Is Learning in Low Immersive Environments Carried over to High Immersive Environments?

One of the more debated issues regarding training simulators is their validity for transfer of skills to sensory environments that differ from the simulator. In two experiments, the advantages of three-dimensional (3D) and collocated (Col) visual displays were evaluated in a realistic and complex vi...

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Main Authors: Dror David Lev, Miriam Reiner
Format: Article
Language:English
Published: Hindawi Limited 2012-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2012/521521
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spelling doaj-27a704691945443b9671854075994a9b2020-11-25T01:13:09ZengHindawi LimitedAdvances in Human-Computer Interaction1687-58931687-59072012-01-01201210.1155/2012/521521521521Is Learning in Low Immersive Environments Carried over to High Immersive Environments?Dror David Lev0Miriam Reiner1Department of Education in Technology and Science, Technion-Israel Institute of Technology, 32000 Haifa, IsraelDepartment of Education in Technology and Science, Technion-Israel Institute of Technology, 32000 Haifa, IsraelOne of the more debated issues regarding training simulators is their validity for transfer of skills to sensory environments that differ from the simulator. In two experiments, the advantages of three-dimensional (3D) and collocated (Col) visual displays were evaluated in a realistic and complex visuomotor task. The two factors were evaluated independently, comparing Col-2D with dislocated-2D (experiment 1) and with Col-3D (experiment 2). As expected, in both cases the more immersive presentation condition facilitated better performance. Furthermore, improvement following training in the more immersive condition carried over to the following less immersive condition but there was no carry over in the opposing order of presentation. This is taken as an indication for the differential development of skills conditioned by the level of immersiveness of the training environment. This further suggests that learning of complex realistic tasks is not carried over from less immersive simulator to the complex sensory environment of reality, due to the large gap in sensory patterns.http://dx.doi.org/10.1155/2012/521521
collection DOAJ
language English
format Article
sources DOAJ
author Dror David Lev
Miriam Reiner
spellingShingle Dror David Lev
Miriam Reiner
Is Learning in Low Immersive Environments Carried over to High Immersive Environments?
Advances in Human-Computer Interaction
author_facet Dror David Lev
Miriam Reiner
author_sort Dror David Lev
title Is Learning in Low Immersive Environments Carried over to High Immersive Environments?
title_short Is Learning in Low Immersive Environments Carried over to High Immersive Environments?
title_full Is Learning in Low Immersive Environments Carried over to High Immersive Environments?
title_fullStr Is Learning in Low Immersive Environments Carried over to High Immersive Environments?
title_full_unstemmed Is Learning in Low Immersive Environments Carried over to High Immersive Environments?
title_sort is learning in low immersive environments carried over to high immersive environments?
publisher Hindawi Limited
series Advances in Human-Computer Interaction
issn 1687-5893
1687-5907
publishDate 2012-01-01
description One of the more debated issues regarding training simulators is their validity for transfer of skills to sensory environments that differ from the simulator. In two experiments, the advantages of three-dimensional (3D) and collocated (Col) visual displays were evaluated in a realistic and complex visuomotor task. The two factors were evaluated independently, comparing Col-2D with dislocated-2D (experiment 1) and with Col-3D (experiment 2). As expected, in both cases the more immersive presentation condition facilitated better performance. Furthermore, improvement following training in the more immersive condition carried over to the following less immersive condition but there was no carry over in the opposing order of presentation. This is taken as an indication for the differential development of skills conditioned by the level of immersiveness of the training environment. This further suggests that learning of complex realistic tasks is not carried over from less immersive simulator to the complex sensory environment of reality, due to the large gap in sensory patterns.
url http://dx.doi.org/10.1155/2012/521521
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