Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android

Technological developments are booming. Game or game use is particularly helpful in the learning process. At a time when materials are familiar with the countries of asean students will be more likely to get bored because the state map introduction, the capital and naturalness are only in the books,...

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Main Authors: Jihan Nadila, Irfan Santiko, Retno Waluyo
Format: Article
Language:English
Published: Pusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri Cilacap 2021-06-01
Series:Journal of Innovation Information Technology and Application
Subjects:
Online Access:https://ejournal.pnc.ac.id/index.php/jinita/article/view/295
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spelling doaj-380482b18d9d4054918b472685298a0a2021-09-08T03:40:56ZengPusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri CilacapJournal of Innovation Information Technology and Application2716-08582715-92482021-06-01311810.35970/jinita.v3i1.295216Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis AndroidJihan Nadila0Irfan Santiko1Retno Waluyo2Universitas Amikom PurwokertoUniversitas Amikom PurwokertoUniversitas Amikom PurwokertoTechnological developments are booming. Game or game use is particularly helpful in the learning process. At a time when materials are familiar with the countries of asean students will be more likely to get bored because the state map introduction, the capital and naturalness are only in the books, the need for a learning medium to be used by teachers so that students do not get bored quickly. The purpose of research is to make teachers easier in delivery of materials and easier students to study asean's introduction materials. The educational game was developed using multimedia development life cycle, as the result of the MDLC method (multimedia development life cycle), a introduction to countries in the asean program that matches the 2013 curriculum. The survey of 30 respondents scored an average of 92.19%, thereby falls into a category strongly in favor of the "educational introduction to asean state for siosswa middle school vii for android based" to be adopted as an alternative mediumhttps://ejournal.pnc.ac.id/index.php/jinita/article/view/295androideducational gamemdlcasean countries
collection DOAJ
language English
format Article
sources DOAJ
author Jihan Nadila
Irfan Santiko
Retno Waluyo
spellingShingle Jihan Nadila
Irfan Santiko
Retno Waluyo
Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android
Journal of Innovation Information Technology and Application
android
educational game
mdlc
asean countries
author_facet Jihan Nadila
Irfan Santiko
Retno Waluyo
author_sort Jihan Nadila
title Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android
title_short Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android
title_full Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android
title_fullStr Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android
title_full_unstemmed Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android
title_sort game edukasi pengenalan negara-negara asean untuk siswa smp kelas viii berbasis android
publisher Pusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri Cilacap
series Journal of Innovation Information Technology and Application
issn 2716-0858
2715-9248
publishDate 2021-06-01
description Technological developments are booming. Game or game use is particularly helpful in the learning process. At a time when materials are familiar with the countries of asean students will be more likely to get bored because the state map introduction, the capital and naturalness are only in the books, the need for a learning medium to be used by teachers so that students do not get bored quickly. The purpose of research is to make teachers easier in delivery of materials and easier students to study asean's introduction materials. The educational game was developed using multimedia development life cycle, as the result of the MDLC method (multimedia development life cycle), a introduction to countries in the asean program that matches the 2013 curriculum. The survey of 30 respondents scored an average of 92.19%, thereby falls into a category strongly in favor of the "educational introduction to asean state for siosswa middle school vii for android based" to be adopted as an alternative medium
topic android
educational game
mdlc
asean countries
url https://ejournal.pnc.ac.id/index.php/jinita/article/view/295
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AT irfansantiko gameedukasipengenalannegaranegaraaseanuntuksiswasmpkelasviiiberbasisandroid
AT retnowaluyo gameedukasipengenalannegaranegaraaseanuntuksiswasmpkelasviiiberbasisandroid
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