Location probability learning in 3-dimensional virtual search environments

Abstract When a visual search target frequently appears in one target-rich region of space, participants learn to search there first, resulting in faster reaction time when the target appears there than when it appears elsewhere. Most research on this location probability learning (LPL) effect uses...

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Main Authors: Caitlin A. Sisk, Victoria Interrante, Yuhong V. Jiang
Format: Article
Language:English
Published: SpringerOpen 2021-03-01
Series:Cognitive Research
Online Access:https://doi.org/10.1186/s41235-021-00284-3
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spelling doaj-34d50b427f704927be44c74f6295118f2021-03-28T11:45:11ZengSpringerOpenCognitive Research2365-74642021-03-016111510.1186/s41235-021-00284-3Location probability learning in 3-dimensional virtual search environmentsCaitlin A. Sisk0Victoria Interrante1Yuhong V. Jiang2Department of Psychology, University of MinnesotaDepartment of Computer Science, University of MinnesotaDepartment of Psychology, University of MinnesotaAbstract When a visual search target frequently appears in one target-rich region of space, participants learn to search there first, resulting in faster reaction time when the target appears there than when it appears elsewhere. Most research on this location probability learning (LPL) effect uses 2-dimensional (2D) search environments that are distinct from real-world search contexts, and the few studies on LPL in 3-dimensional (3D) contexts include complex visual cues or foraging tasks and therefore may not tap into the same habit-like learning mechanism as 2D LPL. The present study aimed to establish a baseline evaluation of LPL in controlled 3D search environments using virtual reality. The use of a virtual 3D search environment allowed us to compare LPL for information within a participant’s initial field of view to LPL for information behind participants, outside of the initial field of view. Participants searched for a letter T on the ground among letter Ls in a large virtual space that was devoid of complex visual cues or landmarks. The T appeared in one target-rich quadrant of the floor space on half of the trials during the training phase. The target-rich quadrant appeared in front of half of the participants and behind the other half. LPL was considerably greater in the former condition than in the latter. This reveals an important constraint on LPL in real-world environments and indicates that consistent search patterns and consistent egocentric spatial coding are essential for this form of visual statistical learning in 3D environments.https://doi.org/10.1186/s41235-021-00284-3
collection DOAJ
language English
format Article
sources DOAJ
author Caitlin A. Sisk
Victoria Interrante
Yuhong V. Jiang
spellingShingle Caitlin A. Sisk
Victoria Interrante
Yuhong V. Jiang
Location probability learning in 3-dimensional virtual search environments
Cognitive Research
author_facet Caitlin A. Sisk
Victoria Interrante
Yuhong V. Jiang
author_sort Caitlin A. Sisk
title Location probability learning in 3-dimensional virtual search environments
title_short Location probability learning in 3-dimensional virtual search environments
title_full Location probability learning in 3-dimensional virtual search environments
title_fullStr Location probability learning in 3-dimensional virtual search environments
title_full_unstemmed Location probability learning in 3-dimensional virtual search environments
title_sort location probability learning in 3-dimensional virtual search environments
publisher SpringerOpen
series Cognitive Research
issn 2365-7464
publishDate 2021-03-01
description Abstract When a visual search target frequently appears in one target-rich region of space, participants learn to search there first, resulting in faster reaction time when the target appears there than when it appears elsewhere. Most research on this location probability learning (LPL) effect uses 2-dimensional (2D) search environments that are distinct from real-world search contexts, and the few studies on LPL in 3-dimensional (3D) contexts include complex visual cues or foraging tasks and therefore may not tap into the same habit-like learning mechanism as 2D LPL. The present study aimed to establish a baseline evaluation of LPL in controlled 3D search environments using virtual reality. The use of a virtual 3D search environment allowed us to compare LPL for information within a participant’s initial field of view to LPL for information behind participants, outside of the initial field of view. Participants searched for a letter T on the ground among letter Ls in a large virtual space that was devoid of complex visual cues or landmarks. The T appeared in one target-rich quadrant of the floor space on half of the trials during the training phase. The target-rich quadrant appeared in front of half of the participants and behind the other half. LPL was considerably greater in the former condition than in the latter. This reveals an important constraint on LPL in real-world environments and indicates that consistent search patterns and consistent egocentric spatial coding are essential for this form of visual statistical learning in 3D environments.
url https://doi.org/10.1186/s41235-021-00284-3
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