GraphoGame - A catalyst for multi-level promotion of literacy in diverse contexts
GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting t...
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Frontiers Media S.A.
2015-06-01
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Online Access: | http://journal.frontiersin.org/Journal/10.3389/fpsyg.2015.00671/full |
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doaj-30b4dd6d09ff466a82bade6887f127ae2020-11-24T23:20:27ZengFrontiers Media S.A.Frontiers in Psychology1664-10782015-06-01610.3389/fpsyg.2015.00671135753GraphoGame - A catalyst for multi-level promotion of literacy in diverse contextsEmma eOjanen0Emma eOjanen1Miia eRonimus2Timo eAhonen3Timo eAhonen4Tamara eChansa-Kabali5Tamara eChansa-Kabali6Pamela eFebruary7Jacqueline eJere-Folotiya8Jacqueline eJere-Folotiya9Karri-Pekka eKauppinen10Karri-Pekka eKauppinen11Ritva eKetonen12Ritva eKetonen13Mikko ePitkänen14Damaris eNgorosho15Suzanne ePuhakka16Suzanne ePuhakka17Francis eSampa18Francis eSampa19Gabriel eWalubita20Christopher eYalukanda21Christopher eYalukanda22Kenneth ePugh23Ulla eRichardson24Robert eSerpell25Heikki eLyytinen26Heikki eLyytinen27Heikki eLyytinen28University of JyväskyläUniversity of JyväskyläUniversity of JyväskyläUniversity of JyväskyläNiilo Mäki InstituteUniversity of JyväskyläUniversity of ZambiaUniversity of NamibiaUniversity of JyväskyläUniversity of ZambiaUniversity of JyväskyläUniversity of JyväskyläNiilo Mäki InstituteUniversity of HelsinkiUniversity of JyväskyläSebastian Kolowa Memorial UniversityUniversity of JyväskyläUniversity of JyväskyläUniversity of JyväskyläRead to SucceedUniversity of ZambiaUniversity of JyväskyläZambia National Union of TeachersYale UniversityUniversity of JyväskyläUniversity of ZambiaUniversity of JyväskyläUniversity of JyväskyläNiilo Mäki InstituteGraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of primary school education. As many African languages have transparent writing systems similar in structure to Finnish, it was hypothesized that GG-based training of letter-sound correspondences could also be effective in supporting children's learning in African countries. In this article we will describe how GG has been developed from a Finnish dyslexia prevention game to an intervention method that can be used not only to improve children's reading performance but also to raise teachers' and parents' awareness of the development of reading skill and effective reading instruction methods. We will also provide an overview of the GraphoGame activities in Zambia, Kenya, Tanzania, and Namibia, and the potential to promote education for all with a combination of scientific research and mobile learning.http://journal.frontiersin.org/Journal/10.3389/fpsyg.2015.00671/fullAfricaliteracygame-based learningmobile technologyReading interventionGraphogame |
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language |
English |
format |
Article |
sources |
DOAJ |
author |
Emma eOjanen Emma eOjanen Miia eRonimus Timo eAhonen Timo eAhonen Tamara eChansa-Kabali Tamara eChansa-Kabali Pamela eFebruary Jacqueline eJere-Folotiya Jacqueline eJere-Folotiya Karri-Pekka eKauppinen Karri-Pekka eKauppinen Ritva eKetonen Ritva eKetonen Mikko ePitkänen Damaris eNgorosho Suzanne ePuhakka Suzanne ePuhakka Francis eSampa Francis eSampa Gabriel eWalubita Christopher eYalukanda Christopher eYalukanda Kenneth ePugh Ulla eRichardson Robert eSerpell Heikki eLyytinen Heikki eLyytinen Heikki eLyytinen |
spellingShingle |
Emma eOjanen Emma eOjanen Miia eRonimus Timo eAhonen Timo eAhonen Tamara eChansa-Kabali Tamara eChansa-Kabali Pamela eFebruary Jacqueline eJere-Folotiya Jacqueline eJere-Folotiya Karri-Pekka eKauppinen Karri-Pekka eKauppinen Ritva eKetonen Ritva eKetonen Mikko ePitkänen Damaris eNgorosho Suzanne ePuhakka Suzanne ePuhakka Francis eSampa Francis eSampa Gabriel eWalubita Christopher eYalukanda Christopher eYalukanda Kenneth ePugh Ulla eRichardson Robert eSerpell Heikki eLyytinen Heikki eLyytinen Heikki eLyytinen GraphoGame - A catalyst for multi-level promotion of literacy in diverse contexts Frontiers in Psychology Africa literacy game-based learning mobile technology Reading intervention Graphogame |
author_facet |
Emma eOjanen Emma eOjanen Miia eRonimus Timo eAhonen Timo eAhonen Tamara eChansa-Kabali Tamara eChansa-Kabali Pamela eFebruary Jacqueline eJere-Folotiya Jacqueline eJere-Folotiya Karri-Pekka eKauppinen Karri-Pekka eKauppinen Ritva eKetonen Ritva eKetonen Mikko ePitkänen Damaris eNgorosho Suzanne ePuhakka Suzanne ePuhakka Francis eSampa Francis eSampa Gabriel eWalubita Christopher eYalukanda Christopher eYalukanda Kenneth ePugh Ulla eRichardson Robert eSerpell Heikki eLyytinen Heikki eLyytinen Heikki eLyytinen |
author_sort |
Emma eOjanen |
title |
GraphoGame - A catalyst for multi-level promotion of literacy in diverse contexts |
title_short |
GraphoGame - A catalyst for multi-level promotion of literacy in diverse contexts |
title_full |
GraphoGame - A catalyst for multi-level promotion of literacy in diverse contexts |
title_fullStr |
GraphoGame - A catalyst for multi-level promotion of literacy in diverse contexts |
title_full_unstemmed |
GraphoGame - A catalyst for multi-level promotion of literacy in diverse contexts |
title_sort |
graphogame - a catalyst for multi-level promotion of literacy in diverse contexts |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Psychology |
issn |
1664-1078 |
publishDate |
2015-06-01 |
description |
GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of primary school education. As many African languages have transparent writing systems similar in structure to Finnish, it was hypothesized that GG-based training of letter-sound correspondences could also be effective in supporting children's learning in African countries. In this article we will describe how GG has been developed from a Finnish dyslexia prevention game to an intervention method that can be used not only to improve children's reading performance but also to raise teachers' and parents' awareness of the development of reading skill and effective reading instruction methods. We will also provide an overview of the GraphoGame activities in Zambia, Kenya, Tanzania, and Namibia, and the potential to promote education for all with a combination of scientific research and mobile learning. |
topic |
Africa literacy game-based learning mobile technology Reading intervention Graphogame |
url |
http://journal.frontiersin.org/Journal/10.3389/fpsyg.2015.00671/full |
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