Educational Workshop using games improves self-monitoring of blood glucose among children

ABSTRACT Objective: to evaluate the effectiveness of an educational workshop using games to improve self-monitoring of blood glucose techniques for school children with type 1 diabetes. Method: a quasi-experimental study was conducted with school children who attended two outpatient clinics of a u...

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Main Authors: Léia Alves Kaneto, Elaine Buchhorn Cintra Damião, Maria de La Ó Ramallo Verissimo, Lisabelle Mariano Rossato, Aurea Tamami Minagawa Toriyama, Regina Szylit
Format: Article
Language:English
Published: Universidade de São Paulo 2018-10-01
Series:Revista Latino-Americana de Enfermagem
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0104-11692018000100364&lng=en&tlng=en
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spelling doaj-34207c9ae8d1429386e05a3f4e659c242020-11-25T02:44:16ZengUniversidade de São PauloRevista Latino-Americana de Enfermagem1518-83452018-10-0126010.1590/1518-8345.2400.3039S0104-11692018000100364Educational Workshop using games improves self-monitoring of blood glucose among childrenLéia Alves KanetoElaine Buchhorn Cintra DamiãoMaria de La Ó Ramallo VerissimoLisabelle Mariano RossatoAurea Tamami Minagawa ToriyamaRegina SzylitABSTRACT Objective: to evaluate the effectiveness of an educational workshop using games to improve self-monitoring of blood glucose techniques for school children with type 1 diabetes. Method: a quasi-experimental study was conducted with school children who attended two outpatient clinics of a university hospital. Data were collected by systematic observation of the self-monitoring of blood glucose (SMBG) technique before and after the intervention. Data analysis consisted of verifying changes while performing the technique, using pre- and post-intervention compliance rates using statistical tests. The sample consisted of 33 children. Each child participated in one session; 17 educational workshops were conducted in total. Results: we found an increased frequency of SMBG, changing lancets, rotation of puncture sites, as well as calibration and periodic checking of date and time of the glucose meter. Comparisons pre- and post-intervention showed that the average number of steps in accordance with the SMBG technique increased from 5.30 to 6.58, whereas the steps “Changing the lancet of the lancing device”, “Pressing the puncture site” and “Disposing of materials used in a needlestick container” showed statistically significant differences. Conclusion: the educational workshop was effective, as it improved children’s performance of the SBMG technique.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0104-11692018000100364&lng=en&tlng=enCriançaEducação em SaúdeAutomonitorização da GlicemiaDiabetes Mellitus Tipo 1Doença CrônicaEnfermagem Pediátrica
collection DOAJ
language English
format Article
sources DOAJ
author Léia Alves Kaneto
Elaine Buchhorn Cintra Damião
Maria de La Ó Ramallo Verissimo
Lisabelle Mariano Rossato
Aurea Tamami Minagawa Toriyama
Regina Szylit
spellingShingle Léia Alves Kaneto
Elaine Buchhorn Cintra Damião
Maria de La Ó Ramallo Verissimo
Lisabelle Mariano Rossato
Aurea Tamami Minagawa Toriyama
Regina Szylit
Educational Workshop using games improves self-monitoring of blood glucose among children
Revista Latino-Americana de Enfermagem
Criança
Educação em Saúde
Automonitorização da Glicemia
Diabetes Mellitus Tipo 1
Doença Crônica
Enfermagem Pediátrica
author_facet Léia Alves Kaneto
Elaine Buchhorn Cintra Damião
Maria de La Ó Ramallo Verissimo
Lisabelle Mariano Rossato
Aurea Tamami Minagawa Toriyama
Regina Szylit
author_sort Léia Alves Kaneto
title Educational Workshop using games improves self-monitoring of blood glucose among children
title_short Educational Workshop using games improves self-monitoring of blood glucose among children
title_full Educational Workshop using games improves self-monitoring of blood glucose among children
title_fullStr Educational Workshop using games improves self-monitoring of blood glucose among children
title_full_unstemmed Educational Workshop using games improves self-monitoring of blood glucose among children
title_sort educational workshop using games improves self-monitoring of blood glucose among children
publisher Universidade de São Paulo
series Revista Latino-Americana de Enfermagem
issn 1518-8345
publishDate 2018-10-01
description ABSTRACT Objective: to evaluate the effectiveness of an educational workshop using games to improve self-monitoring of blood glucose techniques for school children with type 1 diabetes. Method: a quasi-experimental study was conducted with school children who attended two outpatient clinics of a university hospital. Data were collected by systematic observation of the self-monitoring of blood glucose (SMBG) technique before and after the intervention. Data analysis consisted of verifying changes while performing the technique, using pre- and post-intervention compliance rates using statistical tests. The sample consisted of 33 children. Each child participated in one session; 17 educational workshops were conducted in total. Results: we found an increased frequency of SMBG, changing lancets, rotation of puncture sites, as well as calibration and periodic checking of date and time of the glucose meter. Comparisons pre- and post-intervention showed that the average number of steps in accordance with the SMBG technique increased from 5.30 to 6.58, whereas the steps “Changing the lancet of the lancing device”, “Pressing the puncture site” and “Disposing of materials used in a needlestick container” showed statistically significant differences. Conclusion: the educational workshop was effective, as it improved children’s performance of the SBMG technique.
topic Criança
Educação em Saúde
Automonitorização da Glicemia
Diabetes Mellitus Tipo 1
Doença Crônica
Enfermagem Pediátrica
url http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0104-11692018000100364&lng=en&tlng=en
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