Efficient parallel implementations of approximation algorithms for guarding 1.5D terrains
In the 1.5D terrain guarding problem, an x-monotone polygonal line is dened by k vertices and a G set of terrain points, i.e. guards, and a N set of terrain points which guards are to observe (guard). This involves a weighted version of the guarding problem where guards G have weights. The goal is t...
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doaj-2f739c37e2b2457aa813755aa7e8535d2020-11-24T23:41:21ZengCroatian Operational Research SocietyCroatian Operational Research Review1848-02251848-99312015-03-0161798910.17535/crorr.2015.0007Efficient parallel implementations of approximation algorithms for guarding 1.5D terrainsGoran Martinović0Domagoj Matijević1Domagoj Ševerdija2Faculty of Electrical Engineering, Josip Juraj Strossmayer University of Osijek, Osijek, CroatiaDepartment of Mathematics, Josip Juraj Strossmayer University of Osijek, Osijek, CroatiaDepartment of Mathematics, Josip Juraj Strossmayer University of Osijek, Osijek, CroatiaIn the 1.5D terrain guarding problem, an x-monotone polygonal line is dened by k vertices and a G set of terrain points, i.e. guards, and a N set of terrain points which guards are to observe (guard). This involves a weighted version of the guarding problem where guards G have weights. The goal is to determine a minimum weight subset of G to cover all the points in N, including a version where points from N have demands. Furthermore, another goal is to determine the smallest subset of G, such that every point in N is observed by the required number of guards. Both problems are NP-hard and have a factor 5 approximation [3, 4]. This paper will show that if the (1+ϵ)-approximate solver for the corresponding linear program is a computer, for any ϵ > 0, an extra 1+ϵ factor will appear in the final approximation factor for both problems. A comparison will be carried out the parallel implementation based on GPU and CPU threads with the Gurobi solver, leading to the conclusion that the respective algorithm outperforms the Gurobi solver on large and dense inputs typically by one order of magnitude.http://hrcak.srce.hr/index.php?show=clanak&id_clanak_jezik=2042891.5D terrain guardinglinear programmingCUDAapproximation algorithm |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Goran Martinović Domagoj Matijević Domagoj Ševerdija |
spellingShingle |
Goran Martinović Domagoj Matijević Domagoj Ševerdija Efficient parallel implementations of approximation algorithms for guarding 1.5D terrains Croatian Operational Research Review 1.5D terrain guarding linear programming CUDA approximation algorithm |
author_facet |
Goran Martinović Domagoj Matijević Domagoj Ševerdija |
author_sort |
Goran Martinović |
title |
Efficient parallel implementations of approximation algorithms for guarding 1.5D terrains |
title_short |
Efficient parallel implementations of approximation algorithms for guarding 1.5D terrains |
title_full |
Efficient parallel implementations of approximation algorithms for guarding 1.5D terrains |
title_fullStr |
Efficient parallel implementations of approximation algorithms for guarding 1.5D terrains |
title_full_unstemmed |
Efficient parallel implementations of approximation algorithms for guarding 1.5D terrains |
title_sort |
efficient parallel implementations of approximation algorithms for guarding 1.5d terrains |
publisher |
Croatian Operational Research Society |
series |
Croatian Operational Research Review |
issn |
1848-0225 1848-9931 |
publishDate |
2015-03-01 |
description |
In the 1.5D terrain guarding problem, an x-monotone polygonal line is dened by k vertices and a G set of terrain points, i.e. guards, and a N set of terrain points which guards are to observe (guard). This involves a weighted version of the guarding problem where guards G have weights. The goal is to determine a minimum weight subset of G to cover all the points in N, including a version where points from N have demands. Furthermore, another goal is to determine the smallest subset of G, such that every point in N is observed by the required number of guards. Both problems are NP-hard and have a factor 5 approximation [3, 4]. This paper will show that if the (1+ϵ)-approximate solver for the corresponding linear program is a computer, for any ϵ > 0, an extra 1+ϵ factor will appear in the final approximation factor for both problems. A comparison will be carried out the parallel implementation based on GPU and CPU threads with the Gurobi solver, leading to the conclusion that the respective algorithm outperforms the Gurobi solver on large and dense inputs typically by one order of magnitude. |
topic |
1.5D terrain guarding linear programming CUDA approximation algorithm |
url |
http://hrcak.srce.hr/index.php?show=clanak&id_clanak_jezik=204289 |
work_keys_str_mv |
AT goranmartinovic efficientparallelimplementationsofapproximationalgorithmsforguarding15dterrains AT domagojmatijevic efficientparallelimplementationsofapproximationalgorithmsforguarding15dterrains AT domagojseverdija efficientparallelimplementationsofapproximationalgorithmsforguarding15dterrains |
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1725507726912520192 |