Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR),...
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2020-12-01
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Series: | Journal of Medical Internet Research |
Online Access: | http://www.jmir.org/2020/12/e22420/ |
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doaj-339c629b0f3f4d1a9d489d32aea5ec5a2021-04-02T21:36:08ZengJMIR PublicationsJournal of Medical Internet Research1438-88712020-12-012212e2242010.2196/22420Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: TutorialPatel, DevikaHawkins, JessicaChehab, Lara ZenaMartin-Tuite, PatrickFeler, JoshuaTan, AmyAlpers, Benjamin SPink, SophiaWang, JeromeFreise, JonathanKim, PhillipPeabody, ChristopherBowditch, JohnWilliams, Eric RSammann, Amanda Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.http://www.jmir.org/2020/12/e22420/ |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Patel, Devika Hawkins, Jessica Chehab, Lara Zena Martin-Tuite, Patrick Feler, Joshua Tan, Amy Alpers, Benjamin S Pink, Sophia Wang, Jerome Freise, Jonathan Kim, Phillip Peabody, Christopher Bowditch, John Williams, Eric R Sammann, Amanda |
spellingShingle |
Patel, Devika Hawkins, Jessica Chehab, Lara Zena Martin-Tuite, Patrick Feler, Joshua Tan, Amy Alpers, Benjamin S Pink, Sophia Wang, Jerome Freise, Jonathan Kim, Phillip Peabody, Christopher Bowditch, John Williams, Eric R Sammann, Amanda Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial Journal of Medical Internet Research |
author_facet |
Patel, Devika Hawkins, Jessica Chehab, Lara Zena Martin-Tuite, Patrick Feler, Joshua Tan, Amy Alpers, Benjamin S Pink, Sophia Wang, Jerome Freise, Jonathan Kim, Phillip Peabody, Christopher Bowditch, John Williams, Eric R Sammann, Amanda |
author_sort |
Patel, Devika |
title |
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_short |
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_full |
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_fullStr |
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_full_unstemmed |
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_sort |
developing virtual reality trauma training experiences using 360-degree video: tutorial |
publisher |
JMIR Publications |
series |
Journal of Medical Internet Research |
issn |
1438-8871 |
publishDate |
2020-12-01 |
description |
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum. |
url |
http://www.jmir.org/2020/12/e22420/ |
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