Distributed beamforming algorithm based on game theory in device-to-device communications
In the device-to-device communication network, there is the interference problem when device-to-device users share the same spectrum with cellular users, a distributed beamforming scheme based on non-cooperative game is proposed to maximize weighted sum rate under the rated transmit power and the us...
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doaj-325cef2b78e44fa6815c26c119700ca42020-11-25T03:34:12ZengSAGE PublishingInternational Journal of Distributed Sensor Networks1550-14772018-08-011410.1177/1550147718786929Distributed beamforming algorithm based on game theory in device-to-device communicationsXian-zhong Xie0Chuan-wen Li1Shuang-guo Cheng2He-lin Yang3Shu Tang4Institute of Broadband Access Networks, Chongqing University of Posts and Telecommunications, Chongqing, ChinaInstitute of Broadband Access Networks, Chongqing University of Posts and Telecommunications, Chongqing, ChinaChongqing Key Laboratory of Mobile Communications Technology and Institute of Personal Communication, Chongqing University of Posts and Telecommunications, Chongqing, ChinaChongqing Key Laboratory of Mobile Communications Technology and Institute of Personal Communication, Chongqing University of Posts and Telecommunications, Chongqing, ChinaInstitute of Broadband Access Networks, Chongqing University of Posts and Telecommunications, Chongqing, ChinaIn the device-to-device communication network, there is the interference problem when device-to-device users share the same spectrum with cellular users, a distributed beamforming scheme based on non-cooperative game is proposed to maximize weighted sum rate under the rated transmit power and the users’ quality of service. Since the optimization problem is non-concave, we first obtain the solution of the Karush-Kuhn-Tucher (KKT) condition for the downlink beamforming problem of each sender by dual decomposition. Second, a distributed beamforming algorithm based on the non-cooperative game is proposed, which can quickly converge to the Nash equilibrium point with a lower information exchange overhead. Finally, the simulation results show that the proposed algorithm has better performance in terms of system sum rate and fairness than the existing algorithms.https://doi.org/10.1177/1550147718786929 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Xian-zhong Xie Chuan-wen Li Shuang-guo Cheng He-lin Yang Shu Tang |
spellingShingle |
Xian-zhong Xie Chuan-wen Li Shuang-guo Cheng He-lin Yang Shu Tang Distributed beamforming algorithm based on game theory in device-to-device communications International Journal of Distributed Sensor Networks |
author_facet |
Xian-zhong Xie Chuan-wen Li Shuang-guo Cheng He-lin Yang Shu Tang |
author_sort |
Xian-zhong Xie |
title |
Distributed beamforming algorithm based on game theory in device-to-device communications |
title_short |
Distributed beamforming algorithm based on game theory in device-to-device communications |
title_full |
Distributed beamforming algorithm based on game theory in device-to-device communications |
title_fullStr |
Distributed beamforming algorithm based on game theory in device-to-device communications |
title_full_unstemmed |
Distributed beamforming algorithm based on game theory in device-to-device communications |
title_sort |
distributed beamforming algorithm based on game theory in device-to-device communications |
publisher |
SAGE Publishing |
series |
International Journal of Distributed Sensor Networks |
issn |
1550-1477 |
publishDate |
2018-08-01 |
description |
In the device-to-device communication network, there is the interference problem when device-to-device users share the same spectrum with cellular users, a distributed beamforming scheme based on non-cooperative game is proposed to maximize weighted sum rate under the rated transmit power and the users’ quality of service. Since the optimization problem is non-concave, we first obtain the solution of the Karush-Kuhn-Tucher (KKT) condition for the downlink beamforming problem of each sender by dual decomposition. Second, a distributed beamforming algorithm based on the non-cooperative game is proposed, which can quickly converge to the Nash equilibrium point with a lower information exchange overhead. Finally, the simulation results show that the proposed algorithm has better performance in terms of system sum rate and fairness than the existing algorithms. |
url |
https://doi.org/10.1177/1550147718786929 |
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