“Desafío entre reporteros del pasado”: an educational experience to teach Edad de la Plata and Spanish Civil War though gamification, cooperation and digital tools

This paper presents an educational experience designed to teach a number of key events of the Edad de la Plata and Spanish Civil War to year five students who study Spanish as a foreign language at the Dante Alighieri Classic Liceum Ravenna. The aim of this educational path i to promote situated and...

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Main Author: Nora Rasini
Format: Article
Language:English
Published: University of Bologna 2020-07-01
Series:Didattica della storia
Subjects:
Online Access:https://dsrivista.unibo.it/article/view/11045
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spelling doaj-25d51b74b5b74eee85bfa5f69f7b212b2020-11-25T04:10:51ZengUniversity of BolognaDidattica della storia2704-82172020-07-0121S66868310.6092/issn.2704-8217/110459413“Desafío entre reporteros del pasado”: an educational experience to teach Edad de la Plata and Spanish Civil War though gamification, cooperation and digital toolsNora RasiniThis paper presents an educational experience designed to teach a number of key events of the Edad de la Plata and Spanish Civil War to year five students who study Spanish as a foreign language at the Dante Alighieri Classic Liceum Ravenna. The aim of this educational path i to promote situated and cooperative learning through gamification and digital tools. Cognitive and affective learning objectives are the situated study of the main historical events of the Spanish historical context from 1898 to 1939, the development of awareness and creativity in using digital tools and the promotion of cooperation in the classroom. The path is made up of missions that challenge students to collect, select, critically employ historical information and make use of the foreign language as a tool to communicate, collect and recreate information, make and play games.https://dsrivista.unibo.it/article/view/11045historydigital toolssituated learninggamificationcooperative learning
collection DOAJ
language English
format Article
sources DOAJ
author Nora Rasini
spellingShingle Nora Rasini
“Desafío entre reporteros del pasado”: an educational experience to teach Edad de la Plata and Spanish Civil War though gamification, cooperation and digital tools
Didattica della storia
history
digital tools
situated learning
gamification
cooperative learning
author_facet Nora Rasini
author_sort Nora Rasini
title “Desafío entre reporteros del pasado”: an educational experience to teach Edad de la Plata and Spanish Civil War though gamification, cooperation and digital tools
title_short “Desafío entre reporteros del pasado”: an educational experience to teach Edad de la Plata and Spanish Civil War though gamification, cooperation and digital tools
title_full “Desafío entre reporteros del pasado”: an educational experience to teach Edad de la Plata and Spanish Civil War though gamification, cooperation and digital tools
title_fullStr “Desafío entre reporteros del pasado”: an educational experience to teach Edad de la Plata and Spanish Civil War though gamification, cooperation and digital tools
title_full_unstemmed “Desafío entre reporteros del pasado”: an educational experience to teach Edad de la Plata and Spanish Civil War though gamification, cooperation and digital tools
title_sort “desafío entre reporteros del pasado”: an educational experience to teach edad de la plata and spanish civil war though gamification, cooperation and digital tools
publisher University of Bologna
series Didattica della storia
issn 2704-8217
publishDate 2020-07-01
description This paper presents an educational experience designed to teach a number of key events of the Edad de la Plata and Spanish Civil War to year five students who study Spanish as a foreign language at the Dante Alighieri Classic Liceum Ravenna. The aim of this educational path i to promote situated and cooperative learning through gamification and digital tools. Cognitive and affective learning objectives are the situated study of the main historical events of the Spanish historical context from 1898 to 1939, the development of awareness and creativity in using digital tools and the promotion of cooperation in the classroom. The path is made up of missions that challenge students to collect, select, critically employ historical information and make use of the foreign language as a tool to communicate, collect and recreate information, make and play games.
topic history
digital tools
situated learning
gamification
cooperative learning
url https://dsrivista.unibo.it/article/view/11045
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