Investigating the impact of an adventure-based 3D solar system game on primary school learning process

Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Fi...

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Main Authors: Nour El Mawas, Irina Tal, Arghir-Nicolae Moldovan, Diana Bogusevschi, Josephine Andrews, Gabriel-Miro Muntean, Cristina Hava Muntean
Format: Article
Language:English
Published: Hong Kong Bao Long Accounting & Secretarial Limited 2020-06-01
Series:Knowledge Management & E-Learning: An International Journal
Online Access:https://www.kmel-journal.org/ojs/index.php/online-publication/article/view/439
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spelling doaj-30c3a207037b4e31b3188a186060471f2020-11-25T03:24:47ZengHong Kong Bao Long Accounting & Secretarial LimitedKnowledge Management & E-Learning: An International Journal2073-79042073-79042020-06-0112216519010.34105/j.kmel.2020.12.009Investigating the impact of an adventure-based 3D solar system game on primary school learning processNour El Mawas0Irina Tal1Arghir-Nicolae Moldovan2Diana Bogusevschi 3Josephine Andrews4Gabriel-Miro Muntean5Cristina Hava Muntean6University of. Lille, Lille, FranceNational College of Ireland, Dublin, IrelandNational College of Ireland, Dublin, IrelandDundalk Institute of Technology, Dundalk, IrelandNational College of Ireland, Dublin, IrelandDublin City University, Dublin, IrelandNational College of Ireland, Dublin, IrelandTeachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun. This article compares the learning impact of the computer game-based learning approach with a classic teacher-based learning approach. User experience with the game and game usability are also evaluated. A case study that involved 53 children was conducted for the evaluation. Among the most important findings, include the facts that the experimental group that used the game in their learning activity have performed much better than the control group and the students had a great learning experience when using the Final Frontier game. https://www.kmel-journal.org/ojs/index.php/online-publication/article/view/439
collection DOAJ
language English
format Article
sources DOAJ
author Nour El Mawas
Irina Tal
Arghir-Nicolae Moldovan
Diana Bogusevschi
Josephine Andrews
Gabriel-Miro Muntean
Cristina Hava Muntean
spellingShingle Nour El Mawas
Irina Tal
Arghir-Nicolae Moldovan
Diana Bogusevschi
Josephine Andrews
Gabriel-Miro Muntean
Cristina Hava Muntean
Investigating the impact of an adventure-based 3D solar system game on primary school learning process
Knowledge Management & E-Learning: An International Journal
author_facet Nour El Mawas
Irina Tal
Arghir-Nicolae Moldovan
Diana Bogusevschi
Josephine Andrews
Gabriel-Miro Muntean
Cristina Hava Muntean
author_sort Nour El Mawas
title Investigating the impact of an adventure-based 3D solar system game on primary school learning process
title_short Investigating the impact of an adventure-based 3D solar system game on primary school learning process
title_full Investigating the impact of an adventure-based 3D solar system game on primary school learning process
title_fullStr Investigating the impact of an adventure-based 3D solar system game on primary school learning process
title_full_unstemmed Investigating the impact of an adventure-based 3D solar system game on primary school learning process
title_sort investigating the impact of an adventure-based 3d solar system game on primary school learning process
publisher Hong Kong Bao Long Accounting & Secretarial Limited
series Knowledge Management & E-Learning: An International Journal
issn 2073-7904
2073-7904
publishDate 2020-06-01
description Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun. This article compares the learning impact of the computer game-based learning approach with a classic teacher-based learning approach. User experience with the game and game usability are also evaluated. A case study that involved 53 children was conducted for the evaluation. Among the most important findings, include the facts that the experimental group that used the game in their learning activity have performed much better than the control group and the students had a great learning experience when using the Final Frontier game.
url https://www.kmel-journal.org/ojs/index.php/online-publication/article/view/439
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