Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology
In order to improve the effect of human motion rehabilitation, a design model of human motion rehabilitation based on object-oriented technology is proposed. The entire model design process includes the following steps. First, a visual dynamic tracking model for human motion rehabilitation is establ...
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Series: | Journal of Healthcare Engineering |
Online Access: | http://dx.doi.org/10.1155/2021/6626957 |
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doaj-3174b04154a64239936b0939d87cc1392021-03-15T00:01:15ZengHindawi LimitedJournal of Healthcare Engineering2040-23092021-01-01202110.1155/2021/6626957Research on Human Sports Rehabilitation Design Based on Object-Oriented TechnologyDandan Cao0Junyan Wang1Naihong Liu2Taiyuan University of Science and TechnologyTaiyuan University of Science and TechnologyTaiyuan University of Science and TechnologyIn order to improve the effect of human motion rehabilitation, a design model of human motion rehabilitation based on object-oriented technology is proposed. The entire model design process includes the following steps. First, a visual dynamic tracking model for human motion rehabilitation is established, and then a fuzzy PID (Proportion Integration Differentiation) superheterodyne control method is used to design the bone training control for human motion rehabilitation. The bone tracking control and adaptive training are under the control of object-oriented technology; it is analyzed by collecting human activity data during training. The 6-DOF kinematics problem of human movement rehabilitation is decomposed into the bone training control problem in the subspace. Combining object-oriented technology, visual blur recognition of human sports rehabilitation training, and adopting an adaptive kinematics model to design sports rehabilitation can improve the control convergence and global stability of the human sports rehabilitation process. The simulation results show that the method has a good overall steady state and the sports rehabilitation training effect is obvious.http://dx.doi.org/10.1155/2021/6626957 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Dandan Cao Junyan Wang Naihong Liu |
spellingShingle |
Dandan Cao Junyan Wang Naihong Liu Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology Journal of Healthcare Engineering |
author_facet |
Dandan Cao Junyan Wang Naihong Liu |
author_sort |
Dandan Cao |
title |
Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_short |
Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_full |
Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_fullStr |
Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_full_unstemmed |
Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_sort |
research on human sports rehabilitation design based on object-oriented technology |
publisher |
Hindawi Limited |
series |
Journal of Healthcare Engineering |
issn |
2040-2309 |
publishDate |
2021-01-01 |
description |
In order to improve the effect of human motion rehabilitation, a design model of human motion rehabilitation based on object-oriented technology is proposed. The entire model design process includes the following steps. First, a visual dynamic tracking model for human motion rehabilitation is established, and then a fuzzy PID (Proportion Integration Differentiation) superheterodyne control method is used to design the bone training control for human motion rehabilitation. The bone tracking control and adaptive training are under the control of object-oriented technology; it is analyzed by collecting human activity data during training. The 6-DOF kinematics problem of human movement rehabilitation is decomposed into the bone training control problem in the subspace. Combining object-oriented technology, visual blur recognition of human sports rehabilitation training, and adopting an adaptive kinematics model to design sports rehabilitation can improve the control convergence and global stability of the human sports rehabilitation process. The simulation results show that the method has a good overall steady state and the sports rehabilitation training effect is obvious. |
url |
http://dx.doi.org/10.1155/2021/6626957 |
work_keys_str_mv |
AT dandancao researchonhumansportsrehabilitationdesignbasedonobjectorientedtechnology AT junyanwang researchonhumansportsrehabilitationdesignbasedonobjectorientedtechnology AT naihongliu researchonhumansportsrehabilitationdesignbasedonobjectorientedtechnology |
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1714785182996758528 |