Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli
Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional responses. In a single-factor repeated-measures...
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Frontiers Media S.A.
2021-09-01
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Online Access: | https://www.frontiersin.org/articles/10.3389/fpsyg.2021.674179/full |
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doaj-2e535ede392d489794367afa7ad5700d2021-09-06T05:07:42ZengFrontiers Media S.A.Frontiers in Psychology1664-10782021-09-011210.3389/fpsyg.2021.674179674179Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual StimuliDominik GallDaniel RothJan-Philipp StauffertJulian ZargesMarc Erich LatoschikModulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional responses. In a single-factor repeated-measures experiment, we manipulated the degree of illusory embodiment and assessed the emotional responses to virtual stimuli. We presented emotional stimuli in the same environment as the virtual body. Participants experienced higher arousal, dominance, and more intense valence in the high embodiment condition compared to the low embodiment condition. The illusion of embodiment thus intensifies the emotional processing of the virtual environment. This result suggests that artificial bodies can increase the effectiveness of immersive applications psychotherapy, entertainment, computer-mediated social interactions, or health applications.https://www.frontiersin.org/articles/10.3389/fpsyg.2021.674179/fullembodimentvirtual body ownershipavatarsagencyimmersive interfaceshuman-computer interaction |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Dominik Gall Daniel Roth Jan-Philipp Stauffert Julian Zarges Marc Erich Latoschik |
spellingShingle |
Dominik Gall Daniel Roth Jan-Philipp Stauffert Julian Zarges Marc Erich Latoschik Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli Frontiers in Psychology embodiment virtual body ownership avatars agency immersive interfaces human-computer interaction |
author_facet |
Dominik Gall Daniel Roth Jan-Philipp Stauffert Julian Zarges Marc Erich Latoschik |
author_sort |
Dominik Gall |
title |
Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli |
title_short |
Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli |
title_full |
Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli |
title_fullStr |
Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli |
title_full_unstemmed |
Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli |
title_sort |
embodiment in virtual reality intensifies emotional responses to virtual stimuli |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Psychology |
issn |
1664-1078 |
publishDate |
2021-09-01 |
description |
Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional responses. In a single-factor repeated-measures experiment, we manipulated the degree of illusory embodiment and assessed the emotional responses to virtual stimuli. We presented emotional stimuli in the same environment as the virtual body. Participants experienced higher arousal, dominance, and more intense valence in the high embodiment condition compared to the low embodiment condition. The illusion of embodiment thus intensifies the emotional processing of the virtual environment. This result suggests that artificial bodies can increase the effectiveness of immersive applications psychotherapy, entertainment, computer-mediated social interactions, or health applications. |
topic |
embodiment virtual body ownership avatars agency immersive interfaces human-computer interaction |
url |
https://www.frontiersin.org/articles/10.3389/fpsyg.2021.674179/full |
work_keys_str_mv |
AT dominikgall embodimentinvirtualrealityintensifiesemotionalresponsestovirtualstimuli AT danielroth embodimentinvirtualrealityintensifiesemotionalresponsestovirtualstimuli AT janphilippstauffert embodimentinvirtualrealityintensifiesemotionalresponsestovirtualstimuli AT julianzarges embodimentinvirtualrealityintensifiesemotionalresponsestovirtualstimuli AT marcerichlatoschik embodimentinvirtualrealityintensifiesemotionalresponsestovirtualstimuli |
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1717780025730662400 |