STEAM teaching professional development works: effects on students’ creativity and motivation

Abstract A promising way to bring STEAM (STEM enriched with Arts) into classrooms is the Professional Development (PD) path. Its main difference to a usual PD lies in the introduction of creativity with its social skills rather than just on cognitive learning, and thus in STEAM teaching, teachers ne...

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Main Authors: Cathérine Conradty, Franz Xaver Bogner
Format: Article
Language:English
Published: SpringerOpen 2020-10-01
Series:Smart Learning Environments
Subjects:
Online Access:http://link.springer.com/article/10.1186/s40561-020-00132-9
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spelling doaj-35be74d1eab7400daa105a69f7c3377c2020-11-25T03:52:16ZengSpringerOpenSmart Learning Environments2196-70912020-10-017112010.1186/s40561-020-00132-9STEAM teaching professional development works: effects on students’ creativity and motivationCathérine Conradty0Franz Xaver Bogner1University of Bayreuth, Z-MNU (Centre of Maths and Science Education)University of Bayreuth, Z-MNU (Centre of Maths and Science Education)Abstract A promising way to bring STEAM (STEM enriched with Arts) into classrooms is the Professional Development (PD) path. Its main difference to a usual PD lies in the introduction of creativity with its social skills rather than just on cognitive learning, and thus in STEAM teaching, teachers need training in new ways of teaching. In order to establish STEAM in everyday school life, an effective PD is required to go beyond one-time interventions, which seldom work sustainably. After our course schedule, the participating teachers were supposed to apply their expertise in their next school year’s classroom. The provided material ensured the teachers to work regularly with STEAM, and as the involved teachers were supposed to recapitulate and consolidate their STEAM skills in their classroom work. Following the PD goals, the students (N = 550) of the participating teachers were monitored for scientific motivation and creativity in order to examine the PD effects. For the analysis, we calculated canonical correlations to confirm the association between creativity and motivation. The structural equation model (SEM) confirmed the model that with STEAM creativity has a positive effect on motivation: A long-term PD that is integrated into school life is an appropriate socio-cultural sustainability entry to promote creativity in classrooms. Through creativity, apparently, students’ self-efficacy increase. In conclusion, integrating creativity into education via PD works and may provide a promising channel to multiplication into further science classrooms, which is discussed in the conclusions.http://link.springer.com/article/10.1186/s40561-020-00132-9CreativityScience-arts collaborationMotivation: self-efficacySTEM educationSTEAM (enriched with arts), inquiry-based science educationScience classroom
collection DOAJ
language English
format Article
sources DOAJ
author Cathérine Conradty
Franz Xaver Bogner
spellingShingle Cathérine Conradty
Franz Xaver Bogner
STEAM teaching professional development works: effects on students’ creativity and motivation
Smart Learning Environments
Creativity
Science-arts collaboration
Motivation: self-efficacy
STEM education
STEAM (enriched with arts), inquiry-based science education
Science classroom
author_facet Cathérine Conradty
Franz Xaver Bogner
author_sort Cathérine Conradty
title STEAM teaching professional development works: effects on students’ creativity and motivation
title_short STEAM teaching professional development works: effects on students’ creativity and motivation
title_full STEAM teaching professional development works: effects on students’ creativity and motivation
title_fullStr STEAM teaching professional development works: effects on students’ creativity and motivation
title_full_unstemmed STEAM teaching professional development works: effects on students’ creativity and motivation
title_sort steam teaching professional development works: effects on students’ creativity and motivation
publisher SpringerOpen
series Smart Learning Environments
issn 2196-7091
publishDate 2020-10-01
description Abstract A promising way to bring STEAM (STEM enriched with Arts) into classrooms is the Professional Development (PD) path. Its main difference to a usual PD lies in the introduction of creativity with its social skills rather than just on cognitive learning, and thus in STEAM teaching, teachers need training in new ways of teaching. In order to establish STEAM in everyday school life, an effective PD is required to go beyond one-time interventions, which seldom work sustainably. After our course schedule, the participating teachers were supposed to apply their expertise in their next school year’s classroom. The provided material ensured the teachers to work regularly with STEAM, and as the involved teachers were supposed to recapitulate and consolidate their STEAM skills in their classroom work. Following the PD goals, the students (N = 550) of the participating teachers were monitored for scientific motivation and creativity in order to examine the PD effects. For the analysis, we calculated canonical correlations to confirm the association between creativity and motivation. The structural equation model (SEM) confirmed the model that with STEAM creativity has a positive effect on motivation: A long-term PD that is integrated into school life is an appropriate socio-cultural sustainability entry to promote creativity in classrooms. Through creativity, apparently, students’ self-efficacy increase. In conclusion, integrating creativity into education via PD works and may provide a promising channel to multiplication into further science classrooms, which is discussed in the conclusions.
topic Creativity
Science-arts collaboration
Motivation: self-efficacy
STEM education
STEAM (enriched with arts), inquiry-based science education
Science classroom
url http://link.springer.com/article/10.1186/s40561-020-00132-9
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