Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature

Software process improvement programs are partly founded on software measurement. However, despite their importance, it has been pointed out in the literature that many students are leaving the academic world without the necessary skills to conduct this kind of process. This can be understood by peo...

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Main Authors: Lennon Sales Furtado, Rafael Ferreira de Souza, João Luís dos Reis Lima, Sandro Ronaldo Bezerra Oliveira
Format: Article
Language:English
Published: Hindawi Limited 2021-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2021/8873997
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spelling doaj-32eaaec8e98648b99aead83857ba38522021-06-21T02:24:40ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70552021-01-01202110.1155/2021/8873997Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the LiteratureLennon Sales Furtado0Rafael Ferreira de Souza1João Luís dos Reis Lima2Sandro Ronaldo Bezerra Oliveira3Graduate Program in Computer ScienceGraduate Program in Computer ScienceGraduate Program in Computer ScienceGraduate Program in Computer ScienceSoftware process improvement programs are partly founded on software measurement. However, despite their importance, it has been pointed out in the literature that many students are leaving the academic world without the necessary skills to conduct this kind of process. This can be understood by people’s attitudes to this process which is regarded as time-consuming and difficult to understand—factors that explain the lack of interest in it during a student’s academic life. In light of this, the application of serious games or gamification can show useful alternative ways of meeting this need, because the strategies they involve are well accepted by students and have a motivational and engaging effect on them. The objective of this work is to discover different approaches to the teaching of software measurement and software process improvement through gamification projects and serious games. This involves carrying out a systematic review of the literature, which is aimed at characterizing the state-of-the-art on the use of methods related to gamification and serious games in the abovementioned subjects. We conducted a systematic review of the literature to identify primary studies that address the use, planning, or evaluation of gamification, serious games, their features, and game mechanics in software engineering. We located 137 primary studies, published between 2000 and 2019. Although the use of serious games and gamification in software engineering is not recent, there still remains a large area to be explored, especially in software process improvement and software measurement. The study expands and advances the research on how serious games and gamification proposals can be used for teaching software measurement in the context of software process improvement programs by conducting a systematic review of the literature.http://dx.doi.org/10.1155/2021/8873997
collection DOAJ
language English
format Article
sources DOAJ
author Lennon Sales Furtado
Rafael Ferreira de Souza
João Luís dos Reis Lima
Sandro Ronaldo Bezerra Oliveira
spellingShingle Lennon Sales Furtado
Rafael Ferreira de Souza
João Luís dos Reis Lima
Sandro Ronaldo Bezerra Oliveira
Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
International Journal of Computer Games Technology
author_facet Lennon Sales Furtado
Rafael Ferreira de Souza
João Luís dos Reis Lima
Sandro Ronaldo Bezerra Oliveira
author_sort Lennon Sales Furtado
title Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
title_short Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
title_full Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
title_fullStr Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
title_full_unstemmed Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
title_sort teaching method for software measurement process based on gamification or serious games: a systematic review of the literature
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7055
publishDate 2021-01-01
description Software process improvement programs are partly founded on software measurement. However, despite their importance, it has been pointed out in the literature that many students are leaving the academic world without the necessary skills to conduct this kind of process. This can be understood by people’s attitudes to this process which is regarded as time-consuming and difficult to understand—factors that explain the lack of interest in it during a student’s academic life. In light of this, the application of serious games or gamification can show useful alternative ways of meeting this need, because the strategies they involve are well accepted by students and have a motivational and engaging effect on them. The objective of this work is to discover different approaches to the teaching of software measurement and software process improvement through gamification projects and serious games. This involves carrying out a systematic review of the literature, which is aimed at characterizing the state-of-the-art on the use of methods related to gamification and serious games in the abovementioned subjects. We conducted a systematic review of the literature to identify primary studies that address the use, planning, or evaluation of gamification, serious games, their features, and game mechanics in software engineering. We located 137 primary studies, published between 2000 and 2019. Although the use of serious games and gamification in software engineering is not recent, there still remains a large area to be explored, especially in software process improvement and software measurement. The study expands and advances the research on how serious games and gamification proposals can be used for teaching software measurement in the context of software process improvement programs by conducting a systematic review of the literature.
url http://dx.doi.org/10.1155/2021/8873997
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