Editorial: Behind the Making

Few theses, proposals and books in game studies start without some statement of the importance of video games as a media format. However, despite this emphasis on the industry’s size and importance, very little academic attention goes toward what is behind the process of designing games. Game deve...

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Main Authors: Lars de Wildt, Carina Assuncao, Samir Azrioual, Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Sarah Beth Evans, Eric Murnane
Format: Article
Language:English
Published: University of Glasgow 2017-06-01
Series:Press Start
Subjects:
Online Access:https://press-start.gla.ac.uk/index.php/press-start/article/view/79
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spelling doaj-33ad07eb71924016b3bbdfbc422dc0cd2020-11-25T01:42:37ZengUniversity of GlasgowPress Start2055-81982017-06-0141Editorial: Behind the MakingLars de WildtCarina AssuncaoSamir AzrioualMatthew Barr0Landon Kyle BerryMahli-Ann ButtDaniel Joseph DunneSarah Beth EvansEric MurnaneUniversity of Glasgow Few theses, proposals and books in game studies start without some statement of the importance of video games as a media format. However, despite this emphasis on the industry’s size and importance, very little academic attention goes toward what is behind the process of designing games. Game developer Katharine Neil, writing about the state of the game industry and its relation to academia mounts a call to arms: "We can demand research and development into design support technology — not for more tools for prototyping and production or metrics, but for tools that support design thinking". For Neil, these have led to a palpable stagnation in game design. Judging by the articles selected for this issue of Press Start, young game scholars increasingly seek to ameliorate both the lacking academic reflection on game design; and the lack of communication that Neil diagnoses between academics and game makers. https://press-start.gla.ac.uk/index.php/press-start/article/view/79game designgame development
collection DOAJ
language English
format Article
sources DOAJ
author Lars de Wildt
Carina Assuncao
Samir Azrioual
Matthew Barr
Landon Kyle Berry
Mahli-Ann Butt
Daniel Joseph Dunne
Sarah Beth Evans
Eric Murnane
spellingShingle Lars de Wildt
Carina Assuncao
Samir Azrioual
Matthew Barr
Landon Kyle Berry
Mahli-Ann Butt
Daniel Joseph Dunne
Sarah Beth Evans
Eric Murnane
Editorial: Behind the Making
Press Start
game design
game development
author_facet Lars de Wildt
Carina Assuncao
Samir Azrioual
Matthew Barr
Landon Kyle Berry
Mahli-Ann Butt
Daniel Joseph Dunne
Sarah Beth Evans
Eric Murnane
author_sort Lars de Wildt
title Editorial: Behind the Making
title_short Editorial: Behind the Making
title_full Editorial: Behind the Making
title_fullStr Editorial: Behind the Making
title_full_unstemmed Editorial: Behind the Making
title_sort editorial: behind the making
publisher University of Glasgow
series Press Start
issn 2055-8198
publishDate 2017-06-01
description Few theses, proposals and books in game studies start without some statement of the importance of video games as a media format. However, despite this emphasis on the industry’s size and importance, very little academic attention goes toward what is behind the process of designing games. Game developer Katharine Neil, writing about the state of the game industry and its relation to academia mounts a call to arms: "We can demand research and development into design support technology — not for more tools for prototyping and production or metrics, but for tools that support design thinking". For Neil, these have led to a palpable stagnation in game design. Judging by the articles selected for this issue of Press Start, young game scholars increasingly seek to ameliorate both the lacking academic reflection on game design; and the lack of communication that Neil diagnoses between academics and game makers.
topic game design
game development
url https://press-start.gla.ac.uk/index.php/press-start/article/view/79
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