Distributed beamforming algorithm based on game theory in device-to-device communications

In the device-to-device communication network, there is the interference problem when device-to-device users share the same spectrum with cellular users, a distributed beamforming scheme based on non-cooperative game is proposed to maximize weighted sum rate under the rated transmit power and the us...

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Main Authors: Xian-zhong Xie, Chuan-wen Li, Shuang-guo Cheng, He-lin Yang, Shu Tang
Format: Article
Language:English
Published: SAGE Publishing 2018-08-01
Series:International Journal of Distributed Sensor Networks
Online Access:https://doi.org/10.1177/1550147718786929
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spelling doaj-325cef2b78e44fa6815c26c119700ca42020-11-25T03:34:12ZengSAGE PublishingInternational Journal of Distributed Sensor Networks1550-14772018-08-011410.1177/1550147718786929Distributed beamforming algorithm based on game theory in device-to-device communicationsXian-zhong Xie0Chuan-wen Li1Shuang-guo Cheng2He-lin Yang3Shu Tang4Institute of Broadband Access Networks, Chongqing University of Posts and Telecommunications, Chongqing, ChinaInstitute of Broadband Access Networks, Chongqing University of Posts and Telecommunications, Chongqing, ChinaChongqing Key Laboratory of Mobile Communications Technology and Institute of Personal Communication, Chongqing University of Posts and Telecommunications, Chongqing, ChinaChongqing Key Laboratory of Mobile Communications Technology and Institute of Personal Communication, Chongqing University of Posts and Telecommunications, Chongqing, ChinaInstitute of Broadband Access Networks, Chongqing University of Posts and Telecommunications, Chongqing, ChinaIn the device-to-device communication network, there is the interference problem when device-to-device users share the same spectrum with cellular users, a distributed beamforming scheme based on non-cooperative game is proposed to maximize weighted sum rate under the rated transmit power and the users’ quality of service. Since the optimization problem is non-concave, we first obtain the solution of the Karush-Kuhn-Tucher (KKT) condition for the downlink beamforming problem of each sender by dual decomposition. Second, a distributed beamforming algorithm based on the non-cooperative game is proposed, which can quickly converge to the Nash equilibrium point with a lower information exchange overhead. Finally, the simulation results show that the proposed algorithm has better performance in terms of system sum rate and fairness than the existing algorithms.https://doi.org/10.1177/1550147718786929
collection DOAJ
language English
format Article
sources DOAJ
author Xian-zhong Xie
Chuan-wen Li
Shuang-guo Cheng
He-lin Yang
Shu Tang
spellingShingle Xian-zhong Xie
Chuan-wen Li
Shuang-guo Cheng
He-lin Yang
Shu Tang
Distributed beamforming algorithm based on game theory in device-to-device communications
International Journal of Distributed Sensor Networks
author_facet Xian-zhong Xie
Chuan-wen Li
Shuang-guo Cheng
He-lin Yang
Shu Tang
author_sort Xian-zhong Xie
title Distributed beamforming algorithm based on game theory in device-to-device communications
title_short Distributed beamforming algorithm based on game theory in device-to-device communications
title_full Distributed beamforming algorithm based on game theory in device-to-device communications
title_fullStr Distributed beamforming algorithm based on game theory in device-to-device communications
title_full_unstemmed Distributed beamforming algorithm based on game theory in device-to-device communications
title_sort distributed beamforming algorithm based on game theory in device-to-device communications
publisher SAGE Publishing
series International Journal of Distributed Sensor Networks
issn 1550-1477
publishDate 2018-08-01
description In the device-to-device communication network, there is the interference problem when device-to-device users share the same spectrum with cellular users, a distributed beamforming scheme based on non-cooperative game is proposed to maximize weighted sum rate under the rated transmit power and the users’ quality of service. Since the optimization problem is non-concave, we first obtain the solution of the Karush-Kuhn-Tucher (KKT) condition for the downlink beamforming problem of each sender by dual decomposition. Second, a distributed beamforming algorithm based on the non-cooperative game is proposed, which can quickly converge to the Nash equilibrium point with a lower information exchange overhead. Finally, the simulation results show that the proposed algorithm has better performance in terms of system sum rate and fairness than the existing algorithms.
url https://doi.org/10.1177/1550147718786929
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AT chuanwenli distributedbeamformingalgorithmbasedongametheoryindevicetodevicecommunications
AT shuangguocheng distributedbeamformingalgorithmbasedongametheoryindevicetodevicecommunications
AT helinyang distributedbeamformingalgorithmbasedongametheoryindevicetodevicecommunications
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