MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education

Virtual Cell is a game design solution to a specific scientific and educational problem; expressly, how to make advanced, university level plant biology instruction on molecular and anatomical levels an exciting, efficient learning experience. The advanced technologies of 3D modeling and animation,...

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Bibliographic Details
Main Authors: Anson Call, Steven Herrnstadt, Eve Wurtele, Julie Dickerson, Diane Bassham
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2007-10-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
Online Access:http://www.iiisci.org/Journal/CV$/sci/pdfs/P394011.pdf
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spelling doaj-2ea7a1c498554280a435be750dc83f0d2020-11-25T00:32:45ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242007-10-01552731MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science EducationAnson Call0Steven Herrnstadt1Eve Wurtele2Julie Dickerson3Diane Bassham4 Art and Design, Architecture, Iowa State Universtiy Art and Design, Iowa State University Genetics, Development and Cell Biology, Iowa State University Street Electrical and Computer Engineering, Iowa State University Genetics, Development and Cell Biology, Plant Sciences Institute, Iowa State University Virtual Cell is a game design solution to a specific scientific and educational problem; expressly, how to make advanced, university level plant biology instruction on molecular and anatomical levels an exciting, efficient learning experience. The advanced technologies of 3D modeling and animation, computer programming and game design are united and tempered with strong, scientific guidance for accuracy and art direction for a powerful visual and audio simulation. The additional strength of intense gaming as a powerful tool aiding memory, logic and problem solving has recently become well recognized. Virtual Cell will provide a unique gaming experience, while transparently teaching scientifically accurate facts and concepts about, in this case, a soybean plant's inner workings and dependant mechanisms on multiple scales and levels of complexity. Virtual Cell (from now on referred to as VC) in the future may prove to be a reference for other scientific/education endeavors as scientists battle for a more prominent mind share among average citizens. This paper will discuss the difficulties of developing VC, its structure, intended game and educational goals along with additional benefits to both the sciences and gaming industry.http://www.iiisci.org/Journal/CV$/sci/pdfs/P394011.pdf BiologyDesignGame Design3D Modeling and AnimationComputer Science and HCIAcademic Challenges
collection DOAJ
language English
format Article
sources DOAJ
author Anson Call
Steven Herrnstadt
Eve Wurtele
Julie Dickerson
Diane Bassham
spellingShingle Anson Call
Steven Herrnstadt
Eve Wurtele
Julie Dickerson
Diane Bassham
MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education
Journal of Systemics, Cybernetics and Informatics
Biology
Design
Game Design
3D Modeling and Animation
Computer Science and HCI
Academic Challenges
author_facet Anson Call
Steven Herrnstadt
Eve Wurtele
Julie Dickerson
Diane Bassham
author_sort Anson Call
title MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education
title_short MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education
title_full MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education
title_fullStr MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education
title_full_unstemmed MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education
title_sort metablast! virtual cell: a pedagogical convergence between game design and science education
publisher International Institute of Informatics and Cybernetics
series Journal of Systemics, Cybernetics and Informatics
issn 1690-4524
publishDate 2007-10-01
description Virtual Cell is a game design solution to a specific scientific and educational problem; expressly, how to make advanced, university level plant biology instruction on molecular and anatomical levels an exciting, efficient learning experience. The advanced technologies of 3D modeling and animation, computer programming and game design are united and tempered with strong, scientific guidance for accuracy and art direction for a powerful visual and audio simulation. The additional strength of intense gaming as a powerful tool aiding memory, logic and problem solving has recently become well recognized. Virtual Cell will provide a unique gaming experience, while transparently teaching scientifically accurate facts and concepts about, in this case, a soybean plant's inner workings and dependant mechanisms on multiple scales and levels of complexity. Virtual Cell (from now on referred to as VC) in the future may prove to be a reference for other scientific/education endeavors as scientists battle for a more prominent mind share among average citizens. This paper will discuss the difficulties of developing VC, its structure, intended game and educational goals along with additional benefits to both the sciences and gaming industry.
topic Biology
Design
Game Design
3D Modeling and Animation
Computer Science and HCI
Academic Challenges
url http://www.iiisci.org/Journal/CV$/sci/pdfs/P394011.pdf
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