Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

BackgroundSerious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators’ competencies. Although professional facilitators in commercial game-based training have unde...

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Main Authors: Baalsrud Hauge, Jannicke, Söbke, Heinrich, Bröker, Thomas, Lim, Theodore, Luccini, Angelo Marco, Kornevs, Maksims, Meijer, Sebastiaan
Format: Article
Language:English
Published: JMIR Publications 2021-05-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2021/2/e25481
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spelling doaj-270b1c3235244cb1b9ccfe8b161843392021-05-05T13:17:39ZengJMIR PublicationsJMIR Serious Games2291-92792021-05-0192e2548110.2196/25481Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod StudyBaalsrud Hauge, JannickeSöbke, HeinrichBröker, ThomasLim, TheodoreLuccini, Angelo MarcoKornevs, MaksimsMeijer, Sebastiaan BackgroundSerious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators’ competencies. Although professional facilitators in commercial game-based training have undergone specific instruction, facilitators in higher education cannot rely on such formal instruction, as game facilitation is only an occasional part of their teaching activities. ObjectiveThis study aimed to address the actual competencies of occasional game facilitators and their perceived competency deficits. MethodsHaving many years of experience as professional and occasional facilitators, we (n=7) defined requirements for the occasional game facilitator using individual reflection and focus discussion. Based on these results, guided interviews were conducted with additional occasional game facilitators (n=4) to check and extend the requirements. Finally, a group of occasional game facilitators (n=30) answered an online questionnaire based on the results of the requirement analysis and existing competency models. ResultsOur review produced the following questions: Which competencies are needed by facilitators and what are their training needs? What do current training courses for occasional game facilitators in higher education look like? How do the competencies of occasional game facilitators differ from other competencies required in higher education? The key findings of our analysis are that a mix of managerial and technical competencies is required for facilitating serious games in higher educational contexts. Further, there is a limited or no general competence model for game facilitators, and casual game facilitators rarely undergo any specific, formal training. ConclusionsThe results identified the competencies that game facilitators require and a demand for specific formal training. Thus, the study contributes to the further development of a competency model for game facilitators and enhances the efficiency of serious games.https://games.jmir.org/2021/2/e25481
collection DOAJ
language English
format Article
sources DOAJ
author Baalsrud Hauge, Jannicke
Söbke, Heinrich
Bröker, Thomas
Lim, Theodore
Luccini, Angelo Marco
Kornevs, Maksims
Meijer, Sebastiaan
spellingShingle Baalsrud Hauge, Jannicke
Söbke, Heinrich
Bröker, Thomas
Lim, Theodore
Luccini, Angelo Marco
Kornevs, Maksims
Meijer, Sebastiaan
Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
JMIR Serious Games
author_facet Baalsrud Hauge, Jannicke
Söbke, Heinrich
Bröker, Thomas
Lim, Theodore
Luccini, Angelo Marco
Kornevs, Maksims
Meijer, Sebastiaan
author_sort Baalsrud Hauge, Jannicke
title Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_short Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_full Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_fullStr Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_full_unstemmed Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_sort current competencies of game facilitators and their potential optimization in higher education: multimethod study
publisher JMIR Publications
series JMIR Serious Games
issn 2291-9279
publishDate 2021-05-01
description BackgroundSerious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators’ competencies. Although professional facilitators in commercial game-based training have undergone specific instruction, facilitators in higher education cannot rely on such formal instruction, as game facilitation is only an occasional part of their teaching activities. ObjectiveThis study aimed to address the actual competencies of occasional game facilitators and their perceived competency deficits. MethodsHaving many years of experience as professional and occasional facilitators, we (n=7) defined requirements for the occasional game facilitator using individual reflection and focus discussion. Based on these results, guided interviews were conducted with additional occasional game facilitators (n=4) to check and extend the requirements. Finally, a group of occasional game facilitators (n=30) answered an online questionnaire based on the results of the requirement analysis and existing competency models. ResultsOur review produced the following questions: Which competencies are needed by facilitators and what are their training needs? What do current training courses for occasional game facilitators in higher education look like? How do the competencies of occasional game facilitators differ from other competencies required in higher education? The key findings of our analysis are that a mix of managerial and technical competencies is required for facilitating serious games in higher educational contexts. Further, there is a limited or no general competence model for game facilitators, and casual game facilitators rarely undergo any specific, formal training. ConclusionsThe results identified the competencies that game facilitators require and a demand for specific formal training. Thus, the study contributes to the further development of a competency model for game facilitators and enhances the efficiency of serious games.
url https://games.jmir.org/2021/2/e25481
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