Access Point Backhaul Resource Aggregation as a Many-to-One Matching Game in Wireless Local Area Networks

This paper studies backhaul bandwidth aggregation in the context of a wireless local area network composed of two different types of access points: those with spare backhaul capacity (which we term providers) and those in shortage of it (beneficiaries); the aim is to transfer excess capacity from pr...

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Main Authors: Kawther Hassine, Mounir Frikha, Tijani Chahed
Format: Article
Language:English
Published: Hindawi-Wiley 2017-01-01
Series:Wireless Communications and Mobile Computing
Online Access:http://dx.doi.org/10.1155/2017/3523868
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spelling doaj-25319f63c28a4eefb2b1244243b466812020-11-24T23:55:15ZengHindawi-WileyWireless Communications and Mobile Computing1530-86691530-86772017-01-01201710.1155/2017/35238683523868Access Point Backhaul Resource Aggregation as a Many-to-One Matching Game in Wireless Local Area NetworksKawther Hassine0Mounir Frikha1Tijani Chahed2Higher School of Communications of Tunis (Sup’Com), Tunis, TunisiaHigher School of Communications of Tunis (Sup’Com), Tunis, TunisiaInstitut Mines-Telecom, Telecom SudParis, Paris, FranceThis paper studies backhaul bandwidth aggregation in the context of a wireless local area network composed of two different types of access points: those with spare backhaul capacity (which we term providers) and those in shortage of it (beneficiaries); the aim is to transfer excess capacity from providers to beneficiaries. We model the system as a matching game with many-to-one setting wherein several providers can be matched to one beneficiary and adopt the so-called deferred acceptance algorithm to reach an optimal and stable solution. We consider two flavors, when the beneficiaries are limited in their resource demands and when they are not, and two scenarios, when resources are abundant and when they are scarce. Our results show that the many-to-one setting outperforms the one-to-one case in terms of overall throughput gain, resource usage, and individual beneficiaries satisfaction by up to 50%, whether resources are scarce or abundant. As of the limited versus nonlimited case, the former ensures more fair sharing of spectral resources and higher satisfaction percentage between beneficiaries.http://dx.doi.org/10.1155/2017/3523868
collection DOAJ
language English
format Article
sources DOAJ
author Kawther Hassine
Mounir Frikha
Tijani Chahed
spellingShingle Kawther Hassine
Mounir Frikha
Tijani Chahed
Access Point Backhaul Resource Aggregation as a Many-to-One Matching Game in Wireless Local Area Networks
Wireless Communications and Mobile Computing
author_facet Kawther Hassine
Mounir Frikha
Tijani Chahed
author_sort Kawther Hassine
title Access Point Backhaul Resource Aggregation as a Many-to-One Matching Game in Wireless Local Area Networks
title_short Access Point Backhaul Resource Aggregation as a Many-to-One Matching Game in Wireless Local Area Networks
title_full Access Point Backhaul Resource Aggregation as a Many-to-One Matching Game in Wireless Local Area Networks
title_fullStr Access Point Backhaul Resource Aggregation as a Many-to-One Matching Game in Wireless Local Area Networks
title_full_unstemmed Access Point Backhaul Resource Aggregation as a Many-to-One Matching Game in Wireless Local Area Networks
title_sort access point backhaul resource aggregation as a many-to-one matching game in wireless local area networks
publisher Hindawi-Wiley
series Wireless Communications and Mobile Computing
issn 1530-8669
1530-8677
publishDate 2017-01-01
description This paper studies backhaul bandwidth aggregation in the context of a wireless local area network composed of two different types of access points: those with spare backhaul capacity (which we term providers) and those in shortage of it (beneficiaries); the aim is to transfer excess capacity from providers to beneficiaries. We model the system as a matching game with many-to-one setting wherein several providers can be matched to one beneficiary and adopt the so-called deferred acceptance algorithm to reach an optimal and stable solution. We consider two flavors, when the beneficiaries are limited in their resource demands and when they are not, and two scenarios, when resources are abundant and when they are scarce. Our results show that the many-to-one setting outperforms the one-to-one case in terms of overall throughput gain, resource usage, and individual beneficiaries satisfaction by up to 50%, whether resources are scarce or abundant. As of the limited versus nonlimited case, the former ensures more fair sharing of spectral resources and higher satisfaction percentage between beneficiaries.
url http://dx.doi.org/10.1155/2017/3523868
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AT mounirfrikha accesspointbackhaulresourceaggregationasamanytoonematchinggameinwirelesslocalareanetworks
AT tijanichahed accesspointbackhaulresourceaggregationasamanytoonematchinggameinwirelesslocalareanetworks
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