Is Learning in Low Immersive Environments Carried over to High Immersive Environments?
One of the more debated issues regarding training simulators is their validity for transfer of skills to sensory environments that differ from the simulator. In two experiments, the advantages of three-dimensional (3D) and collocated (Col) visual displays were evaluated in a realistic and complex vi...
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2012-01-01
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Series: | Advances in Human-Computer Interaction |
Online Access: | http://dx.doi.org/10.1155/2012/521521 |
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doaj-27a704691945443b9671854075994a9b2020-11-25T01:13:09ZengHindawi LimitedAdvances in Human-Computer Interaction1687-58931687-59072012-01-01201210.1155/2012/521521521521Is Learning in Low Immersive Environments Carried over to High Immersive Environments?Dror David Lev0Miriam Reiner1Department of Education in Technology and Science, Technion-Israel Institute of Technology, 32000 Haifa, IsraelDepartment of Education in Technology and Science, Technion-Israel Institute of Technology, 32000 Haifa, IsraelOne of the more debated issues regarding training simulators is their validity for transfer of skills to sensory environments that differ from the simulator. In two experiments, the advantages of three-dimensional (3D) and collocated (Col) visual displays were evaluated in a realistic and complex visuomotor task. The two factors were evaluated independently, comparing Col-2D with dislocated-2D (experiment 1) and with Col-3D (experiment 2). As expected, in both cases the more immersive presentation condition facilitated better performance. Furthermore, improvement following training in the more immersive condition carried over to the following less immersive condition but there was no carry over in the opposing order of presentation. This is taken as an indication for the differential development of skills conditioned by the level of immersiveness of the training environment. This further suggests that learning of complex realistic tasks is not carried over from less immersive simulator to the complex sensory environment of reality, due to the large gap in sensory patterns.http://dx.doi.org/10.1155/2012/521521 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Dror David Lev Miriam Reiner |
spellingShingle |
Dror David Lev Miriam Reiner Is Learning in Low Immersive Environments Carried over to High Immersive Environments? Advances in Human-Computer Interaction |
author_facet |
Dror David Lev Miriam Reiner |
author_sort |
Dror David Lev |
title |
Is Learning in Low Immersive Environments Carried over to High Immersive Environments? |
title_short |
Is Learning in Low Immersive Environments Carried over to High Immersive Environments? |
title_full |
Is Learning in Low Immersive Environments Carried over to High Immersive Environments? |
title_fullStr |
Is Learning in Low Immersive Environments Carried over to High Immersive Environments? |
title_full_unstemmed |
Is Learning in Low Immersive Environments Carried over to High Immersive Environments? |
title_sort |
is learning in low immersive environments carried over to high immersive environments? |
publisher |
Hindawi Limited |
series |
Advances in Human-Computer Interaction |
issn |
1687-5893 1687-5907 |
publishDate |
2012-01-01 |
description |
One of the more debated issues regarding training simulators is their validity for transfer of skills to sensory environments that differ from the simulator. In two experiments, the advantages of three-dimensional (3D) and collocated (Col) visual displays were evaluated in a realistic and complex visuomotor task. The two factors were evaluated independently, comparing Col-2D with dislocated-2D (experiment 1) and with Col-3D (experiment 2). As expected, in both cases the more immersive presentation condition facilitated better performance. Furthermore, improvement following training in the more immersive condition carried over to the following less immersive condition but there was no carry over in the opposing order of presentation. This is taken as an indication for the differential development of skills conditioned by the level of immersiveness of the training environment. This further suggests that learning of complex realistic tasks is not carried over from less immersive simulator to the complex sensory environment of reality, due to the large gap in sensory patterns. |
url |
http://dx.doi.org/10.1155/2012/521521 |
work_keys_str_mv |
AT drordavidlev islearninginlowimmersiveenvironmentscarriedovertohighimmersiveenvironments AT miriamreiner islearninginlowimmersiveenvironmentscarriedovertohighimmersiveenvironments |
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