Efficient Energy Distribution in a Smart Grid using Multi-Player Games

Algorithms and models based on game theory have nowadays become prominent techniques for the design of digital controllers for critical systems. Indeed, such techniques enable automatic synthesis: given a model of the environment and a property that the controller must enforce, those techniques auto...

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Main Authors: Thomas Brihaye, Amit Kumar Dhar, Gilles Geeraerts, Axel Haddad, Benjamin Monmege
Format: Article
Language:English
Published: Open Publishing Association 2016-07-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1608.00652v1
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spelling doaj-3143e466c0f94f66abad04c1f27944ee2020-11-25T00:41:09ZengOpen Publishing AssociationElectronic Proceedings in Theoretical Computer Science2075-21802016-07-01220Proc. Cassting 2016/SynCoP'1611210.4204/EPTCS.220.1:14Efficient Energy Distribution in a Smart Grid using Multi-Player GamesThomas Brihaye0Amit Kumar Dhar1Gilles Geeraerts2Axel Haddad3Benjamin Monmege4 UMONS, Mons, Belgium IIITA, Allahabad, India ULB, Brussels, Belgium UMONS, Mons, Belgium LIF, Aix-Marseille Univ, CNRS, Marseille, France Algorithms and models based on game theory have nowadays become prominent techniques for the design of digital controllers for critical systems. Indeed, such techniques enable automatic synthesis: given a model of the environment and a property that the controller must enforce, those techniques automatically produce a correct controller, when it exists. In the present paper, we consider a class of concurrent, weighted, multi-player games that are well-suited to model and study the interactions of several agents who are competing for some measurable resources like energy. We prove that a subclass of those games always admit a Nash equilibrium, i.e. a situation in which all players play in such a way that they have no incentive to deviate. Moreover, the strategies yielding those Nash equilibria have a special structure: when one of the agents deviate from the equilibrium, all the others form a coalition that will enforce a retaliation mechanism that punishes the deviant agent. We apply those results to a real-life case study in which several smart houses that produce their own energy with solar panels, and can share this energy among them in micro-grid, must distribute the use of this energy along the day in order to avoid consuming electricity that must be bought from the global grid. We demonstrate that our theory allows one to synthesise an efficient controller for these houses: using penalties to be paid in the utility bill as an incentive, we force the houses to follow a pre-computed schedule that maximises the proportion of the locally produced energy that is consumed.http://arxiv.org/pdf/1608.00652v1
collection DOAJ
language English
format Article
sources DOAJ
author Thomas Brihaye
Amit Kumar Dhar
Gilles Geeraerts
Axel Haddad
Benjamin Monmege
spellingShingle Thomas Brihaye
Amit Kumar Dhar
Gilles Geeraerts
Axel Haddad
Benjamin Monmege
Efficient Energy Distribution in a Smart Grid using Multi-Player Games
Electronic Proceedings in Theoretical Computer Science
author_facet Thomas Brihaye
Amit Kumar Dhar
Gilles Geeraerts
Axel Haddad
Benjamin Monmege
author_sort Thomas Brihaye
title Efficient Energy Distribution in a Smart Grid using Multi-Player Games
title_short Efficient Energy Distribution in a Smart Grid using Multi-Player Games
title_full Efficient Energy Distribution in a Smart Grid using Multi-Player Games
title_fullStr Efficient Energy Distribution in a Smart Grid using Multi-Player Games
title_full_unstemmed Efficient Energy Distribution in a Smart Grid using Multi-Player Games
title_sort efficient energy distribution in a smart grid using multi-player games
publisher Open Publishing Association
series Electronic Proceedings in Theoretical Computer Science
issn 2075-2180
publishDate 2016-07-01
description Algorithms and models based on game theory have nowadays become prominent techniques for the design of digital controllers for critical systems. Indeed, such techniques enable automatic synthesis: given a model of the environment and a property that the controller must enforce, those techniques automatically produce a correct controller, when it exists. In the present paper, we consider a class of concurrent, weighted, multi-player games that are well-suited to model and study the interactions of several agents who are competing for some measurable resources like energy. We prove that a subclass of those games always admit a Nash equilibrium, i.e. a situation in which all players play in such a way that they have no incentive to deviate. Moreover, the strategies yielding those Nash equilibria have a special structure: when one of the agents deviate from the equilibrium, all the others form a coalition that will enforce a retaliation mechanism that punishes the deviant agent. We apply those results to a real-life case study in which several smart houses that produce their own energy with solar panels, and can share this energy among them in micro-grid, must distribute the use of this energy along the day in order to avoid consuming electricity that must be bought from the global grid. We demonstrate that our theory allows one to synthesise an efficient controller for these houses: using penalties to be paid in the utility bill as an incentive, we force the houses to follow a pre-computed schedule that maximises the proportion of the locally produced energy that is consumed.
url http://arxiv.org/pdf/1608.00652v1
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