Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn

The versatility of the appropriation of Shakespeare in recent years has been witnessed in a variety of registers and media, which range from special effects on the stage, music, cartoons, comics, advertisements, all the way to video games. This contribution looks at some of the novels in the Shakesp...

Full description

Bibliographic Details
Main Author: Dana Percec
Format: Article
Language:English
Published: Lodz University Press 2019-12-01
Series:Multicultural Shakespeare
Subjects:
Online Access:https://czasopisma.uni.lodz.pl/szekspir/article/view/6268
id doaj-359924cd02664eb1b07eb325aceb6848
record_format Article
spelling doaj-359924cd02664eb1b07eb325aceb68482021-09-02T14:51:53ZengLodz University PressMulticultural Shakespeare2300-76052019-12-01203513315010.18778/2083-8530.20.106268Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. AubynDana Percec0Department of Modern Languages, the West University of Timișoara, RomaniaThe versatility of the appropriation of Shakespeare in recent years has been witnessed in a variety of registers and media, which range from special effects on the stage, music, cartoons, comics, advertisements, all the way to video games. This contribution looks at some of the novels in the Shakespeare Re-told Hogarth series as effigies of the contemporary process of adapting the Elizabethan plays to the environments in which the potential readers/viewers work, become informed, seek entertainment and adjust themselves culturally, being, ultimately, cognitive schemes which are validated by today’s reception processes. The first novel in the series was Jeanette Winterson’s Gap of Time (2016), in which the Shakespearean reference to the years that separate the two moments of The Winter’s Tale’s plot becomes the title of a video game relying mainly on fantasy. Margaret Atwood’s Hag-Seed (2016) rewrites The Tempest as a parable of the theatrical performance and its avatars, as undisputable authority, on the one hand, and source of subversiveness, on the other. Dunbar (2018) is Edward St. Aubyn’s response to the family saga of King Lear, where kingship, territorial division and military conflict are replaced by modern media wars, and the issues of public exposure in the original text are reinterpreted interpreted by resorting to the impact of the audio-visual on every-day life.https://czasopisma.uni.lodz.pl/szekspir/article/view/6268adaptationhogarth shakespearemediaperformancevideo game
collection DOAJ
language English
format Article
sources DOAJ
author Dana Percec
spellingShingle Dana Percec
Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn
Multicultural Shakespeare
adaptation
hogarth shakespeare
media
performance
video game
author_facet Dana Percec
author_sort Dana Percec
title Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn
title_short Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn
title_full Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn
title_fullStr Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn
title_full_unstemmed Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn
title_sort revisiting the classics and the new media environments: shakespeare re-told by jeanette winterson, margaret atwood and edward st. aubyn
publisher Lodz University Press
series Multicultural Shakespeare
issn 2300-7605
publishDate 2019-12-01
description The versatility of the appropriation of Shakespeare in recent years has been witnessed in a variety of registers and media, which range from special effects on the stage, music, cartoons, comics, advertisements, all the way to video games. This contribution looks at some of the novels in the Shakespeare Re-told Hogarth series as effigies of the contemporary process of adapting the Elizabethan plays to the environments in which the potential readers/viewers work, become informed, seek entertainment and adjust themselves culturally, being, ultimately, cognitive schemes which are validated by today’s reception processes. The first novel in the series was Jeanette Winterson’s Gap of Time (2016), in which the Shakespearean reference to the years that separate the two moments of The Winter’s Tale’s plot becomes the title of a video game relying mainly on fantasy. Margaret Atwood’s Hag-Seed (2016) rewrites The Tempest as a parable of the theatrical performance and its avatars, as undisputable authority, on the one hand, and source of subversiveness, on the other. Dunbar (2018) is Edward St. Aubyn’s response to the family saga of King Lear, where kingship, territorial division and military conflict are replaced by modern media wars, and the issues of public exposure in the original text are reinterpreted interpreted by resorting to the impact of the audio-visual on every-day life.
topic adaptation
hogarth shakespeare
media
performance
video game
url https://czasopisma.uni.lodz.pl/szekspir/article/view/6268
work_keys_str_mv AT danapercec revisitingtheclassicsandthenewmediaenvironmentsshakespeareretoldbyjeanettewintersonmargaretatwoodandedwardstaubyn
_version_ 1721174232898994176