Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study
Purpose. This study evaluated the effects of interactive video game-based (IVGB) exercise on balance in diabetic patients with peripheral neuropathy. Materials and Methods. Twenty-four patients were randomly assigned to two groups (12 participants per group). Group A received IVGB training for the f...
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doaj-394e2224361346d89ee3a8cbedf3af982020-11-25T01:31:02ZengHindawi LimitedEvidence-Based Complementary and Alternative Medicine1741-427X1741-42882019-01-01201910.1155/2019/45407094540709Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot StudyErica Shih-Wei Hung0Shih-Ching Chen1Fan-Chien Chang2Yaojung Shiao3Chih-Wei Peng4Chien-Hung Lai5Department of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei, TaiwanDepartment of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei, TaiwanDepartment of Physical Medicine and Rehabilitation, School of Medicine, College of Medicine, Taipei Medical University, Taipei, TaiwanDepartment of Vehicle Engineering, National Taipei University of Technology, Taipei, TaiwanDepartment of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei, TaiwanDepartment of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei, TaiwanPurpose. This study evaluated the effects of interactive video game-based (IVGB) exercise on balance in diabetic patients with peripheral neuropathy. Materials and Methods. Twenty-four patients were randomly assigned to two groups (12 participants per group). Group A received IVGB training for the first 6 weeks, with no exercise in the subsequent 6 weeks. Group B had no exercise for the first 6 weeks and then underwent IVGB training in the subsequent 6 weeks. For all participants, the Modified Falls Efficacy Scale (MFES), Time Up and Go (TUG) test, Berg Balance Scale (BBS), and Unipedal Stance Test (UST) were employed at weeks 0, 6, and 12 of the experiment. Results. BBS, right-leg UST, and TUG test scores significantly improved after IVGB intervention, whereas MFES and left-leg UST tended to improve after IVGB intervention. Conclusions. This study revealed that 6-week balance-based exercise training using the IVGB system exerted positive effects on functional balance in patients with diabetic peripheral neuropathy (DPN).http://dx.doi.org/10.1155/2019/4540709 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Erica Shih-Wei Hung Shih-Ching Chen Fan-Chien Chang Yaojung Shiao Chih-Wei Peng Chien-Hung Lai |
spellingShingle |
Erica Shih-Wei Hung Shih-Ching Chen Fan-Chien Chang Yaojung Shiao Chih-Wei Peng Chien-Hung Lai Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study Evidence-Based Complementary and Alternative Medicine |
author_facet |
Erica Shih-Wei Hung Shih-Ching Chen Fan-Chien Chang Yaojung Shiao Chih-Wei Peng Chien-Hung Lai |
author_sort |
Erica Shih-Wei Hung |
title |
Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study |
title_short |
Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study |
title_full |
Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study |
title_fullStr |
Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study |
title_full_unstemmed |
Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study |
title_sort |
effects of interactive video game-based exercise on balance in diabetic patients with peripheral neuropathy: an open-level, crossover pilot study |
publisher |
Hindawi Limited |
series |
Evidence-Based Complementary and Alternative Medicine |
issn |
1741-427X 1741-4288 |
publishDate |
2019-01-01 |
description |
Purpose. This study evaluated the effects of interactive video game-based (IVGB) exercise on balance in diabetic patients with peripheral neuropathy. Materials and Methods. Twenty-four patients were randomly assigned to two groups (12 participants per group). Group A received IVGB training for the first 6 weeks, with no exercise in the subsequent 6 weeks. Group B had no exercise for the first 6 weeks and then underwent IVGB training in the subsequent 6 weeks. For all participants, the Modified Falls Efficacy Scale (MFES), Time Up and Go (TUG) test, Berg Balance Scale (BBS), and Unipedal Stance Test (UST) were employed at weeks 0, 6, and 12 of the experiment. Results. BBS, right-leg UST, and TUG test scores significantly improved after IVGB intervention, whereas MFES and left-leg UST tended to improve after IVGB intervention. Conclusions. This study revealed that 6-week balance-based exercise training using the IVGB system exerted positive effects on functional balance in patients with diabetic peripheral neuropathy (DPN). |
url |
http://dx.doi.org/10.1155/2019/4540709 |
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