Hoarding and community in Star Wars Card Trader

Transitioning collectibles from the physical to the digital sphere changes the culture of collecting by increasing the accessibility of trading partners and adding digital limitations on personal interaction. In this analysis, I examine the collecting game Star Wars Card Trader (2015) and its cultur...

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Bibliographic Details
Main Author: Jeremy Groskopf
Format: Article
Language:English
Published: Organization for Transformative Works 2016-09-01
Series:Transformative Works and Cultures
Subjects:
Online Access:http://journal.transformativeworks.org/index.php/twc/article/view/718/672
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spelling doaj-2748b35bd3694c749ef8b5ba849911072021-07-02T03:21:26ZengOrganization for Transformative WorksTransformative Works and Cultures1941-22581941-22582016-09-012210.3983/twc.2016.0718Hoarding and community in Star Wars Card TraderJeremy Groskopf0Averett University, Danville, Virginia, United StatesTransitioning collectibles from the physical to the digital sphere changes the culture of collecting by increasing the accessibility of trading partners and adding digital limitations on personal interaction. In this analysis, I examine the collecting game Star Wars Card Trader (2015) and its culture of mass hoarding—the collecting of vast quantities of a single, valueless digital object—through which players reintroduce elements of personality, camaraderie, and nonrivalrous collecting into a system designed primarily for anonymous profitable acquisition. Via an analysis of player behaviors both within the game itself and in online venues, I argue that mass hoarding—a user invention—acts as the central community-building behavior in this digital realm. Mass hoarding is thus a clear indication that even in the digital realm, human personalities and relationships are vital to the construction of collecting as a pastime that is more complex than an investment opportunity.http://journal.transformativeworks.org/index.php/twc/article/view/718/672CollectingDigital commoditiesVideo games
collection DOAJ
language English
format Article
sources DOAJ
author Jeremy Groskopf
spellingShingle Jeremy Groskopf
Hoarding and community in Star Wars Card Trader
Transformative Works and Cultures
Collecting
Digital commodities
Video games
author_facet Jeremy Groskopf
author_sort Jeremy Groskopf
title Hoarding and community in Star Wars Card Trader
title_short Hoarding and community in Star Wars Card Trader
title_full Hoarding and community in Star Wars Card Trader
title_fullStr Hoarding and community in Star Wars Card Trader
title_full_unstemmed Hoarding and community in Star Wars Card Trader
title_sort hoarding and community in star wars card trader
publisher Organization for Transformative Works
series Transformative Works and Cultures
issn 1941-2258
1941-2258
publishDate 2016-09-01
description Transitioning collectibles from the physical to the digital sphere changes the culture of collecting by increasing the accessibility of trading partners and adding digital limitations on personal interaction. In this analysis, I examine the collecting game Star Wars Card Trader (2015) and its culture of mass hoarding—the collecting of vast quantities of a single, valueless digital object—through which players reintroduce elements of personality, camaraderie, and nonrivalrous collecting into a system designed primarily for anonymous profitable acquisition. Via an analysis of player behaviors both within the game itself and in online venues, I argue that mass hoarding—a user invention—acts as the central community-building behavior in this digital realm. Mass hoarding is thus a clear indication that even in the digital realm, human personalities and relationships are vital to the construction of collecting as a pastime that is more complex than an investment opportunity.
topic Collecting
Digital commodities
Video games
url http://journal.transformativeworks.org/index.php/twc/article/view/718/672
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