Watching Eyes and Living up to Expectations: Unkind, Not Kind, Eyes Increase First Mover Cooperation in a Sequential Prisoner’s Dilemma

(1) Background: Why and when images of watching eyes encourage prosocial behavior is still subject to discussion, and two recent meta-analyses show no effect of watching eyes on generosity. This study aims to discern the effect of watching eyes of different valence on two separate aspects of prosoci...

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Main Authors: Loren Pauwels, Carolyn H. Declerck, Christophe Boone
Format: Article
Language:English
Published: MDPI AG 2017-04-01
Series:Games
Subjects:
Online Access:http://www.mdpi.com/2073-4336/8/2/20
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spelling doaj-2ddf1dea60e047c5a27c902048d862c12020-11-24T20:50:54ZengMDPI AGGames2073-43362017-04-01822010.3390/g8020020g8020020Watching Eyes and Living up to Expectations: Unkind, Not Kind, Eyes Increase First Mover Cooperation in a Sequential Prisoner’s DilemmaLoren Pauwels0Carolyn H. Declerck1Christophe Boone2Department of Management, Faculty of Applied Economics, University of Antwerp, Prinsstraat 13, Antwerpen 2000, BelgiumDepartment of Management, Faculty of Applied Economics, University of Antwerp, Prinsstraat 13, Antwerpen 2000, BelgiumDepartment of Management, Faculty of Applied Economics, University of Antwerp, Prinsstraat 13, Antwerpen 2000, Belgium(1) Background: Why and when images of watching eyes encourage prosocial behavior is still subject to discussion, and two recent meta-analyses show no effect of watching eyes on generosity. This study aims to discern the effect of watching eyes of different valence on two separate aspects of prosocial behavior, and additionally investigates whether individuals’ social value orientation moderates the effect of eyes. (2) Methods: Individuals take on the role of either a first or second mover in an incentivized, anonymous sequential prisoner’s dilemma (n = 247), a two-person game which separates the need to form expectations about the other player (first mover cooperation, trust) from the motive of greed (second mover cooperation, reciprocity). During decision-making, a picture of either kind eyes, unkind eyes, or a control picture is presented above each decision matrix. (3) Results: The results indicate that unkind eyes, and not kind eyes, significantly boost first mover cooperation. In contrast, neither type of eye cues increase second mover cooperation. Social value orientation does not moderate these effects. (4) Conclusions: Thus, the data suggest that the valence of eye cues matters, and we propose that unkind eyes urge first movers to live up to the interaction partner’s expectations.http://www.mdpi.com/2073-4336/8/2/20watching eyesvalencesequential prisoner’s dilemmaexpectations
collection DOAJ
language English
format Article
sources DOAJ
author Loren Pauwels
Carolyn H. Declerck
Christophe Boone
spellingShingle Loren Pauwels
Carolyn H. Declerck
Christophe Boone
Watching Eyes and Living up to Expectations: Unkind, Not Kind, Eyes Increase First Mover Cooperation in a Sequential Prisoner’s Dilemma
Games
watching eyes
valence
sequential prisoner’s dilemma
expectations
author_facet Loren Pauwels
Carolyn H. Declerck
Christophe Boone
author_sort Loren Pauwels
title Watching Eyes and Living up to Expectations: Unkind, Not Kind, Eyes Increase First Mover Cooperation in a Sequential Prisoner’s Dilemma
title_short Watching Eyes and Living up to Expectations: Unkind, Not Kind, Eyes Increase First Mover Cooperation in a Sequential Prisoner’s Dilemma
title_full Watching Eyes and Living up to Expectations: Unkind, Not Kind, Eyes Increase First Mover Cooperation in a Sequential Prisoner’s Dilemma
title_fullStr Watching Eyes and Living up to Expectations: Unkind, Not Kind, Eyes Increase First Mover Cooperation in a Sequential Prisoner’s Dilemma
title_full_unstemmed Watching Eyes and Living up to Expectations: Unkind, Not Kind, Eyes Increase First Mover Cooperation in a Sequential Prisoner’s Dilemma
title_sort watching eyes and living up to expectations: unkind, not kind, eyes increase first mover cooperation in a sequential prisoner’s dilemma
publisher MDPI AG
series Games
issn 2073-4336
publishDate 2017-04-01
description (1) Background: Why and when images of watching eyes encourage prosocial behavior is still subject to discussion, and two recent meta-analyses show no effect of watching eyes on generosity. This study aims to discern the effect of watching eyes of different valence on two separate aspects of prosocial behavior, and additionally investigates whether individuals’ social value orientation moderates the effect of eyes. (2) Methods: Individuals take on the role of either a first or second mover in an incentivized, anonymous sequential prisoner’s dilemma (n = 247), a two-person game which separates the need to form expectations about the other player (first mover cooperation, trust) from the motive of greed (second mover cooperation, reciprocity). During decision-making, a picture of either kind eyes, unkind eyes, or a control picture is presented above each decision matrix. (3) Results: The results indicate that unkind eyes, and not kind eyes, significantly boost first mover cooperation. In contrast, neither type of eye cues increase second mover cooperation. Social value orientation does not moderate these effects. (4) Conclusions: Thus, the data suggest that the valence of eye cues matters, and we propose that unkind eyes urge first movers to live up to the interaction partner’s expectations.
topic watching eyes
valence
sequential prisoner’s dilemma
expectations
url http://www.mdpi.com/2073-4336/8/2/20
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