Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand.

This study investigated the generalized effects of positive feedback (PF) versus negative feedback (NF) during training on performance and sense of agency for a reach-to-touch task with a virtual hand. Virtual reality (VR) is increasingly employed for rehabilitation after neuromuscular traumas such...

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Main Authors: Raviraj Nataraj, David Hollinger, Mingxiao Liu, Aniket Shah
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2020-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0233175
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spelling doaj-2dc89faba350457cbeb9bf89de0008792021-03-03T21:47:04ZengPublic Library of Science (PLoS)PLoS ONE1932-62032020-01-01155e023317510.1371/journal.pone.0233175Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand.Raviraj NatarajDavid HollingerMingxiao LiuAniket ShahThis study investigated the generalized effects of positive feedback (PF) versus negative feedback (NF) during training on performance and sense of agency for a reach-to-touch task with a virtual hand. Virtual reality (VR) is increasingly employed for rehabilitation after neuromuscular traumas such as stroke and spinal cord injury. However, VR methods still need to be optimized for greater effectiveness and engagement to increase rates of clinical retention. In this study, we observed that training with disproportionate PF subsequently produced greater reaching performance (minimizing path length) and greater agency (perception of control) than with disproportionate NF. During PF training, there was also progressive increase in agency, but conversely a decrease in performance. Thus, the increase in performance after training may not be due to positively bolstered learning, but rather priming higher confidence reflected in greater agency. Agency was positively measured as compression in perceived time-intervals between the action of touch to a sound consequence, as standard with intentional binding paradigms. Positive feedback desirably increased agency (~180 msec) and reduced path length (1.8 cm) compared to negative feedback, which itself showed insignificant, or neutral, effects. Future investigations into optimizing virtual reality paradigms for neuromotor rehabilitation should consider agency as a driving factor for performance. These studies may serve to optimize how feedback is better presented with performance results for complex motor learning. Investigators should also ponder how personal characteristics, both cognitive and physical, may further affect sensitivity to feedback and the rate of neuromotor rehabilitation.https://doi.org/10.1371/journal.pone.0233175
collection DOAJ
language English
format Article
sources DOAJ
author Raviraj Nataraj
David Hollinger
Mingxiao Liu
Aniket Shah
spellingShingle Raviraj Nataraj
David Hollinger
Mingxiao Liu
Aniket Shah
Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand.
PLoS ONE
author_facet Raviraj Nataraj
David Hollinger
Mingxiao Liu
Aniket Shah
author_sort Raviraj Nataraj
title Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand.
title_short Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand.
title_full Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand.
title_fullStr Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand.
title_full_unstemmed Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand.
title_sort disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2020-01-01
description This study investigated the generalized effects of positive feedback (PF) versus negative feedback (NF) during training on performance and sense of agency for a reach-to-touch task with a virtual hand. Virtual reality (VR) is increasingly employed for rehabilitation after neuromuscular traumas such as stroke and spinal cord injury. However, VR methods still need to be optimized for greater effectiveness and engagement to increase rates of clinical retention. In this study, we observed that training with disproportionate PF subsequently produced greater reaching performance (minimizing path length) and greater agency (perception of control) than with disproportionate NF. During PF training, there was also progressive increase in agency, but conversely a decrease in performance. Thus, the increase in performance after training may not be due to positively bolstered learning, but rather priming higher confidence reflected in greater agency. Agency was positively measured as compression in perceived time-intervals between the action of touch to a sound consequence, as standard with intentional binding paradigms. Positive feedback desirably increased agency (~180 msec) and reduced path length (1.8 cm) compared to negative feedback, which itself showed insignificant, or neutral, effects. Future investigations into optimizing virtual reality paradigms for neuromotor rehabilitation should consider agency as a driving factor for performance. These studies may serve to optimize how feedback is better presented with performance results for complex motor learning. Investigators should also ponder how personal characteristics, both cognitive and physical, may further affect sensitivity to feedback and the rate of neuromotor rehabilitation.
url https://doi.org/10.1371/journal.pone.0233175
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