Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study

BackgroundPeople with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, inte...

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Main Authors: Nijman, Saskia Anne, Veling, Wim, Greaves-Lord, Kirstin, Vos, Maarten, Zandee, Catharina Elizabeth Regina, Aan het Rot, Marije, Geraets, Chris Neeltje Wil, Pijnenborg, Gerdina Hendrika Maria
Format: Article
Language:English
Published: JMIR Publications 2020-08-01
Series:JMIR Mental Health
Online Access:https://mental.jmir.org/2020/8/e17808
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spelling doaj-2badef7c0c2943f6952191c672052a4f2021-05-03T04:35:25ZengJMIR PublicationsJMIR Mental Health2368-79592020-08-0178e1780810.2196/17808Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability StudyNijman, Saskia AnneVeling, WimGreaves-Lord, KirstinVos, MaartenZandee, Catharina Elizabeth ReginaAan het Rot, MarijeGeraets, Chris Neeltje WilPijnenborg, Gerdina Hendrika Maria BackgroundPeople with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable, and controllable training environment, which could facilitate the application of skills in daily life. ObjectiveWe developed a 16-session immersive VR SCT (Dynamic Interactive Social Cognition Training in Virtual Reality [DiSCoVR]) and conducted a single-group feasibility pilot study. MethodsA total of 22 people with a psychotic disorder and reported problems in social cognition participated. Feasibility and acceptability were assessed using a survey for participants and therapists, and by examining relevant parameters (eg, dropouts). We analyzed preliminary treatment effects on social cognition, neurocognition, and psychiatric symptoms. ResultsA total of 17 participants completed the study. Participants enjoyed DiSCoVR (mean 7.25, SD 2.05; range 3-10), thought it was useful for daily social activities (mean 7.00, SD 2.05; range 3-10), and enjoyed the combination of VR and a therapist (mean 7.85, SD 2.11; range 3-10). The most frequently mentioned strength of DiSCoVR was the opportunity to practice with personalized social situations (14/20, 70%). A significant improvement of emotion perception was observed (Ekman 60 Faces; t16=–4.79, P<.001, d=–0.67), but no significant change was found in other measures of social cognition, neurocognition, psychiatric symptoms, or self-esteem. ConclusionsDiSCoVR was feasible and acceptable to participants and therapists, and may improve emotion perception.https://mental.jmir.org/2020/8/e17808
collection DOAJ
language English
format Article
sources DOAJ
author Nijman, Saskia Anne
Veling, Wim
Greaves-Lord, Kirstin
Vos, Maarten
Zandee, Catharina Elizabeth Regina
Aan het Rot, Marije
Geraets, Chris Neeltje Wil
Pijnenborg, Gerdina Hendrika Maria
spellingShingle Nijman, Saskia Anne
Veling, Wim
Greaves-Lord, Kirstin
Vos, Maarten
Zandee, Catharina Elizabeth Regina
Aan het Rot, Marije
Geraets, Chris Neeltje Wil
Pijnenborg, Gerdina Hendrika Maria
Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study
JMIR Mental Health
author_facet Nijman, Saskia Anne
Veling, Wim
Greaves-Lord, Kirstin
Vos, Maarten
Zandee, Catharina Elizabeth Regina
Aan het Rot, Marije
Geraets, Chris Neeltje Wil
Pijnenborg, Gerdina Hendrika Maria
author_sort Nijman, Saskia Anne
title Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study
title_short Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study
title_full Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study
title_fullStr Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study
title_full_unstemmed Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study
title_sort dynamic interactive social cognition training in virtual reality (discovr) for people with a psychotic disorder: single-group feasibility and acceptability study
publisher JMIR Publications
series JMIR Mental Health
issn 2368-7959
publishDate 2020-08-01
description BackgroundPeople with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable, and controllable training environment, which could facilitate the application of skills in daily life. ObjectiveWe developed a 16-session immersive VR SCT (Dynamic Interactive Social Cognition Training in Virtual Reality [DiSCoVR]) and conducted a single-group feasibility pilot study. MethodsA total of 22 people with a psychotic disorder and reported problems in social cognition participated. Feasibility and acceptability were assessed using a survey for participants and therapists, and by examining relevant parameters (eg, dropouts). We analyzed preliminary treatment effects on social cognition, neurocognition, and psychiatric symptoms. ResultsA total of 17 participants completed the study. Participants enjoyed DiSCoVR (mean 7.25, SD 2.05; range 3-10), thought it was useful for daily social activities (mean 7.00, SD 2.05; range 3-10), and enjoyed the combination of VR and a therapist (mean 7.85, SD 2.11; range 3-10). The most frequently mentioned strength of DiSCoVR was the opportunity to practice with personalized social situations (14/20, 70%). A significant improvement of emotion perception was observed (Ekman 60 Faces; t16=–4.79, P<.001, d=–0.67), but no significant change was found in other measures of social cognition, neurocognition, psychiatric symptoms, or self-esteem. ConclusionsDiSCoVR was feasible and acceptable to participants and therapists, and may improve emotion perception.
url https://mental.jmir.org/2020/8/e17808
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