Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering

We propose a technique to enhance emotional expressiveness in games and animations. Artists have used colors and painting techniques to convey emotions in their paintings for many years. Moreover, researchers have found that colors and line properties affect users' emotions. We propose using pa...

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Main Authors: Hasti Seifi, Steve DiPaola, Ali Arya
Format: Article
Language:English
Published: Hindawi Limited 2011-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2011/164949
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spelling doaj-325082628a1948ef9b48234e9bef09f12020-11-24T22:44:34ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552011-01-01201110.1155/2011/164949164949Expressive Animated Character Sequences Using Knowledge-Based Painterly RenderingHasti Seifi0Steve DiPaola1Ali Arya2School of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, V3T 0A3, CanadaSchool of Interactive Arts and Technology, Simon Fraser University, 250-13450 102 Avenue, Surrey, BC, V3T 0A3, CanadaSchool of Information Technology, Carleton University, Ottawa, ON, K1S 5B6, CanadaWe propose a technique to enhance emotional expressiveness in games and animations. Artists have used colors and painting techniques to convey emotions in their paintings for many years. Moreover, researchers have found that colors and line properties affect users' emotions. We propose using painterly rendering for character sequences in games and animations with a knowledge-based approach. This technique is especially useful for parametric facial sequences. We introduce two parametric authoring tools for animation and painterly rendering and a method to integrate them into a knowledge-based painterly rendering system. Furthermore, we present the results of a preliminary study on using this technique for facial expressions in still images. The results of the study show the effect of different color palettes on the intensity perceived for an emotion by users. The proposed technique can provide the animator with a depiction tool to enhance the emotional content of a character sequence in games and animations.http://dx.doi.org/10.1155/2011/164949
collection DOAJ
language English
format Article
sources DOAJ
author Hasti Seifi
Steve DiPaola
Ali Arya
spellingShingle Hasti Seifi
Steve DiPaola
Ali Arya
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
International Journal of Computer Games Technology
author_facet Hasti Seifi
Steve DiPaola
Ali Arya
author_sort Hasti Seifi
title Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
title_short Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
title_full Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
title_fullStr Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
title_full_unstemmed Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
title_sort expressive animated character sequences using knowledge-based painterly rendering
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2011-01-01
description We propose a technique to enhance emotional expressiveness in games and animations. Artists have used colors and painting techniques to convey emotions in their paintings for many years. Moreover, researchers have found that colors and line properties affect users' emotions. We propose using painterly rendering for character sequences in games and animations with a knowledge-based approach. This technique is especially useful for parametric facial sequences. We introduce two parametric authoring tools for animation and painterly rendering and a method to integrate them into a knowledge-based painterly rendering system. Furthermore, we present the results of a preliminary study on using this technique for facial expressions in still images. The results of the study show the effect of different color palettes on the intensity perceived for an emotion by users. The proposed technique can provide the animator with a depiction tool to enhance the emotional content of a character sequence in games and animations.
url http://dx.doi.org/10.1155/2011/164949
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AT stevedipaola expressiveanimatedcharactersequencesusingknowledgebasedpainterlyrendering
AT aliarya expressiveanimatedcharactersequencesusingknowledgebasedpainterlyrendering
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