IMPLEMENTATION OF ROLE PLAYING METHODS BASED ON SOCIAL ISSUES ARROUND STUDENTS TO INCREASE STUDENTS COOPERATION ON SOCIAL RELATIONSHIP IN SOCIAL STUDIES LEARNING (CLASSROOM ACTION RESEARCH AT CLASS VII-C MUHAMMADIYAH 6 JUNIOR HIGH SCHOOL BANDUNG)

Abstract-The purpose of this research is to increase cooperation among students through the role playing method on the students of class VIII-C Muhammadiyah 6 Junior High School Bandung academic year 2014/2015. This study uses a classroom action research approach. Subjects in this study were student...

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Main Author: Suci Febriyanti Pertiwi
Format: Article
Language:English
Published: Universitas Pendidikan Indonesia 2018-02-01
Series:International Journal Pedagogy of Social Studies
Online Access:http://ejournal.upi.edu/index.php/pips/article/view/10161
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spelling doaj-28065cfc40e540cc9be73eeb797254612020-11-24T22:25:29ZengUniversitas Pendidikan IndonesiaInternational Journal Pedagogy of Social Studies2550-06002549-65302018-02-0122323710.17509/ijposs.v2i2.101616613IMPLEMENTATION OF ROLE PLAYING METHODS BASED ON SOCIAL ISSUES ARROUND STUDENTS TO INCREASE STUDENTS COOPERATION ON SOCIAL RELATIONSHIP IN SOCIAL STUDIES LEARNING (CLASSROOM ACTION RESEARCH AT CLASS VII-C MUHAMMADIYAH 6 JUNIOR HIGH SCHOOL BANDUNG)Suci Febriyanti Pertiwi0Universitas Pendidikan IndonesiaAbstract-The purpose of this research is to increase cooperation among students through the role playing method on the students of class VIII-C Muhammadiyah 6 Junior High School Bandung academic year 2014/2015. This study uses a classroom action research approach. Subjects in this study were students in class VIII-C Muhammadiyah 6 Junior High School Bandung. of collecting data technique using Role Playing method and teacher achievement test. Action is done as much as 3 cycles, in one cycle done 2 times action. Data processing refers to qualitative procedures and changes in learning evaluation results before and after learning by using Role Playing method. The results showed: 1). The percentage of observation results of cooperation between friends on this 1st cycle has not been seen, because it is still within the range of "less" rating with the percentage of 38.1%. While the average learning achievement score of 74.5, although there is an increase but not showing the expected success rate because the acquisition of values above the minimum score only amounted to 9 people. 2). The result of student activity observation shows that the cooperation between students in cycle 2 is increased, and is in the range of "enough" assessment with the percentage of 68%, the average value obtained is 83.25, although there is improvement, indicating the expected success rate, there are students earning grades under the minimum score of 4 students. 3). The 3rd cycle shows a very high increase and is in the 'good' range with a percentage of 80% and an average value of 86. Keywords: cooperation, role playinghttp://ejournal.upi.edu/index.php/pips/article/view/10161
collection DOAJ
language English
format Article
sources DOAJ
author Suci Febriyanti Pertiwi
spellingShingle Suci Febriyanti Pertiwi
IMPLEMENTATION OF ROLE PLAYING METHODS BASED ON SOCIAL ISSUES ARROUND STUDENTS TO INCREASE STUDENTS COOPERATION ON SOCIAL RELATIONSHIP IN SOCIAL STUDIES LEARNING (CLASSROOM ACTION RESEARCH AT CLASS VII-C MUHAMMADIYAH 6 JUNIOR HIGH SCHOOL BANDUNG)
International Journal Pedagogy of Social Studies
author_facet Suci Febriyanti Pertiwi
author_sort Suci Febriyanti Pertiwi
title IMPLEMENTATION OF ROLE PLAYING METHODS BASED ON SOCIAL ISSUES ARROUND STUDENTS TO INCREASE STUDENTS COOPERATION ON SOCIAL RELATIONSHIP IN SOCIAL STUDIES LEARNING (CLASSROOM ACTION RESEARCH AT CLASS VII-C MUHAMMADIYAH 6 JUNIOR HIGH SCHOOL BANDUNG)
title_short IMPLEMENTATION OF ROLE PLAYING METHODS BASED ON SOCIAL ISSUES ARROUND STUDENTS TO INCREASE STUDENTS COOPERATION ON SOCIAL RELATIONSHIP IN SOCIAL STUDIES LEARNING (CLASSROOM ACTION RESEARCH AT CLASS VII-C MUHAMMADIYAH 6 JUNIOR HIGH SCHOOL BANDUNG)
title_full IMPLEMENTATION OF ROLE PLAYING METHODS BASED ON SOCIAL ISSUES ARROUND STUDENTS TO INCREASE STUDENTS COOPERATION ON SOCIAL RELATIONSHIP IN SOCIAL STUDIES LEARNING (CLASSROOM ACTION RESEARCH AT CLASS VII-C MUHAMMADIYAH 6 JUNIOR HIGH SCHOOL BANDUNG)
title_fullStr IMPLEMENTATION OF ROLE PLAYING METHODS BASED ON SOCIAL ISSUES ARROUND STUDENTS TO INCREASE STUDENTS COOPERATION ON SOCIAL RELATIONSHIP IN SOCIAL STUDIES LEARNING (CLASSROOM ACTION RESEARCH AT CLASS VII-C MUHAMMADIYAH 6 JUNIOR HIGH SCHOOL BANDUNG)
title_full_unstemmed IMPLEMENTATION OF ROLE PLAYING METHODS BASED ON SOCIAL ISSUES ARROUND STUDENTS TO INCREASE STUDENTS COOPERATION ON SOCIAL RELATIONSHIP IN SOCIAL STUDIES LEARNING (CLASSROOM ACTION RESEARCH AT CLASS VII-C MUHAMMADIYAH 6 JUNIOR HIGH SCHOOL BANDUNG)
title_sort implementation of role playing methods based on social issues arround students to increase students cooperation on social relationship in social studies learning (classroom action research at class vii-c muhammadiyah 6 junior high school bandung)
publisher Universitas Pendidikan Indonesia
series International Journal Pedagogy of Social Studies
issn 2550-0600
2549-6530
publishDate 2018-02-01
description Abstract-The purpose of this research is to increase cooperation among students through the role playing method on the students of class VIII-C Muhammadiyah 6 Junior High School Bandung academic year 2014/2015. This study uses a classroom action research approach. Subjects in this study were students in class VIII-C Muhammadiyah 6 Junior High School Bandung. of collecting data technique using Role Playing method and teacher achievement test. Action is done as much as 3 cycles, in one cycle done 2 times action. Data processing refers to qualitative procedures and changes in learning evaluation results before and after learning by using Role Playing method. The results showed: 1). The percentage of observation results of cooperation between friends on this 1st cycle has not been seen, because it is still within the range of "less" rating with the percentage of 38.1%. While the average learning achievement score of 74.5, although there is an increase but not showing the expected success rate because the acquisition of values above the minimum score only amounted to 9 people. 2). The result of student activity observation shows that the cooperation between students in cycle 2 is increased, and is in the range of "enough" assessment with the percentage of 68%, the average value obtained is 83.25, although there is improvement, indicating the expected success rate, there are students earning grades under the minimum score of 4 students. 3). The 3rd cycle shows a very high increase and is in the 'good' range with a percentage of 80% and an average value of 86. Keywords: cooperation, role playing
url http://ejournal.upi.edu/index.php/pips/article/view/10161
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