Geometric and Colour Data Fusion for Outdoor 3D Models

This paper deals with the generation of accurate, dense and coloured 3D models of outdoor scenarios from scanners. This is a challenging research field in which several problems still remain unsolved. In particular, the process of 3D model creation in outdoor scenes may be inefficient if the scene i...

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Main Authors: Ricardo Chacón, Santiago Salamanca, Antonio Adán, Pilar Merchán, Vicente Domínguez
Format: Article
Language:English
Published: MDPI AG 2012-05-01
Series:Sensors
Subjects:
Online Access:http://www.mdpi.com/1424-8220/12/6/6893
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spelling doaj-326ea9d1e2184551878fe4e2e75567432020-11-25T00:44:40ZengMDPI AGSensors1424-82202012-05-011266893691910.3390/s120606893Geometric and Colour Data Fusion for Outdoor 3D ModelsRicardo ChacónSantiago SalamancaAntonio AdánPilar MerchánVicente DomínguezThis paper deals with the generation of accurate, dense and coloured 3D models of outdoor scenarios from scanners. This is a challenging research field in which several problems still remain unsolved. In particular, the process of 3D model creation in outdoor scenes may be inefficient if the scene is digitalized under unsuitable technical (specific scanner on-board camera) and environmental (rain, dampness, changing illumination) conditions. We address our research towards the integration of images and range data to produce photorealistic models. Our proposal is based on decoupling the colour integration and geometry reconstruction stages, making them independent and controlled processes. This issue is approached from two different viewpoints. On the one hand, given a complete model (geometry plus texture), we propose a method to modify the original texture provided by the scanner on-board camera with the colour information extracted from external images taken at given moments and under specific environmental conditions. On the other hand, we propose an algorithm to directly assign external images onto the complete geometric model, thus avoiding tedious on-line calibration processes. We present the work conducted on two large Roman archaeological sites dating from the first century A.D., namely, the Theatre of Segobriga and the <em>Fori Porticus</em> of Emerita Augusta, both in Spain. The results obtained demonstrate that our approach could be useful in the digitalization and 3D modelling fields.http://www.mdpi.com/1424-8220/12/6/68933D modellingtexture fusion3D digitalizationrange data
collection DOAJ
language English
format Article
sources DOAJ
author Ricardo Chacón
Santiago Salamanca
Antonio Adán
Pilar Merchán
Vicente Domínguez
spellingShingle Ricardo Chacón
Santiago Salamanca
Antonio Adán
Pilar Merchán
Vicente Domínguez
Geometric and Colour Data Fusion for Outdoor 3D Models
Sensors
3D modelling
texture fusion
3D digitalization
range data
author_facet Ricardo Chacón
Santiago Salamanca
Antonio Adán
Pilar Merchán
Vicente Domínguez
author_sort Ricardo Chacón
title Geometric and Colour Data Fusion for Outdoor 3D Models
title_short Geometric and Colour Data Fusion for Outdoor 3D Models
title_full Geometric and Colour Data Fusion for Outdoor 3D Models
title_fullStr Geometric and Colour Data Fusion for Outdoor 3D Models
title_full_unstemmed Geometric and Colour Data Fusion for Outdoor 3D Models
title_sort geometric and colour data fusion for outdoor 3d models
publisher MDPI AG
series Sensors
issn 1424-8220
publishDate 2012-05-01
description This paper deals with the generation of accurate, dense and coloured 3D models of outdoor scenarios from scanners. This is a challenging research field in which several problems still remain unsolved. In particular, the process of 3D model creation in outdoor scenes may be inefficient if the scene is digitalized under unsuitable technical (specific scanner on-board camera) and environmental (rain, dampness, changing illumination) conditions. We address our research towards the integration of images and range data to produce photorealistic models. Our proposal is based on decoupling the colour integration and geometry reconstruction stages, making them independent and controlled processes. This issue is approached from two different viewpoints. On the one hand, given a complete model (geometry plus texture), we propose a method to modify the original texture provided by the scanner on-board camera with the colour information extracted from external images taken at given moments and under specific environmental conditions. On the other hand, we propose an algorithm to directly assign external images onto the complete geometric model, thus avoiding tedious on-line calibration processes. We present the work conducted on two large Roman archaeological sites dating from the first century A.D., namely, the Theatre of Segobriga and the <em>Fori Porticus</em> of Emerita Augusta, both in Spain. The results obtained demonstrate that our approach could be useful in the digitalization and 3D modelling fields.
topic 3D modelling
texture fusion
3D digitalization
range data
url http://www.mdpi.com/1424-8220/12/6/6893
work_keys_str_mv AT ricardochacon geometricandcolourdatafusionforoutdoor3dmodels
AT santiagosalamanca geometricandcolourdatafusionforoutdoor3dmodels
AT antonioadan geometricandcolourdatafusionforoutdoor3dmodels
AT pilarmerchan geometricandcolourdatafusionforoutdoor3dmodels
AT vicentedominguez geometricandcolourdatafusionforoutdoor3dmodels
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