Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education
Educational innovations supported by digital games are proliferating in primary and secondary classrooms, generating research on their effects upon learning outcomes. This review analyzes 27 experiences in the field of life sciences education, identifying the experimental design, traits of the contr...
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Universitat Autonoma de Barcelona
2020-03-01
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Online Access: | https://ensciencias.uab.es/article/view/2806 |
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doaj-2f139f708ac34dde8993dff06687a7f62021-05-04T16:01:40ZspaUniversitat Autonoma de BarcelonaEnseñanza de las Ciencias0212-45212174-64862020-03-0138210311910.5565/rev/ensciencias.2806704Review of papers on the use of digital games for life sciences teaching in Primary and Secondary EducationMónica Herrero Vázquez0Antonio Torralba-Burrial1Esther del Moral Pérez2Universidad de OviedoUniversidad de OviedoUniversidad de OviedoEducational innovations supported by digital games are proliferating in primary and secondary classrooms, generating research on their effects upon learning outcomes. This review analyzes 27 experiences in the field of life sciences education, identifying the experimental design, traits of the control group, results achieved and the role of the teacher as relevant factors to assess their effectiveness. Most research highlights the increase in student motivation; however, only a few of them show significant achievements in scientific learning. The didactic integration of digital games could promote the students’ involvement in socio-scientific topics and the inclusion of learners with different abilities, although more research with mixed designs is needed, so as to identify the role of the teacher and the most effective didactic intervention model for each context.https://ensciencias.uab.es/article/view/2806juegos digitalesciencias de la vidadidácticaciencias experimentalesrevisión |
collection |
DOAJ |
language |
Spanish |
format |
Article |
sources |
DOAJ |
author |
Mónica Herrero Vázquez Antonio Torralba-Burrial Esther del Moral Pérez |
spellingShingle |
Mónica Herrero Vázquez Antonio Torralba-Burrial Esther del Moral Pérez Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education Enseñanza de las Ciencias juegos digitales ciencias de la vida didáctica ciencias experimentales revisión |
author_facet |
Mónica Herrero Vázquez Antonio Torralba-Burrial Esther del Moral Pérez |
author_sort |
Mónica Herrero Vázquez |
title |
Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education |
title_short |
Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education |
title_full |
Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education |
title_fullStr |
Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education |
title_full_unstemmed |
Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education |
title_sort |
review of papers on the use of digital games for life sciences teaching in primary and secondary education |
publisher |
Universitat Autonoma de Barcelona |
series |
Enseñanza de las Ciencias |
issn |
0212-4521 2174-6486 |
publishDate |
2020-03-01 |
description |
Educational innovations supported by digital games are proliferating in primary and secondary classrooms, generating research on their effects upon learning outcomes. This review analyzes 27 experiences in the field of life sciences education, identifying the experimental design, traits of the control group, results achieved and the role of the teacher as relevant factors to assess their effectiveness. Most research highlights the increase in student motivation; however, only a few of them show significant achievements in scientific learning. The didactic integration of digital games could promote the students’ involvement in socio-scientific topics and the inclusion of learners with different abilities, although more research with mixed designs is needed, so as to identify the role of the teacher and the most effective didactic intervention model for each context. |
topic |
juegos digitales ciencias de la vida didáctica ciencias experimentales revisión |
url |
https://ensciencias.uab.es/article/view/2806 |
work_keys_str_mv |
AT monicaherrerovazquez reviewofpapersontheuseofdigitalgamesforlifesciencesteachinginprimaryandsecondaryeducation AT antoniotorralbaburrial reviewofpapersontheuseofdigitalgamesforlifesciencesteachinginprimaryandsecondaryeducation AT estherdelmoralperez reviewofpapersontheuseofdigitalgamesforlifesciencesteachinginprimaryandsecondaryeducation |
_version_ |
1721478240564936704 |