Gamification for the Ancient Kingdom of Nusantara with User-Centered Design Approach
The purpose of this research was to conserve the history of Nusantara kingdoms with the interesting way for the students. The researchers proposed a method by combining the history of ancient kingdoms in Nusantara with the game. It was done by using gamification with the user-centered design approac...
Main Authors: | Yulyani Arifin, Martin Martin, Ryan Ryan, Ryan Dratama |
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Format: | Article |
Language: | English |
Published: |
Bina Nusantara University
2018-06-01
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Series: | ComTech |
Subjects: | |
Online Access: | https://journal.binus.ac.id/index.php/comtech/article/view/4171 |
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