Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education

Educational innovations supported by digital games are proliferating in primary and secondary classrooms, generating research on their effects upon learning outcomes. This review analyzes 27 experiences in the field of life sciences education, identifying the experimental design, traits of the contr...

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Main Authors: Mónica Herrero Vázquez, Antonio Torralba-Burrial, Esther del Moral Pérez
Format: Article
Language:Spanish
Published: Universitat Autonoma de Barcelona 2020-03-01
Series:Enseñanza de las Ciencias
Subjects:
Online Access:https://ensciencias.uab.es/article/view/2806
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spelling doaj-2f139f708ac34dde8993dff06687a7f62021-05-04T16:01:40ZspaUniversitat Autonoma de BarcelonaEnseñanza de las Ciencias0212-45212174-64862020-03-0138210311910.5565/rev/ensciencias.2806704Review of papers on the use of digital games for life sciences teaching in Primary and Secondary EducationMónica Herrero Vázquez0Antonio Torralba-Burrial1Esther del Moral Pérez2Universidad de OviedoUniversidad de OviedoUniversidad de OviedoEducational innovations supported by digital games are proliferating in primary and secondary classrooms, generating research on their effects upon learning outcomes. This review analyzes 27 experiences in the field of life sciences education, identifying the experimental design, traits of the control group, results achieved and the role of the teacher as relevant factors to assess their effectiveness. Most research highlights the increase in student motivation; however, only a few of them show significant achievements in scientific learning. The didactic integration of digital games could promote the students’ involvement in socio-scientific topics and the inclusion of learners with different abilities, although more research with mixed designs is needed, so as to identify the role of the teacher and the most effective didactic intervention model for each context.https://ensciencias.uab.es/article/view/2806juegos digitalesciencias de la vidadidácticaciencias experimentalesrevisión
collection DOAJ
language Spanish
format Article
sources DOAJ
author Mónica Herrero Vázquez
Antonio Torralba-Burrial
Esther del Moral Pérez
spellingShingle Mónica Herrero Vázquez
Antonio Torralba-Burrial
Esther del Moral Pérez
Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education
Enseñanza de las Ciencias
juegos digitales
ciencias de la vida
didáctica
ciencias experimentales
revisión
author_facet Mónica Herrero Vázquez
Antonio Torralba-Burrial
Esther del Moral Pérez
author_sort Mónica Herrero Vázquez
title Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education
title_short Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education
title_full Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education
title_fullStr Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education
title_full_unstemmed Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education
title_sort review of papers on the use of digital games for life sciences teaching in primary and secondary education
publisher Universitat Autonoma de Barcelona
series Enseñanza de las Ciencias
issn 0212-4521
2174-6486
publishDate 2020-03-01
description Educational innovations supported by digital games are proliferating in primary and secondary classrooms, generating research on their effects upon learning outcomes. This review analyzes 27 experiences in the field of life sciences education, identifying the experimental design, traits of the control group, results achieved and the role of the teacher as relevant factors to assess their effectiveness. Most research highlights the increase in student motivation; however, only a few of them show significant achievements in scientific learning. The didactic integration of digital games could promote the students’ involvement in socio-scientific topics and the inclusion of learners with different abilities, although more research with mixed designs is needed, so as to identify the role of the teacher and the most effective didactic intervention model for each context.
topic juegos digitales
ciencias de la vida
didáctica
ciencias experimentales
revisión
url https://ensciencias.uab.es/article/view/2806
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AT estherdelmoralperez reviewofpapersontheuseofdigitalgamesforlifesciencesteachinginprimaryandsecondaryeducation
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