A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health

This study presents the framework of developing mobile gamification for conducting application on health promotion. The method is composed of four phases adapted from the spiral model: objectives determination for enhancement of positive health; core game flow and mechanics definition; development,...

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Bibliographic Details
Main Authors: Kannikar Intawong, Kitti Puritat
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2021-07-01
Series:International Journal of Online and Biomedical Engineering
Subjects:
Online Access:https://online-journals.org/index.php/i-joe/article/view/22349

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