Game Design Principles based on Human Error

This paper displays the result of the authors’ research regarding to the incorporation of Human Error, through design principles, to video game design. In a general way, designers must consider Human Error factors throughout video game interface development; however, when related to its core desi...

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Bibliographic Details
Main Authors: Guilherme Zaffari, André Luiz Battaiola
Format: Article
Language:English
Published: Brazilian Information Design Society (SBDI) 2016-03-01
Series:InfoDesign: Brazilian Journal of Information Design
Subjects:
Online Access:http://infodesign.org.br/infodesign/article/view/382/253
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spelling doaj-29c1fc2f0f7f497db0c7df4ea34439492020-11-24T23:11:13ZengBrazilian Information Design Society (SBDI)InfoDesign: Brazilian Journal of Information Design1808-53771808-53772016-03-01123267301Game Design Principles based on Human Error Guilherme Zaffari André Luiz BattaiolaThis paper displays the result of the authors’ research regarding to the incorporation of Human Error, through design principles, to video game design. In a general way, designers must consider Human Error factors throughout video game interface development; however, when related to its core design, adaptations are in need, since challenge is an important factor for fun and under the perspective of Human Error, challenge can be considered as a flaw in the system. The research utilized Human Error classifications, data triangulation via predictive human error analysis, and the expanded flow theory to allow the design of a set of principles in order to match the design of playful challenges with the principles of Human Error. From the results, it was possible to conclude that the application of Human Error in game design has a positive effect on player experience, allowing it to interact only with errors associated with the intended aesthetics of the game.http://infodesign.org.br/infodesign/article/view/382/253human errorgame designchallengefun semantic analysisscientific methodologyscientific discourse
collection DOAJ
language English
format Article
sources DOAJ
author Guilherme Zaffari
André Luiz Battaiola
spellingShingle Guilherme Zaffari
André Luiz Battaiola
Game Design Principles based on Human Error
InfoDesign: Brazilian Journal of Information Design
human error
game design
challenge
fun semantic analysis
scientific methodology
scientific discourse
author_facet Guilherme Zaffari
André Luiz Battaiola
author_sort Guilherme Zaffari
title Game Design Principles based on Human Error
title_short Game Design Principles based on Human Error
title_full Game Design Principles based on Human Error
title_fullStr Game Design Principles based on Human Error
title_full_unstemmed Game Design Principles based on Human Error
title_sort game design principles based on human error
publisher Brazilian Information Design Society (SBDI)
series InfoDesign: Brazilian Journal of Information Design
issn 1808-5377
1808-5377
publishDate 2016-03-01
description This paper displays the result of the authors’ research regarding to the incorporation of Human Error, through design principles, to video game design. In a general way, designers must consider Human Error factors throughout video game interface development; however, when related to its core design, adaptations are in need, since challenge is an important factor for fun and under the perspective of Human Error, challenge can be considered as a flaw in the system. The research utilized Human Error classifications, data triangulation via predictive human error analysis, and the expanded flow theory to allow the design of a set of principles in order to match the design of playful challenges with the principles of Human Error. From the results, it was possible to conclude that the application of Human Error in game design has a positive effect on player experience, allowing it to interact only with errors associated with the intended aesthetics of the game.
topic human error
game design
challenge
fun semantic analysis
scientific methodology
scientific discourse
url http://infodesign.org.br/infodesign/article/view/382/253
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