Investigating the impact of an adventure-based 3D solar system game on primary school learning process
Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Fi...
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Hong Kong Bao Long Accounting & Secretarial Limited
2020-06-01
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doaj-30c3a207037b4e31b3188a186060471f2020-11-25T03:24:47ZengHong Kong Bao Long Accounting & Secretarial LimitedKnowledge Management & E-Learning: An International Journal2073-79042073-79042020-06-0112216519010.34105/j.kmel.2020.12.009Investigating the impact of an adventure-based 3D solar system game on primary school learning processNour El Mawas0Irina Tal1Arghir-Nicolae Moldovan2Diana Bogusevschi 3Josephine Andrews4Gabriel-Miro Muntean5Cristina Hava Muntean6University of. Lille, Lille, FranceNational College of Ireland, Dublin, IrelandNational College of Ireland, Dublin, IrelandDundalk Institute of Technology, Dundalk, IrelandNational College of Ireland, Dublin, IrelandDublin City University, Dublin, IrelandNational College of Ireland, Dublin, IrelandTeachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun. This article compares the learning impact of the computer game-based learning approach with a classic teacher-based learning approach. User experience with the game and game usability are also evaluated. A case study that involved 53 children was conducted for the evaluation. Among the most important findings, include the facts that the experimental group that used the game in their learning activity have performed much better than the control group and the students had a great learning experience when using the Final Frontier game. https://www.kmel-journal.org/ojs/index.php/online-publication/article/view/439 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Nour El Mawas Irina Tal Arghir-Nicolae Moldovan Diana Bogusevschi Josephine Andrews Gabriel-Miro Muntean Cristina Hava Muntean |
spellingShingle |
Nour El Mawas Irina Tal Arghir-Nicolae Moldovan Diana Bogusevschi Josephine Andrews Gabriel-Miro Muntean Cristina Hava Muntean Investigating the impact of an adventure-based 3D solar system game on primary school learning process Knowledge Management & E-Learning: An International Journal |
author_facet |
Nour El Mawas Irina Tal Arghir-Nicolae Moldovan Diana Bogusevschi Josephine Andrews Gabriel-Miro Muntean Cristina Hava Muntean |
author_sort |
Nour El Mawas |
title |
Investigating the impact of an adventure-based 3D solar system game on primary school learning process |
title_short |
Investigating the impact of an adventure-based 3D solar system game on primary school learning process |
title_full |
Investigating the impact of an adventure-based 3D solar system game on primary school learning process |
title_fullStr |
Investigating the impact of an adventure-based 3D solar system game on primary school learning process |
title_full_unstemmed |
Investigating the impact of an adventure-based 3D solar system game on primary school learning process |
title_sort |
investigating the impact of an adventure-based 3d solar system game on primary school learning process |
publisher |
Hong Kong Bao Long Accounting & Secretarial Limited |
series |
Knowledge Management & E-Learning: An International Journal |
issn |
2073-7904 2073-7904 |
publishDate |
2020-06-01 |
description |
Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun. This article compares the learning impact of the computer game-based learning approach with a classic teacher-based learning approach. User experience with the game and game usability are also evaluated. A case study that involved 53 children was conducted for the evaluation. Among the most important findings, include the facts that the experimental group that used the game in their learning activity have performed much better than the control group and the students had a great learning experience when using the Final Frontier game.
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url |
https://www.kmel-journal.org/ojs/index.php/online-publication/article/view/439 |
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