Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study

Purpose. This study evaluated the effects of interactive video game-based (IVGB) exercise on balance in diabetic patients with peripheral neuropathy. Materials and Methods. Twenty-four patients were randomly assigned to two groups (12 participants per group). Group A received IVGB training for the f...

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Main Authors: Erica Shih-Wei Hung, Shih-Ching Chen, Fan-Chien Chang, Yaojung Shiao, Chih-Wei Peng, Chien-Hung Lai
Format: Article
Language:English
Published: Hindawi Limited 2019-01-01
Series:Evidence-Based Complementary and Alternative Medicine
Online Access:http://dx.doi.org/10.1155/2019/4540709
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spelling doaj-394e2224361346d89ee3a8cbedf3af982020-11-25T01:31:02ZengHindawi LimitedEvidence-Based Complementary and Alternative Medicine1741-427X1741-42882019-01-01201910.1155/2019/45407094540709Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot StudyErica Shih-Wei Hung0Shih-Ching Chen1Fan-Chien Chang2Yaojung Shiao3Chih-Wei Peng4Chien-Hung Lai5Department of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei, TaiwanDepartment of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei, TaiwanDepartment of Physical Medicine and Rehabilitation, School of Medicine, College of Medicine, Taipei Medical University, Taipei, TaiwanDepartment of Vehicle Engineering, National Taipei University of Technology, Taipei, TaiwanDepartment of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei, TaiwanDepartment of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei, TaiwanPurpose. This study evaluated the effects of interactive video game-based (IVGB) exercise on balance in diabetic patients with peripheral neuropathy. Materials and Methods. Twenty-four patients were randomly assigned to two groups (12 participants per group). Group A received IVGB training for the first 6 weeks, with no exercise in the subsequent 6 weeks. Group B had no exercise for the first 6 weeks and then underwent IVGB training in the subsequent 6 weeks. For all participants, the Modified Falls Efficacy Scale (MFES), Time Up and Go (TUG) test, Berg Balance Scale (BBS), and Unipedal Stance Test (UST) were employed at weeks 0, 6, and 12 of the experiment. Results. BBS, right-leg UST, and TUG test scores significantly improved after IVGB intervention, whereas MFES and left-leg UST tended to improve after IVGB intervention. Conclusions. This study revealed that 6-week balance-based exercise training using the IVGB system exerted positive effects on functional balance in patients with diabetic peripheral neuropathy (DPN).http://dx.doi.org/10.1155/2019/4540709
collection DOAJ
language English
format Article
sources DOAJ
author Erica Shih-Wei Hung
Shih-Ching Chen
Fan-Chien Chang
Yaojung Shiao
Chih-Wei Peng
Chien-Hung Lai
spellingShingle Erica Shih-Wei Hung
Shih-Ching Chen
Fan-Chien Chang
Yaojung Shiao
Chih-Wei Peng
Chien-Hung Lai
Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study
Evidence-Based Complementary and Alternative Medicine
author_facet Erica Shih-Wei Hung
Shih-Ching Chen
Fan-Chien Chang
Yaojung Shiao
Chih-Wei Peng
Chien-Hung Lai
author_sort Erica Shih-Wei Hung
title Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study
title_short Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study
title_full Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study
title_fullStr Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study
title_full_unstemmed Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study
title_sort effects of interactive video game-based exercise on balance in diabetic patients with peripheral neuropathy: an open-level, crossover pilot study
publisher Hindawi Limited
series Evidence-Based Complementary and Alternative Medicine
issn 1741-427X
1741-4288
publishDate 2019-01-01
description Purpose. This study evaluated the effects of interactive video game-based (IVGB) exercise on balance in diabetic patients with peripheral neuropathy. Materials and Methods. Twenty-four patients were randomly assigned to two groups (12 participants per group). Group A received IVGB training for the first 6 weeks, with no exercise in the subsequent 6 weeks. Group B had no exercise for the first 6 weeks and then underwent IVGB training in the subsequent 6 weeks. For all participants, the Modified Falls Efficacy Scale (MFES), Time Up and Go (TUG) test, Berg Balance Scale (BBS), and Unipedal Stance Test (UST) were employed at weeks 0, 6, and 12 of the experiment. Results. BBS, right-leg UST, and TUG test scores significantly improved after IVGB intervention, whereas MFES and left-leg UST tended to improve after IVGB intervention. Conclusions. This study revealed that 6-week balance-based exercise training using the IVGB system exerted positive effects on functional balance in patients with diabetic peripheral neuropathy (DPN).
url http://dx.doi.org/10.1155/2019/4540709
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