Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android
Technological developments are booming. Game or game use is particularly helpful in the learning process. At a time when materials are familiar with the countries of asean students will be more likely to get bored because the state map introduction, the capital and naturalness are only in the books,...
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Pusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri Cilacap
2021-06-01
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Series: | Journal of Innovation Information Technology and Application |
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Online Access: | https://ejournal.pnc.ac.id/index.php/jinita/article/view/295 |
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doaj-380482b18d9d4054918b472685298a0a2021-09-08T03:40:56ZengPusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri CilacapJournal of Innovation Information Technology and Application2716-08582715-92482021-06-01311810.35970/jinita.v3i1.295216Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis AndroidJihan Nadila0Irfan Santiko1Retno Waluyo2Universitas Amikom PurwokertoUniversitas Amikom PurwokertoUniversitas Amikom PurwokertoTechnological developments are booming. Game or game use is particularly helpful in the learning process. At a time when materials are familiar with the countries of asean students will be more likely to get bored because the state map introduction, the capital and naturalness are only in the books, the need for a learning medium to be used by teachers so that students do not get bored quickly. The purpose of research is to make teachers easier in delivery of materials and easier students to study asean's introduction materials. The educational game was developed using multimedia development life cycle, as the result of the MDLC method (multimedia development life cycle), a introduction to countries in the asean program that matches the 2013 curriculum. The survey of 30 respondents scored an average of 92.19%, thereby falls into a category strongly in favor of the "educational introduction to asean state for siosswa middle school vii for android based" to be adopted as an alternative mediumhttps://ejournal.pnc.ac.id/index.php/jinita/article/view/295androideducational gamemdlcasean countries |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Jihan Nadila Irfan Santiko Retno Waluyo |
spellingShingle |
Jihan Nadila Irfan Santiko Retno Waluyo Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android Journal of Innovation Information Technology and Application android educational game mdlc asean countries |
author_facet |
Jihan Nadila Irfan Santiko Retno Waluyo |
author_sort |
Jihan Nadila |
title |
Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android |
title_short |
Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android |
title_full |
Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android |
title_fullStr |
Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android |
title_full_unstemmed |
Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android |
title_sort |
game edukasi pengenalan negara-negara asean untuk siswa smp kelas viii berbasis android |
publisher |
Pusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri Cilacap |
series |
Journal of Innovation Information Technology and Application |
issn |
2716-0858 2715-9248 |
publishDate |
2021-06-01 |
description |
Technological developments are booming. Game or game use is particularly helpful in the learning process. At a time when materials are familiar with the countries of asean students will be more likely to get bored because the state map introduction, the capital and naturalness are only in the books, the need for a learning medium to be used by teachers so that students do not get bored quickly. The purpose of research is to make teachers easier in delivery of materials and easier students to study asean's introduction materials. The educational game was developed using multimedia development life cycle, as the result of the MDLC method (multimedia development life cycle), a introduction to countries in the asean program that matches the 2013 curriculum. The survey of 30 respondents scored an average of 92.19%, thereby falls into a category strongly in favor of the "educational introduction to asean state for siosswa middle school vii for android based" to be adopted as an alternative medium |
topic |
android educational game mdlc asean countries |
url |
https://ejournal.pnc.ac.id/index.php/jinita/article/view/295 |
work_keys_str_mv |
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