ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES

With the booming of digital gaming industry, numerous researchers have placed the focus on the use of online role-play games in language learning. However, the research focus of most prior studies was on the commercially-driven “massive multiplayer online role-play games” in the afterschool settings...

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Main Authors: Chien-Yu Lin, Yi-Huey Guo
Format: Article
Language:English
Published: Fakultas Sastra, Universitas Islam Sumatera Utara (UISU) 2021-06-01
Series:Language Literacy: Journal of Linguistics, Literature, and Language Teaching
Subjects:
Online Access:https://jurnal.uisu.ac.id/index.php/languageliteracy/article/view/3506
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spelling doaj-37d8549cb0164af2bd994f6c358a5cee2021-09-02T22:13:51ZengFakultas Sastra, Universitas Islam Sumatera Utara (UISU)Language Literacy: Journal of Linguistics, Literature, and Language Teaching2580-86722580-99622021-06-0151102210.30743/ll.v5i1.35062480ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMESChien-Yu Lin0Yi-Huey Guo1Foreign languages and literature department, Tunghai University, Taichung, TaiwanForeign languages and literature department, Tunghai University, Taichung, TaiwanWith the booming of digital gaming industry, numerous researchers have placed the focus on the use of online role-play games in language learning. However, the research focus of most prior studies was on the commercially-driven “massive multiplayer online role-play games” in the afterschool settings. The use of online single-player role-play games in the class was less studied. The present study hereby investigated sixty-five eighth graders’ use of one online single-player RPG called OzHigh in vocabulary learning. The participants came from three classes in one public junior high school in central Taiwan. By means of a single group design, the participants underwent the game treatment, pre-test, post-test, delayed post-test, questionnaire, and the semi-structured interview. The results showed that the participants had significant improvement on their vocabulary performance. They also responded positively to their role-play game learning experience. Nevertheless, that did not mean that they held negative attitudes toward the traditional face-to-face method of vocabulary instruction. Instead, they confirmed the positive effects of both instructional methods and were aware of the varied learning purposes of these two methods. It is hoped that the findings of this study shed light on language teachers in their efforts to enhance their students’ vocabulary learning.https://jurnal.uisu.ac.id/index.php/languageliteracy/article/view/3506online role play games, vocabulary learning, adolescent efl learners
collection DOAJ
language English
format Article
sources DOAJ
author Chien-Yu Lin
Yi-Huey Guo
spellingShingle Chien-Yu Lin
Yi-Huey Guo
ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES
Language Literacy: Journal of Linguistics, Literature, and Language Teaching
online role play games, vocabulary learning, adolescent efl learners
author_facet Chien-Yu Lin
Yi-Huey Guo
author_sort Chien-Yu Lin
title ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES
title_short ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES
title_full ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES
title_fullStr ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES
title_full_unstemmed ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES
title_sort enhancing efl adolescent learners’ vocabulary acquisition via online single player role-play games
publisher Fakultas Sastra, Universitas Islam Sumatera Utara (UISU)
series Language Literacy: Journal of Linguistics, Literature, and Language Teaching
issn 2580-8672
2580-9962
publishDate 2021-06-01
description With the booming of digital gaming industry, numerous researchers have placed the focus on the use of online role-play games in language learning. However, the research focus of most prior studies was on the commercially-driven “massive multiplayer online role-play games” in the afterschool settings. The use of online single-player role-play games in the class was less studied. The present study hereby investigated sixty-five eighth graders’ use of one online single-player RPG called OzHigh in vocabulary learning. The participants came from three classes in one public junior high school in central Taiwan. By means of a single group design, the participants underwent the game treatment, pre-test, post-test, delayed post-test, questionnaire, and the semi-structured interview. The results showed that the participants had significant improvement on their vocabulary performance. They also responded positively to their role-play game learning experience. Nevertheless, that did not mean that they held negative attitudes toward the traditional face-to-face method of vocabulary instruction. Instead, they confirmed the positive effects of both instructional methods and were aware of the varied learning purposes of these two methods. It is hoped that the findings of this study shed light on language teachers in their efforts to enhance their students’ vocabulary learning.
topic online role play games, vocabulary learning, adolescent efl learners
url https://jurnal.uisu.ac.id/index.php/languageliteracy/article/view/3506
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