Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies

Virtual worlds such as Second Life and World of Warcraft offer some of the most immersive, interactive possibilities for learning, simulation, and digital design in use today. While it is clear that they support complex collaborations and productivity, often in highly engaging ways, less well unders...

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Main Author: Bardzell, Shaowen
Format: Article
Language:English
Published: Intellect 2008-06-01
Series:Artifact
Subjects:
Online Access:https://www.ingentaconnect.com/contentone/intellect/ajdp/2008/00000002/00000002/art00009
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spelling doaj-369488810e16414f950455cb074874042020-11-24T22:15:01ZengIntellect Artifact1749-34631749-34712008-06-0122https://doi.org/10.1080/17493460903020141Enchanted Artifacts: Social Productivity and Identity in Virtual Material EcologiesBardzell, ShaowenVirtual worlds such as Second Life and World of Warcraft offer some of the most immersive, interactive possibilities for learning, simulation, and digital design in use today. While it is clear that they support complex collaborations and productivity, often in highly engaging ways, less well understood are the mechanisms that create conditions favorable to these outcomes. Theories of material ecology offer one approach to improving our understanding of the ways that virtual worlds support these forms of collaboration and productivity. This paper presents two case studies, which consider two particular Second Life ecologies: its public sandboxes (used for developing content with its authoring tools) and the most private spaces of a private role-playing community. This paper offers an application of and a contribution to material ecology theory. The application is to use material ecology theory to understand non- casual productivity and advanced social behavior specifically in Second Life. The theoretical contribution is twofold: to clarify the relationship between a given material ecology and its type or kind; and to propose that technologists extend material ecology theory by incorporating material culture theory.https://www.ingentaconnect.com/contentone/intellect/ajdp/2008/00000002/00000002/art00009Second Lifeartifactsdomesticityecological interactionhomesidentitymaterial ecologysandboxesvirtual worlds
collection DOAJ
language English
format Article
sources DOAJ
author Bardzell, Shaowen
spellingShingle Bardzell, Shaowen
Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies
Artifact
Second Life
artifacts
domesticity
ecological interaction
homes
identity
material ecology
sandboxes
virtual worlds
author_facet Bardzell, Shaowen
author_sort Bardzell, Shaowen
title Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies
title_short Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies
title_full Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies
title_fullStr Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies
title_full_unstemmed Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies
title_sort enchanted artifacts: social productivity and identity in virtual material ecologies
publisher Intellect
series Artifact
issn 1749-3463
1749-3471
publishDate 2008-06-01
description Virtual worlds such as Second Life and World of Warcraft offer some of the most immersive, interactive possibilities for learning, simulation, and digital design in use today. While it is clear that they support complex collaborations and productivity, often in highly engaging ways, less well understood are the mechanisms that create conditions favorable to these outcomes. Theories of material ecology offer one approach to improving our understanding of the ways that virtual worlds support these forms of collaboration and productivity. This paper presents two case studies, which consider two particular Second Life ecologies: its public sandboxes (used for developing content with its authoring tools) and the most private spaces of a private role-playing community. This paper offers an application of and a contribution to material ecology theory. The application is to use material ecology theory to understand non- casual productivity and advanced social behavior specifically in Second Life. The theoretical contribution is twofold: to clarify the relationship between a given material ecology and its type or kind; and to propose that technologists extend material ecology theory by incorporating material culture theory.
topic Second Life
artifacts
domesticity
ecological interaction
homes
identity
material ecology
sandboxes
virtual worlds
url https://www.ingentaconnect.com/contentone/intellect/ajdp/2008/00000002/00000002/art00009
work_keys_str_mv AT bardzellshaowen enchantedartifactssocialproductivityandidentityinvirtualmaterialecologies
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