZengUniversity of GlasgowPress Start2055-81982020-06-0161Friendly Fire OffTamara Verheij0Daniëlle N. M. Bleize1Christine L. Cook2Communication Science, Faculty of Social Sciences, Radboud UniversityBehavioural Science Institute, Radboud University, Nijmegen, The NetherlandsDepartment of Communication and Cognition, Tilburg University, Tilburg, The Netherlands The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour. Previous research on social behaviour in relation to playing videogames has often focused on either cooperation (playing in pairs against the game) or competition (playing alone against other players); however, videogames, particularly multiplayer online games, often include both. This study investigates prosocial behaviour in videogames with both cooperative and competitive elements—team-based player versus player (PvP) games—and aims to examine whether the amount of time spent playing these games is related to in-game prosocial behaviour. A cross-sectional survey was conducted among 727 respondents and results were analysed using conditional process modelling. No significant direct or indirect relationship between the amount of time spent playing team-based PvP games and in-game prosocial behaviour was found. However, an exploratory linear regression analysis revealed a significant, positive relationship between in-game and offline prosocial behaviour. Implications and recommendations for future research are discussed. http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=185online videogamesprosocial behaviourcooperationcompetitioninterdependencereciprocity
collection DOAJ
language English
format Article
sources DOAJ
author Tamara Verheij
Daniëlle N. M. Bleize
Christine L. Cook
spellingShingle Tamara Verheij
Daniëlle N. M. Bleize
Christine L. Cook
Friendly Fire Off
Press Start
online videogames
prosocial behaviour
cooperation
competition
interdependence
reciprocity
author_facet Tamara Verheij
Daniëlle N. M. Bleize
Christine L. Cook
author_sort Tamara Verheij
title Friendly Fire Off
title_short Friendly Fire Off
title_full Friendly Fire Off
title_fullStr Friendly Fire Off
title_full_unstemmed Friendly Fire Off
title_sort friendly fire off
publisher University of Glasgow
series Press Start
issn 2055-8198
publishDate 2020-06-01
description The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour. Previous research on social behaviour in relation to playing videogames has often focused on either cooperation (playing in pairs against the game) or competition (playing alone against other players); however, videogames, particularly multiplayer online games, often include both. This study investigates prosocial behaviour in videogames with both cooperative and competitive elements—team-based player versus player (PvP) games—and aims to examine whether the amount of time spent playing these games is related to in-game prosocial behaviour. A cross-sectional survey was conducted among 727 respondents and results were analysed using conditional process modelling. No significant direct or indirect relationship between the amount of time spent playing team-based PvP games and in-game prosocial behaviour was found. However, an exploratory linear regression analysis revealed a significant, positive relationship between in-game and offline prosocial behaviour. Implications and recommendations for future research are discussed.
topic online videogames
prosocial behaviour
cooperation
competition
interdependence
reciprocity
url http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=185
work_keys_str_mv AT tamaraverheij friendlyfireoff
AT daniellenmbleize friendlyfireoff
AT christinelcook friendlyfireoff
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