Penerapan media audio visual dalam meningkatkan hasil belajar dribble bolabasket

The purpose of this study is to improve the learning outcomes of basketball dribble techniques through the method of Audio Visual media in basketball games class IX IPS 5 SMAN 3 Mandau. This type of research is PTK, the population in the study amounted to 28 students. then the sample taken is total...

Full description

Bibliographic Details
Main Authors: Faizan Ramadhan, Mimi Yulianti, Raffly Henjilito
Format: Article
Language:English
Published: UIR Press 2020-08-01
Series:Edu Sportivo
Subjects:
Online Access:https://journal.uir.ac.id/index.php/SPORTIVO/article/view/5122
id doaj-29f37af496a347c3a4cdff44cd582776
record_format Article
spelling doaj-29f37af496a347c3a4cdff44cd5827762021-10-08T12:51:26ZengUIR PressEdu Sportivo2745-942X2020-08-011110.25299/es:ijope.2020.vol1(1).5122Penerapan media audio visual dalam meningkatkan hasil belajar dribble bolabasketFaizan Ramadhan0Mimi Yulianti1Raffly Henjilito2Sekolah Menengah Atas Negeri 3 Mandau, Bengkalis, IndonesiaPendidikan Jasmani Kesehatan dan Rekreasi, Universitas Islam Riau, Pekanbaru, IndonesiaPendidikan Jasmani Kesehatan dan Rekreasi, Universitas Islam Riau, Pekanbaru, IndonesiaThe purpose of this study is to improve the learning outcomes of basketball dribble techniques through the method of Audio Visual media in basketball games class IX IPS 5 SMAN 3 Mandau. This type of research is PTK, the population in the study amounted to 28 students. then the sample taken is total sampling, which is the entire population of 28 students used as samples. Based on the results of data processing in the first cycle there were 9 students who achieved the KKM value (32%), and 19 students who had not yet achieved the KKM value (68%). Classical completeness is achieved when it reaches 80%, in cycle II as many as 25 students have achieved completeness value of 89%. And as many as 3 students who have not yet reached the grade of 11%. Thus it can be concluded that there is a very significant increase in basketball dribble learning outcomes through audio-visual media in the sport of basketball class IX IPS 5 SMA N 3 Mandau Bengkalis Regency. https://journal.uir.ac.id/index.php/SPORTIVO/article/view/5122MediaAudio VisualLearning OutcomesBasketball
collection DOAJ
language English
format Article
sources DOAJ
author Faizan Ramadhan
Mimi Yulianti
Raffly Henjilito
spellingShingle Faizan Ramadhan
Mimi Yulianti
Raffly Henjilito
Penerapan media audio visual dalam meningkatkan hasil belajar dribble bolabasket
Edu Sportivo
Media
Audio Visual
Learning Outcomes
Basketball
author_facet Faizan Ramadhan
Mimi Yulianti
Raffly Henjilito
author_sort Faizan Ramadhan
title Penerapan media audio visual dalam meningkatkan hasil belajar dribble bolabasket
title_short Penerapan media audio visual dalam meningkatkan hasil belajar dribble bolabasket
title_full Penerapan media audio visual dalam meningkatkan hasil belajar dribble bolabasket
title_fullStr Penerapan media audio visual dalam meningkatkan hasil belajar dribble bolabasket
title_full_unstemmed Penerapan media audio visual dalam meningkatkan hasil belajar dribble bolabasket
title_sort penerapan media audio visual dalam meningkatkan hasil belajar dribble bolabasket
publisher UIR Press
series Edu Sportivo
issn 2745-942X
publishDate 2020-08-01
description The purpose of this study is to improve the learning outcomes of basketball dribble techniques through the method of Audio Visual media in basketball games class IX IPS 5 SMAN 3 Mandau. This type of research is PTK, the population in the study amounted to 28 students. then the sample taken is total sampling, which is the entire population of 28 students used as samples. Based on the results of data processing in the first cycle there were 9 students who achieved the KKM value (32%), and 19 students who had not yet achieved the KKM value (68%). Classical completeness is achieved when it reaches 80%, in cycle II as many as 25 students have achieved completeness value of 89%. And as many as 3 students who have not yet reached the grade of 11%. Thus it can be concluded that there is a very significant increase in basketball dribble learning outcomes through audio-visual media in the sport of basketball class IX IPS 5 SMA N 3 Mandau Bengkalis Regency.
topic Media
Audio Visual
Learning Outcomes
Basketball
url https://journal.uir.ac.id/index.php/SPORTIVO/article/view/5122
work_keys_str_mv AT faizanramadhan penerapanmediaaudiovisualdalammeningkatkanhasilbelajardribblebolabasket
AT mimiyulianti penerapanmediaaudiovisualdalammeningkatkanhasilbelajardribblebolabasket
AT rafflyhenjilito penerapanmediaaudiovisualdalammeningkatkanhasilbelajardribblebolabasket
_version_ 1716838328956878848