Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC

Three-dimensional extension of the high efficiency video coding (3D-HEVC) is an emerging international video compression standard for multiview video system applications. Similar to HEVC, a computationally expensive mode decision is performed using all depth levels and prediction modes to select the...

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Main Authors: Qiuwen Zhang, Shuaichao Wei, Rijian Su
Format: Article
Language:English
Published: Hindawi Limited 2019-01-01
Series:Scientific Programming
Online Access:http://dx.doi.org/10.1155/2019/1574081
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spelling doaj-31c239dac54d4ba8b3ad489afaa3d12c2021-07-02T11:38:59ZengHindawi LimitedScientific Programming1058-92441875-919X2019-01-01201910.1155/2019/15740811574081Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVCQiuwen Zhang0Shuaichao Wei1Rijian Su2College of Computer and Communication Engineering, Zhengzhou University of Light Industry, Zhengzhou 450002, ChinaCollege of Computer and Communication Engineering, Zhengzhou University of Light Industry, Zhengzhou 450002, ChinaCollege of Computer and Communication Engineering, Zhengzhou University of Light Industry, Zhengzhou 450002, ChinaThree-dimensional extension of the high efficiency video coding (3D-HEVC) is an emerging international video compression standard for multiview video system applications. Similar to HEVC, a computationally expensive mode decision is performed using all depth levels and prediction modes to select the least rate-distortion (RD) cost for each coding unit (CU). In addition, new tools and intercomponent prediction techniques have been introduced to 3D-HEVC for improving the compression efficiency of the multiview texture videos. These techniques, despite achieving the highest texture video coding efficiency, involve extremely high-complex procedures, thus limiting 3D-HEVC encoders in practical applications. In this paper, a fast texture video coding method based on motion homogeneity is proposed to reduce 3D-HEVC computational complexity. Because the multiview texture videos instantly represent the same scene at the same time (considering that the optimal CU depth level and prediction modes are highly multiview content dependent), it is not efficient to use all depth levels and prediction modes in 3D-HEVC. The motion homogeneity model of a CU is first studied according to the motion vectors and prediction modes from the corresponding CUs. Based on this model, we present three efficient texture video coding approaches, such as the fast depth level range determination, early SKIP/Merge mode decision, and adaptive motion search range adjustment. Experimental results demonstrate that the proposed overall method can save 56.6% encoding time with only trivial coding efficiency degradation.http://dx.doi.org/10.1155/2019/1574081
collection DOAJ
language English
format Article
sources DOAJ
author Qiuwen Zhang
Shuaichao Wei
Rijian Su
spellingShingle Qiuwen Zhang
Shuaichao Wei
Rijian Su
Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
Scientific Programming
author_facet Qiuwen Zhang
Shuaichao Wei
Rijian Su
author_sort Qiuwen Zhang
title Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
title_short Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
title_full Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
title_fullStr Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
title_full_unstemmed Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
title_sort low-complexity texture video coding based on motion homogeneity for 3d-hevc
publisher Hindawi Limited
series Scientific Programming
issn 1058-9244
1875-919X
publishDate 2019-01-01
description Three-dimensional extension of the high efficiency video coding (3D-HEVC) is an emerging international video compression standard for multiview video system applications. Similar to HEVC, a computationally expensive mode decision is performed using all depth levels and prediction modes to select the least rate-distortion (RD) cost for each coding unit (CU). In addition, new tools and intercomponent prediction techniques have been introduced to 3D-HEVC for improving the compression efficiency of the multiview texture videos. These techniques, despite achieving the highest texture video coding efficiency, involve extremely high-complex procedures, thus limiting 3D-HEVC encoders in practical applications. In this paper, a fast texture video coding method based on motion homogeneity is proposed to reduce 3D-HEVC computational complexity. Because the multiview texture videos instantly represent the same scene at the same time (considering that the optimal CU depth level and prediction modes are highly multiview content dependent), it is not efficient to use all depth levels and prediction modes in 3D-HEVC. The motion homogeneity model of a CU is first studied according to the motion vectors and prediction modes from the corresponding CUs. Based on this model, we present three efficient texture video coding approaches, such as the fast depth level range determination, early SKIP/Merge mode decision, and adaptive motion search range adjustment. Experimental results demonstrate that the proposed overall method can save 56.6% encoding time with only trivial coding efficiency degradation.
url http://dx.doi.org/10.1155/2019/1574081
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AT shuaichaowei lowcomplexitytexturevideocodingbasedonmotionhomogeneityfor3dhevc
AT rijiansu lowcomplexitytexturevideocodingbasedonmotionhomogeneityfor3dhevc
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