Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
We propose a technique to enhance emotional expressiveness in games and animations. Artists have used colors and painting techniques to convey emotions in their paintings for many years. Moreover, researchers have found that colors and line properties affect users' emotions. We propose using pa...
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2011/164949 |
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doaj-325082628a1948ef9b48234e9bef09f12020-11-24T22:44:34ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552011-01-01201110.1155/2011/164949164949Expressive Animated Character Sequences Using Knowledge-Based Painterly RenderingHasti Seifi0Steve DiPaola1Ali Arya2School of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, V3T 0A3, CanadaSchool of Interactive Arts and Technology, Simon Fraser University, 250-13450 102 Avenue, Surrey, BC, V3T 0A3, CanadaSchool of Information Technology, Carleton University, Ottawa, ON, K1S 5B6, CanadaWe propose a technique to enhance emotional expressiveness in games and animations. Artists have used colors and painting techniques to convey emotions in their paintings for many years. Moreover, researchers have found that colors and line properties affect users' emotions. We propose using painterly rendering for character sequences in games and animations with a knowledge-based approach. This technique is especially useful for parametric facial sequences. We introduce two parametric authoring tools for animation and painterly rendering and a method to integrate them into a knowledge-based painterly rendering system. Furthermore, we present the results of a preliminary study on using this technique for facial expressions in still images. The results of the study show the effect of different color palettes on the intensity perceived for an emotion by users. The proposed technique can provide the animator with a depiction tool to enhance the emotional content of a character sequence in games and animations.http://dx.doi.org/10.1155/2011/164949 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Hasti Seifi Steve DiPaola Ali Arya |
spellingShingle |
Hasti Seifi Steve DiPaola Ali Arya Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering International Journal of Computer Games Technology |
author_facet |
Hasti Seifi Steve DiPaola Ali Arya |
author_sort |
Hasti Seifi |
title |
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering |
title_short |
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering |
title_full |
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering |
title_fullStr |
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering |
title_full_unstemmed |
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering |
title_sort |
expressive animated character sequences using knowledge-based painterly rendering |
publisher |
Hindawi Limited |
series |
International Journal of Computer Games Technology |
issn |
1687-7047 1687-7055 |
publishDate |
2011-01-01 |
description |
We propose a technique to enhance emotional
expressiveness in games and animations. Artists have used
colors and painting techniques to convey emotions in their
paintings for many years. Moreover, researchers have found
that colors and line properties affect users' emotions. We
propose using painterly rendering for character sequences
in games and animations with a knowledge-based approach.
This technique is especially useful for parametric facial sequences. We introduce two parametric authoring tools for
animation and painterly rendering and a method to integrate them into a knowledge-based painterly rendering system. Furthermore, we present the results of a preliminary
study on using this technique for facial expressions in still
images. The results of the study show the effect of different color palettes on the intensity perceived for an emotion
by users. The proposed technique can provide the animator
with a depiction tool to enhance the emotional content of a
character sequence in games and animations. |
url |
http://dx.doi.org/10.1155/2011/164949 |
work_keys_str_mv |
AT hastiseifi expressiveanimatedcharactersequencesusingknowledgebasedpainterlyrendering AT stevedipaola expressiveanimatedcharactersequencesusingknowledgebasedpainterlyrendering AT aliarya expressiveanimatedcharactersequencesusingknowledgebasedpainterlyrendering |
_version_ |
1725691026414239744 |