Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial

Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR),...

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Main Authors: Patel, Devika, Hawkins, Jessica, Chehab, Lara Zena, Martin-Tuite, Patrick, Feler, Joshua, Tan, Amy, Alpers, Benjamin S, Pink, Sophia, Wang, Jerome, Freise, Jonathan, Kim, Phillip, Peabody, Christopher, Bowditch, John, Williams, Eric R, Sammann, Amanda
Format: Article
Language:English
Published: JMIR Publications 2020-12-01
Series:Journal of Medical Internet Research
Online Access:http://www.jmir.org/2020/12/e22420/
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spelling doaj-339c629b0f3f4d1a9d489d32aea5ec5a2021-04-02T21:36:08ZengJMIR PublicationsJournal of Medical Internet Research1438-88712020-12-012212e2242010.2196/22420Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: TutorialPatel, DevikaHawkins, JessicaChehab, Lara ZenaMartin-Tuite, PatrickFeler, JoshuaTan, AmyAlpers, Benjamin SPink, SophiaWang, JeromeFreise, JonathanKim, PhillipPeabody, ChristopherBowditch, JohnWilliams, Eric RSammann, Amanda Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.http://www.jmir.org/2020/12/e22420/
collection DOAJ
language English
format Article
sources DOAJ
author Patel, Devika
Hawkins, Jessica
Chehab, Lara Zena
Martin-Tuite, Patrick
Feler, Joshua
Tan, Amy
Alpers, Benjamin S
Pink, Sophia
Wang, Jerome
Freise, Jonathan
Kim, Phillip
Peabody, Christopher
Bowditch, John
Williams, Eric R
Sammann, Amanda
spellingShingle Patel, Devika
Hawkins, Jessica
Chehab, Lara Zena
Martin-Tuite, Patrick
Feler, Joshua
Tan, Amy
Alpers, Benjamin S
Pink, Sophia
Wang, Jerome
Freise, Jonathan
Kim, Phillip
Peabody, Christopher
Bowditch, John
Williams, Eric R
Sammann, Amanda
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
Journal of Medical Internet Research
author_facet Patel, Devika
Hawkins, Jessica
Chehab, Lara Zena
Martin-Tuite, Patrick
Feler, Joshua
Tan, Amy
Alpers, Benjamin S
Pink, Sophia
Wang, Jerome
Freise, Jonathan
Kim, Phillip
Peabody, Christopher
Bowditch, John
Williams, Eric R
Sammann, Amanda
author_sort Patel, Devika
title Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_short Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_full Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_fullStr Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_full_unstemmed Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_sort developing virtual reality trauma training experiences using 360-degree video: tutorial
publisher JMIR Publications
series Journal of Medical Internet Research
issn 1438-8871
publishDate 2020-12-01
description Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.
url http://www.jmir.org/2020/12/e22420/
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