Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn
The versatility of the appropriation of Shakespeare in recent years has been witnessed in a variety of registers and media, which range from special effects on the stage, music, cartoons, comics, advertisements, all the way to video games. This contribution looks at some of the novels in the Shakesp...
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Online Access: | https://czasopisma.uni.lodz.pl/szekspir/article/view/6268 |
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doaj-359924cd02664eb1b07eb325aceb68482021-09-02T14:51:53ZengLodz University PressMulticultural Shakespeare2300-76052019-12-01203513315010.18778/2083-8530.20.106268Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. AubynDana Percec0Department of Modern Languages, the West University of Timișoara, RomaniaThe versatility of the appropriation of Shakespeare in recent years has been witnessed in a variety of registers and media, which range from special effects on the stage, music, cartoons, comics, advertisements, all the way to video games. This contribution looks at some of the novels in the Shakespeare Re-told Hogarth series as effigies of the contemporary process of adapting the Elizabethan plays to the environments in which the potential readers/viewers work, become informed, seek entertainment and adjust themselves culturally, being, ultimately, cognitive schemes which are validated by today’s reception processes. The first novel in the series was Jeanette Winterson’s Gap of Time (2016), in which the Shakespearean reference to the years that separate the two moments of The Winter’s Tale’s plot becomes the title of a video game relying mainly on fantasy. Margaret Atwood’s Hag-Seed (2016) rewrites The Tempest as a parable of the theatrical performance and its avatars, as undisputable authority, on the one hand, and source of subversiveness, on the other. Dunbar (2018) is Edward St. Aubyn’s response to the family saga of King Lear, where kingship, territorial division and military conflict are replaced by modern media wars, and the issues of public exposure in the original text are reinterpreted interpreted by resorting to the impact of the audio-visual on every-day life.https://czasopisma.uni.lodz.pl/szekspir/article/view/6268adaptationhogarth shakespearemediaperformancevideo game |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Dana Percec |
spellingShingle |
Dana Percec Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn Multicultural Shakespeare adaptation hogarth shakespeare media performance video game |
author_facet |
Dana Percec |
author_sort |
Dana Percec |
title |
Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn |
title_short |
Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn |
title_full |
Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn |
title_fullStr |
Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn |
title_full_unstemmed |
Revisiting the Classics and the New Media Environments: Shakespeare Re-Told by Jeanette Winterson, Margaret Atwood and Edward St. Aubyn |
title_sort |
revisiting the classics and the new media environments: shakespeare re-told by jeanette winterson, margaret atwood and edward st. aubyn |
publisher |
Lodz University Press |
series |
Multicultural Shakespeare |
issn |
2300-7605 |
publishDate |
2019-12-01 |
description |
The versatility of the appropriation of Shakespeare in recent years has been witnessed in a variety of registers and media, which range from special effects on the stage, music, cartoons, comics, advertisements, all the way to video games. This contribution looks at some of the novels in the Shakespeare Re-told Hogarth series as effigies of the contemporary process of adapting the Elizabethan plays to the environments in which the potential readers/viewers work, become informed, seek entertainment and adjust themselves culturally, being, ultimately, cognitive schemes which are validated by today’s reception processes. The first novel in the series was Jeanette Winterson’s Gap of Time (2016), in which the Shakespearean reference to the years that separate the two moments of The Winter’s Tale’s plot becomes the title of a video game relying mainly on fantasy. Margaret Atwood’s Hag-Seed (2016) rewrites The Tempest as a parable of the theatrical performance and its avatars, as undisputable authority, on the one hand, and source of subversiveness, on the other. Dunbar (2018) is Edward St. Aubyn’s response to the family saga of King Lear, where kingship, territorial division and military conflict are replaced by modern media wars, and the issues of public exposure in the original text are reinterpreted interpreted by resorting to the impact of the audio-visual on every-day life. |
topic |
adaptation hogarth shakespeare media performance video game |
url |
https://czasopisma.uni.lodz.pl/szekspir/article/view/6268 |
work_keys_str_mv |
AT danapercec revisitingtheclassicsandthenewmediaenvironmentsshakespeareretoldbyjeanettewintersonmargaretatwoodandedwardstaubyn |
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