The impact of social context on learning and cognitive demands for interactive virtual human simulations

Interactive virtual human (IVH) simulations offer a novel method for training skills involving person-to-person interactions. This article examines the effectiveness of an IVH simulation for teaching medical students to assess rare cranial nerve abnormalities in both individual and small-group learn...

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Main Authors: Rebecca Lyons, Teresa R. Johnson, Mohammed K. Khalil, Juan C. Cendán
Format: Article
Language:English
Published: PeerJ Inc. 2014-05-01
Series:PeerJ
Subjects:
Online Access:https://peerj.com/articles/372.pdf
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spelling doaj-25aa33565f0042d5b2e7af9583a1e38d2020-11-24T23:19:33ZengPeerJ Inc.PeerJ2167-83592014-05-012e37210.7717/peerj.372372The impact of social context on learning and cognitive demands for interactive virtual human simulationsRebecca Lyons0Teresa R. Johnson1Mohammed K. Khalil2Juan C. Cendán3Department of Psychology, Institute for Simulation and Training, University of Central Florida, Orlando, FL, USAUniversity of Central Florida College of Medicine, Health Sciences Campus at Lake Nona, Lake Nona, FL, USAUniversity of Central Florida College of Medicine, Health Sciences Campus at Lake Nona, Lake Nona, FL, USAUniversity of Central Florida College of Medicine, Health Sciences Campus at Lake Nona, Lake Nona, FL, USAInteractive virtual human (IVH) simulations offer a novel method for training skills involving person-to-person interactions. This article examines the effectiveness of an IVH simulation for teaching medical students to assess rare cranial nerve abnormalities in both individual and small-group learning contexts. Individual (n = 26) and small-group (n = 30) interaction with the IVH system was manipulated to examine the influence on learning, learner engagement, perceived cognitive demands of the learning task, and instructional efficiency. Results suggested the IVH activity was an equally effective and engaging instructional tool in both learning structures, despite learners in the group learning contexts having to share hands-on access to the simulation interface. Participants in both conditions demonstrated a significant increase in declarative knowledge post-training. Operation of the IVH simulation technology imposed moderate cognitive demand but did not exceed the demands of the task content or appear to impede learning.https://peerj.com/articles/372.pdfCognitive loadSmall-group learningVirtual humansCranial nerve
collection DOAJ
language English
format Article
sources DOAJ
author Rebecca Lyons
Teresa R. Johnson
Mohammed K. Khalil
Juan C. Cendán
spellingShingle Rebecca Lyons
Teresa R. Johnson
Mohammed K. Khalil
Juan C. Cendán
The impact of social context on learning and cognitive demands for interactive virtual human simulations
PeerJ
Cognitive load
Small-group learning
Virtual humans
Cranial nerve
author_facet Rebecca Lyons
Teresa R. Johnson
Mohammed K. Khalil
Juan C. Cendán
author_sort Rebecca Lyons
title The impact of social context on learning and cognitive demands for interactive virtual human simulations
title_short The impact of social context on learning and cognitive demands for interactive virtual human simulations
title_full The impact of social context on learning and cognitive demands for interactive virtual human simulations
title_fullStr The impact of social context on learning and cognitive demands for interactive virtual human simulations
title_full_unstemmed The impact of social context on learning and cognitive demands for interactive virtual human simulations
title_sort impact of social context on learning and cognitive demands for interactive virtual human simulations
publisher PeerJ Inc.
series PeerJ
issn 2167-8359
publishDate 2014-05-01
description Interactive virtual human (IVH) simulations offer a novel method for training skills involving person-to-person interactions. This article examines the effectiveness of an IVH simulation for teaching medical students to assess rare cranial nerve abnormalities in both individual and small-group learning contexts. Individual (n = 26) and small-group (n = 30) interaction with the IVH system was manipulated to examine the influence on learning, learner engagement, perceived cognitive demands of the learning task, and instructional efficiency. Results suggested the IVH activity was an equally effective and engaging instructional tool in both learning structures, despite learners in the group learning contexts having to share hands-on access to the simulation interface. Participants in both conditions demonstrated a significant increase in declarative knowledge post-training. Operation of the IVH simulation technology imposed moderate cognitive demand but did not exceed the demands of the task content or appear to impede learning.
topic Cognitive load
Small-group learning
Virtual humans
Cranial nerve
url https://peerj.com/articles/372.pdf
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