Gamification for the Ancient Kingdom of Nusantara with User-Centered Design Approach

The purpose of this research was to conserve the history of Nusantara kingdoms with the interesting way for the students. The researchers proposed a method by combining the history of ancient kingdoms in Nusantara with the game. It was done by using gamification with the user-centered design approac...

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Bibliographic Details
Main Authors: Yulyani Arifin, Martin Martin, Ryan Ryan, Ryan Dratama
Format: Article
Language:English
Published: Bina Nusantara University 2018-06-01
Series:ComTech
Subjects:
Online Access:https://journal.binus.ac.id/index.php/comtech/article/view/4171

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