INCREASING STUDENT INTEREST AND UNDERSTANDING OF MATERIAL CONTENT MASTERY SERVICES BY METHOD OF GAME IN SMP NEGERI 1 PREMBUN - KEBUMEN

Abstract: Interest is the motivating force that will encourage students to get excited and remember what she learned. The learning process is less qualified, inefficient and lacked the appeal, and even tend to be boring, causing low student interest. This study aims to determine the increase in inte...

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Main Author: Khristiana Tri Cahyati
Format: Article
Language:English
Published: Universitas Muhammadiyah Metro 2015-12-01
Series:Guidena
Online Access:https://ojs.fkip.ummetro.ac.id/index.php/bk/article/view/313
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spelling doaj-2ebf742d79d1483688af3de32dea258d2021-01-13T13:16:28ZengUniversitas Muhammadiyah MetroGuidena2088-96232442-78022015-12-015211610.24127/gdn.v5i2.313302INCREASING STUDENT INTEREST AND UNDERSTANDING OF MATERIAL CONTENT MASTERY SERVICES BY METHOD OF GAME IN SMP NEGERI 1 PREMBUN - KEBUMENKhristiana Tri CahyatiAbstract: Interest is the motivating force that will encourage students to get excited and remember what she learned. The learning process is less qualified, inefficient and lacked the appeal, and even tend to be boring, causing low student interest. This study aims to determine the increase in interest and understanding students' mastery of content Counseling services through a game method in class VII A Prembun SMP Negeri 1 Kebumen district. This research is a classroom action research conducted in two cycles. Techniques of data retrieval from the scale of interest, observation, evaluation, documentation and interviews. Data analysis with comparative descriptive technique. Indicators of success: 1) Active engagement in the learning process well, the range of 60-80%, 2) increase student interest, and 3) Obtaining a new understanding of at least 85%. The results showed the service mastery of content game method can be: 1) increasing student interest of 76.01 (pre-cycle) to 84.50 (first cycle) and 84.17 (second cycle), 2) improving the understanding of students to 93% (cycle I) and 93.5% ( cycle II). Keywords: interest, understanding, mastery of content services, methods of a game.https://ojs.fkip.ummetro.ac.id/index.php/bk/article/view/313
collection DOAJ
language English
format Article
sources DOAJ
author Khristiana Tri Cahyati
spellingShingle Khristiana Tri Cahyati
INCREASING STUDENT INTEREST AND UNDERSTANDING OF MATERIAL CONTENT MASTERY SERVICES BY METHOD OF GAME IN SMP NEGERI 1 PREMBUN - KEBUMEN
Guidena
author_facet Khristiana Tri Cahyati
author_sort Khristiana Tri Cahyati
title INCREASING STUDENT INTEREST AND UNDERSTANDING OF MATERIAL CONTENT MASTERY SERVICES BY METHOD OF GAME IN SMP NEGERI 1 PREMBUN - KEBUMEN
title_short INCREASING STUDENT INTEREST AND UNDERSTANDING OF MATERIAL CONTENT MASTERY SERVICES BY METHOD OF GAME IN SMP NEGERI 1 PREMBUN - KEBUMEN
title_full INCREASING STUDENT INTEREST AND UNDERSTANDING OF MATERIAL CONTENT MASTERY SERVICES BY METHOD OF GAME IN SMP NEGERI 1 PREMBUN - KEBUMEN
title_fullStr INCREASING STUDENT INTEREST AND UNDERSTANDING OF MATERIAL CONTENT MASTERY SERVICES BY METHOD OF GAME IN SMP NEGERI 1 PREMBUN - KEBUMEN
title_full_unstemmed INCREASING STUDENT INTEREST AND UNDERSTANDING OF MATERIAL CONTENT MASTERY SERVICES BY METHOD OF GAME IN SMP NEGERI 1 PREMBUN - KEBUMEN
title_sort increasing student interest and understanding of material content mastery services by method of game in smp negeri 1 prembun - kebumen
publisher Universitas Muhammadiyah Metro
series Guidena
issn 2088-9623
2442-7802
publishDate 2015-12-01
description Abstract: Interest is the motivating force that will encourage students to get excited and remember what she learned. The learning process is less qualified, inefficient and lacked the appeal, and even tend to be boring, causing low student interest. This study aims to determine the increase in interest and understanding students' mastery of content Counseling services through a game method in class VII A Prembun SMP Negeri 1 Kebumen district. This research is a classroom action research conducted in two cycles. Techniques of data retrieval from the scale of interest, observation, evaluation, documentation and interviews. Data analysis with comparative descriptive technique. Indicators of success: 1) Active engagement in the learning process well, the range of 60-80%, 2) increase student interest, and 3) Obtaining a new understanding of at least 85%. The results showed the service mastery of content game method can be: 1) increasing student interest of 76.01 (pre-cycle) to 84.50 (first cycle) and 84.17 (second cycle), 2) improving the understanding of students to 93% (cycle I) and 93.5% ( cycle II). Keywords: interest, understanding, mastery of content services, methods of a game.
url https://ojs.fkip.ummetro.ac.id/index.php/bk/article/view/313
work_keys_str_mv AT khristianatricahyati increasingstudentinterestandunderstandingofmaterialcontentmasteryservicesbymethodofgameinsmpnegeri1prembunkebumen
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